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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* RerverbSC.h - Reverb algorithm by Sean Costello
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*
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* Copyright (c) 2017 Paul Batchelor
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef REVERBSC_H
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#define REVERBSC_H
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#include "Effect.h"
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#include "ReverbSCControls.h"
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#include "ValueBuffer.h"
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extern "C" {
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#include "base.h"
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#include "revsc.h"
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#include "dcblock.h"
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}
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class ReverbSCEffect : public Effect
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{
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public:
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ReverbSCEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key );
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virtual ~ReverbSCEffect();
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virtual bool processAudioBuffer( sampleFrame* buf, const fpp_t frames );
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virtual EffectControls* controls()
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{
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return &m_reverbSCControls;
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}
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void changeSampleRate();
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private:
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ReverbSCControls m_reverbSCControls;
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sp_data *sp;
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sp_revsc *revsc;
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sp_dcblock *dcblk[2];
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QMutex mutex;
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friend class ReverbSCControls;
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} ;
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#endif
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