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287 lines
6.3 KiB
C++
287 lines
6.3 KiB
C++
/*
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* lb302.h - declaration of class lb302 which is a bass synth attempting to
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* emulate the Roland TB303 bass synth
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*
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* Copyright (c) 2006-2008 Paul Giblock <pgib/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* lb302FilterIIR2 is based on the gsyn filter code by Andy Sloane.
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*
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* lb302Filter3Pole is based on the TB303 instrument written by
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* Josep M Comajuncosas for the CSounds library
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LB302_H_
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#define LB302_H_
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#include "DspEffectLibrary.h"
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#include "Instrument.h"
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#include "InstrumentView.h"
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#include "LedCheckbox.h"
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#include "Knob.h"
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#include "NotePlayHandle.h"
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#include <QMutex>
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static const int NUM_FILTERS = 2;
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class lb302SynthView;
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class NotePlayHandle;
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class lb302FilterKnobState
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{
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public:
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float cutoff;
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float reso;
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float envmod;
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float envdecay;
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float dist;
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};
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class lb302Filter
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{
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public:
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lb302Filter(lb302FilterKnobState* p_fs);
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virtual ~lb302Filter() {};
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virtual void recalc();
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virtual void envRecalc();
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virtual float process(const float& samp)=0;
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virtual void playNote();
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protected:
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lb302FilterKnobState *fs;
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// Filter Decay
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float vcf_c0; // c0=e1 on retrigger; c0*=ed every sample; cutoff=e0+c0
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float vcf_e0, // e0 and e1 for interpolation
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vcf_e1;
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float vcf_rescoeff; // Resonance coefficient [0.30,9.54]
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};
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class lb302FilterIIR2 : public lb302Filter
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{
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public:
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lb302FilterIIR2(lb302FilterKnobState* p_fs);
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virtual ~lb302FilterIIR2();
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virtual void recalc();
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virtual void envRecalc();
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virtual float process(const float& samp);
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protected:
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float vcf_d1, // d1 and d2 are added back into the sample with
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vcf_d2; // vcf_a and b as coefficients. IIR2 resonance
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// loop.
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// IIR2 Coefficients for mixing dry and delay.
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float vcf_a, // Mixing coefficients for the final sound.
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vcf_b, //
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vcf_c;
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DspEffectLibrary::Distortion * m_dist;
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};
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class lb302Filter3Pole : public lb302Filter
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{
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public:
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lb302Filter3Pole(lb302FilterKnobState* p_fs);
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//virtual void recalc();
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virtual void envRecalc();
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virtual void recalc();
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virtual float process(const float& samp);
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protected:
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float kfcn,
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kp,
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kp1,
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kp1h,
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kres;
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float ay1,
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ay2,
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aout,
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lastin,
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value;
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};
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class lb302Note
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{
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public:
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float vco_inc;
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bool dead;
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};
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class lb302Synth : public Instrument
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{
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Q_OBJECT
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public:
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lb302Synth( InstrumentTrack * _instrument_track );
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virtual ~lb302Synth();
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virtual void play( sampleFrame * _working_buffer );
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virtual void playNote( NotePlayHandle * _n,
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sampleFrame * _working_buffer );
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virtual void deleteNotePluginData( NotePlayHandle * _n );
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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virtual QString nodeName() const;
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virtual Flags flags() const
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{
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return IsSingleStreamed;
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}
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virtual f_cnt_t desiredReleaseFrames() const
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{
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return 0; //4048;
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}
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virtual PluginView * instantiateView( QWidget * _parent );
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private:
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void processNote( NotePlayHandle * n );
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void initNote(lb302Note *Note);
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void initSlide();
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private:
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FloatModel vcf_cut_knob;
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FloatModel vcf_res_knob;
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FloatModel vcf_mod_knob;
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FloatModel vcf_dec_knob;
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FloatModel vco_fine_detune_knob;
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FloatModel dist_knob;
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IntModel wave_shape;
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FloatModel slide_dec_knob;
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BoolModel slideToggle;
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BoolModel accentToggle;
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BoolModel deadToggle;
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BoolModel db24Toggle;
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public slots:
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void filterChanged();
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void db24Toggled();
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private:
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// Oscillator
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float vco_inc, // Sample increment for the frequency. Creates Sawtooth.
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vco_k, // Raw oscillator sample [-0.5,0.5]
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vco_c; // Raw oscillator sample [-0.5,0.5]
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float vco_slide, //* Current value of slide exponential curve. Nonzero=sliding
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vco_slideinc, //* Slide base to use in next node. Nonzero=slide next note
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vco_slidebase; //* The base vco_inc while sliding.
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enum vco_shape_t { SAWTOOTH, SQUARE, TRIANGLE, MOOG, ROUND_SQUARE, SINE, EXPONENTIAL, WHITE_NOISE,
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BL_SAWTOOTH, BL_SQUARE, BL_TRIANGLE, BL_MOOG };
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vco_shape_t vco_shape;
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// Filters (just keep both loaded and switch)
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lb302Filter* vcfs[NUM_FILTERS];
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// User settings
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lb302FilterKnobState fs;
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QAtomicPointer<lb302Filter> vcf;
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int release_frame;
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// More States
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int vcf_envpos; // Update counter. Updates when >= ENVINC
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float vca_attack, // Amp attack
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vca_decay, // Amp decay
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vca_a0, // Initial amplifier coefficient
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vca_a; // Amplifier coefficient.
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// Envelope State
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enum VCA_Mode
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{
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attack = 0,
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decay = 1,
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idle = 2,
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never_played = 3
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};
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VCA_Mode vca_mode;
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// My hacks
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int sample_cnt;
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int last_offset;
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int catch_frame;
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int catch_decay;
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bool new_freq;
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float true_freq;
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void recalcFilter();
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int process(sampleFrame *outbuf, const int size);
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friend class lb302SynthView;
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NotePlayHandle * m_playingNote;
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NotePlayHandleList m_notes;
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QMutex m_notesMutex;
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} ;
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class lb302SynthView : public InstrumentView
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{
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Q_OBJECT
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public:
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lb302SynthView( Instrument * _instrument,
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QWidget * _parent );
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virtual ~lb302SynthView();
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private:
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virtual void modelChanged();
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Knob * m_vcfCutKnob;
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Knob * m_vcfResKnob;
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Knob * m_vcfDecKnob;
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Knob * m_vcfModKnob;
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Knob * m_distKnob;
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Knob * m_slideDecKnob;
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automatableButtonGroup * m_waveBtnGrp;
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LedCheckBox * m_slideToggle;
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/*LedCheckBox * m_accentToggle;*/ // removed pending accent implementation
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LedCheckBox * m_deadToggle;
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LedCheckBox * m_db24Toggle;
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} ;
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#endif
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