Files
lmms/plugins/lb302/lb302.h
Michael Gregorius b1af4c233f Introduce an enum to describe the VCA mode
Replace the integer encoding of the VCA mode with an enumeration.
2017-10-01 11:51:44 +02:00

287 lines
6.3 KiB
C++

/*
* lb302.h - declaration of class lb302 which is a bass synth attempting to
* emulate the Roland TB303 bass synth
*
* Copyright (c) 2006-2008 Paul Giblock <pgib/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* lb302FilterIIR2 is based on the gsyn filter code by Andy Sloane.
*
* lb302Filter3Pole is based on the TB303 instrument written by
* Josep M Comajuncosas for the CSounds library
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LB302_H_
#define LB302_H_
#include "DspEffectLibrary.h"
#include "Instrument.h"
#include "InstrumentView.h"
#include "LedCheckbox.h"
#include "Knob.h"
#include "NotePlayHandle.h"
#include <QMutex>
static const int NUM_FILTERS = 2;
class lb302SynthView;
class NotePlayHandle;
class lb302FilterKnobState
{
public:
float cutoff;
float reso;
float envmod;
float envdecay;
float dist;
};
class lb302Filter
{
public:
lb302Filter(lb302FilterKnobState* p_fs);
virtual ~lb302Filter() {};
virtual void recalc();
virtual void envRecalc();
virtual float process(const float& samp)=0;
virtual void playNote();
protected:
lb302FilterKnobState *fs;
// Filter Decay
float vcf_c0; // c0=e1 on retrigger; c0*=ed every sample; cutoff=e0+c0
float vcf_e0, // e0 and e1 for interpolation
vcf_e1;
float vcf_rescoeff; // Resonance coefficient [0.30,9.54]
};
class lb302FilterIIR2 : public lb302Filter
{
public:
lb302FilterIIR2(lb302FilterKnobState* p_fs);
virtual ~lb302FilterIIR2();
virtual void recalc();
virtual void envRecalc();
virtual float process(const float& samp);
protected:
float vcf_d1, // d1 and d2 are added back into the sample with
vcf_d2; // vcf_a and b as coefficients. IIR2 resonance
// loop.
// IIR2 Coefficients for mixing dry and delay.
float vcf_a, // Mixing coefficients for the final sound.
vcf_b, //
vcf_c;
DspEffectLibrary::Distortion * m_dist;
};
class lb302Filter3Pole : public lb302Filter
{
public:
lb302Filter3Pole(lb302FilterKnobState* p_fs);
//virtual void recalc();
virtual void envRecalc();
virtual void recalc();
virtual float process(const float& samp);
protected:
float kfcn,
kp,
kp1,
kp1h,
kres;
float ay1,
ay2,
aout,
lastin,
value;
};
class lb302Note
{
public:
float vco_inc;
bool dead;
};
class lb302Synth : public Instrument
{
Q_OBJECT
public:
lb302Synth( InstrumentTrack * _instrument_track );
virtual ~lb302Synth();
virtual void play( sampleFrame * _working_buffer );
virtual void playNote( NotePlayHandle * _n,
sampleFrame * _working_buffer );
virtual void deleteNotePluginData( NotePlayHandle * _n );
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
virtual QString nodeName() const;
virtual Flags flags() const
{
return IsSingleStreamed;
}
virtual f_cnt_t desiredReleaseFrames() const
{
return 0; //4048;
}
virtual PluginView * instantiateView( QWidget * _parent );
private:
void processNote( NotePlayHandle * n );
void initNote(lb302Note *Note);
void initSlide();
private:
FloatModel vcf_cut_knob;
FloatModel vcf_res_knob;
FloatModel vcf_mod_knob;
FloatModel vcf_dec_knob;
FloatModel vco_fine_detune_knob;
FloatModel dist_knob;
IntModel wave_shape;
FloatModel slide_dec_knob;
BoolModel slideToggle;
BoolModel accentToggle;
BoolModel deadToggle;
BoolModel db24Toggle;
public slots:
void filterChanged();
void db24Toggled();
private:
// Oscillator
float vco_inc, // Sample increment for the frequency. Creates Sawtooth.
vco_k, // Raw oscillator sample [-0.5,0.5]
vco_c; // Raw oscillator sample [-0.5,0.5]
float vco_slide, //* Current value of slide exponential curve. Nonzero=sliding
vco_slideinc, //* Slide base to use in next node. Nonzero=slide next note
vco_slidebase; //* The base vco_inc while sliding.
enum vco_shape_t { SAWTOOTH, SQUARE, TRIANGLE, MOOG, ROUND_SQUARE, SINE, EXPONENTIAL, WHITE_NOISE,
BL_SAWTOOTH, BL_SQUARE, BL_TRIANGLE, BL_MOOG };
vco_shape_t vco_shape;
// Filters (just keep both loaded and switch)
lb302Filter* vcfs[NUM_FILTERS];
// User settings
lb302FilterKnobState fs;
QAtomicPointer<lb302Filter> vcf;
int release_frame;
// More States
int vcf_envpos; // Update counter. Updates when >= ENVINC
float vca_attack, // Amp attack
vca_decay, // Amp decay
vca_a0, // Initial amplifier coefficient
vca_a; // Amplifier coefficient.
// Envelope State
enum VCA_Mode
{
attack = 0,
decay = 1,
idle = 2,
never_played = 3
};
VCA_Mode vca_mode;
// My hacks
int sample_cnt;
int last_offset;
int catch_frame;
int catch_decay;
bool new_freq;
float true_freq;
void recalcFilter();
int process(sampleFrame *outbuf, const int size);
friend class lb302SynthView;
NotePlayHandle * m_playingNote;
NotePlayHandleList m_notes;
QMutex m_notesMutex;
} ;
class lb302SynthView : public InstrumentView
{
Q_OBJECT
public:
lb302SynthView( Instrument * _instrument,
QWidget * _parent );
virtual ~lb302SynthView();
private:
virtual void modelChanged();
Knob * m_vcfCutKnob;
Knob * m_vcfResKnob;
Knob * m_vcfDecKnob;
Knob * m_vcfModKnob;
Knob * m_distKnob;
Knob * m_slideDecKnob;
automatableButtonGroup * m_waveBtnGrp;
LedCheckBox * m_slideToggle;
/*LedCheckBox * m_accentToggle;*/ // removed pending accent implementation
LedCheckBox * m_deadToggle;
LedCheckBox * m_db24Toggle;
} ;
#endif