Files
lmms/plugins/sf2_player/sf2_player.cpp
Vesa ff0c9beadd SF2: Make timing more accurate, also some fixes
I'm not saying sample-accurate, because it turns out, Fluidsynth has an internal buffer size and thus timing granularity of 64 frames. So 64 frames is the max. accuracy attainable for SF2. But it's better than nothing. Big thanks to David Henningsson of the Fluidsynth dev team, who very helpfully answered questions. A great guy.
In addition, there are some fixes to earlier commits here, which I ran into while working on the SF2 timing.
2014-07-06 16:11:35 +03:00

1117 lines
28 KiB
C++

/*
* sf2_player.cpp - a soundfont2 player using fluidSynth
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
* Copyright (c) 2009-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include <QtCore/QDebug>
#include <QtGui/QLayout>
#include <QtGui/QLabel>
#include <QtXml/QDomDocument>
#include "FileDialog.h"
#include "sf2_player.h"
#include "engine.h"
#include "InstrumentTrack.h"
#include "InstrumentPlayHandle.h"
#include "NotePlayHandle.h"
#include "knob.h"
#include "song.h"
#include "patches_dialog.h"
#include "tooltip.h"
#include "LcdSpinBox.h"
#include "embed.cpp"
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT sf2player_plugin_descriptor =
{
STRINGIFY( PLUGIN_NAME ),
"Sf2 Player",
QT_TRANSLATE_NOOP( "pluginBrowser", "Player for SoundFont files" ),
"Paul Giblock <drfaygo/at/gmail/dot/com>",
0x0100,
Plugin::Instrument,
new PluginPixmapLoader( "logo" ),
"sf2",
NULL
} ;
}
struct SF2PluginData
{
int midiNote;
int lastPanning;
float lastVelocity;
fluid_voice_t * fluidVoice;
bool isNew;
f_cnt_t offset;
bool noteOffSent;
} ;
// Static map of current sfonts
QMap<QString, sf2Font*> sf2Instrument::s_fonts;
QMutex sf2Instrument::s_fontsMutex;
sf2Instrument::sf2Instrument( InstrumentTrack * _instrument_track ) :
Instrument( _instrument_track, &sf2player_plugin_descriptor ),
m_srcState( NULL ),
m_font( NULL ),
m_fontId( 0 ),
m_filename( "" ),
m_lastMidiPitch( -1 ),
m_lastMidiPitchRange( -1 ),
m_channel( 1 ),
m_bankNum( 0, 0, 999, this, tr("Bank") ),
m_patchNum( 0, 0, 127, this, tr("Patch") ),
m_gain( 1.0f, 0.0f, 5.0f, 0.01f, this, tr( "Gain" ) ),
m_reverbOn( false, this, tr( "Reverb" ) ),
m_reverbRoomSize( FLUID_REVERB_DEFAULT_ROOMSIZE, 0, 1.0, 0.01f, this, tr( "Reverb Roomsize" ) ),
m_reverbDamping( FLUID_REVERB_DEFAULT_DAMP, 0, 1.0, 0.01, this, tr( "Reverb Damping" ) ),
m_reverbWidth( FLUID_REVERB_DEFAULT_WIDTH, 0, 1.0, 0.01f, this, tr( "Reverb Width" ) ),
m_reverbLevel( FLUID_REVERB_DEFAULT_LEVEL, 0, 1.0, 0.01f, this, tr( "Reverb Level" ) ),
m_chorusOn( false, this, tr( "Chorus" ) ),
m_chorusNum( FLUID_CHORUS_DEFAULT_N, 0, 10.0, 1.0, this, tr( "Chorus Lines" ) ),
m_chorusLevel( FLUID_CHORUS_DEFAULT_LEVEL, 0, 10.0, 0.01, this, tr( "Chorus Level" ) ),
m_chorusSpeed( FLUID_CHORUS_DEFAULT_SPEED, 0.29, 5.0, 0.01, this, tr( "Chorus Speed" ) ),
m_chorusDepth( FLUID_CHORUS_DEFAULT_DEPTH, 0, 46.0, 0.05, this, tr( "Chorus Depth" ) )
{
for( int i = 0; i < 128; ++i )
{
m_notesRunning[i] = 0;
}
m_settings = new_fluid_settings();
//fluid_settings_setint( m_settings, (char *) "audio.period-size", engine::mixer()->framesPerPeriod() );
// This is just our starting instance of synth. It is recreated
// everytime we load a new soundfont.
m_synth = new_fluid_synth( m_settings );
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this );
engine::mixer()->addPlayHandle( iph );
loadFile( configManager::inst()->defaultSoundfont() );
updateSampleRate();
updateReverbOn();
updateReverb();
updateChorusOn();
updateChorus();
updateGain();
connect( &m_bankNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) );
connect( &m_patchNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) );
connect( engine::mixer(), SIGNAL( sampleRateChanged() ), this, SLOT( updateSampleRate() ) );
// Gain
connect( &m_gain, SIGNAL( dataChanged() ), this, SLOT( updateGain() ) );
// Reverb
connect( &m_reverbOn, SIGNAL( dataChanged() ), this, SLOT( updateReverbOn() ) );
connect( &m_reverbRoomSize, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
connect( &m_reverbDamping, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
connect( &m_reverbWidth, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
connect( &m_reverbLevel, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
// Chorus
connect( &m_chorusOn, SIGNAL( dataChanged() ), this, SLOT( updateChorusOn() ) );
connect( &m_chorusNum, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
connect( &m_chorusLevel, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
connect( &m_chorusSpeed, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
connect( &m_chorusDepth, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
}
sf2Instrument::~sf2Instrument()
{
engine::mixer()->removePlayHandles( instrumentTrack() );
freeFont();
delete_fluid_synth( m_synth );
delete_fluid_settings( m_settings );
if( m_srcState != NULL )
{
src_delete( m_srcState );
}
}
void sf2Instrument::saveSettings( QDomDocument & _doc, QDomElement & _this )
{
_this.setAttribute( "src", m_filename );
m_patchNum.saveSettings( _doc, _this, "patch" );
m_bankNum.saveSettings( _doc, _this, "bank" );
m_gain.saveSettings( _doc, _this, "gain" );
m_reverbOn.saveSettings( _doc, _this, "reverbOn" );
m_reverbRoomSize.saveSettings( _doc, _this, "reverbRoomSize" );
m_reverbDamping.saveSettings( _doc, _this, "reverbDamping" );
m_reverbWidth.saveSettings( _doc, _this, "reverbWidth" );
m_reverbLevel.saveSettings( _doc, _this, "reverbLevel" );
m_chorusOn.saveSettings( _doc, _this, "chorusOn" );
m_chorusNum.saveSettings( _doc, _this, "chorusNum" );
m_chorusLevel.saveSettings( _doc, _this, "chorusLevel" );
m_chorusSpeed.saveSettings( _doc, _this, "chorusSpeed" );
m_chorusDepth.saveSettings( _doc, _this, "chorusDepth" );
}
void sf2Instrument::loadSettings( const QDomElement & _this )
{
openFile( _this.attribute( "src" ), false );
m_patchNum.loadSettings( _this, "patch" );
m_bankNum.loadSettings( _this, "bank" );
m_gain.loadSettings( _this, "gain" );
m_reverbOn.loadSettings( _this, "reverbOn" );
m_reverbRoomSize.loadSettings( _this, "reverbRoomSize" );
m_reverbDamping.loadSettings( _this, "reverbDamping" );
m_reverbWidth.loadSettings( _this, "reverbWidth" );
m_reverbLevel.loadSettings( _this, "reverbLevel" );
m_chorusOn.loadSettings( _this, "chorusOn" );
m_chorusNum.loadSettings( _this, "chorusNum" );
m_chorusLevel.loadSettings( _this, "chorusLevel" );
m_chorusSpeed.loadSettings( _this, "chorusSpeed" );
m_chorusDepth.loadSettings( _this, "chorusDepth" );
updatePatch();
updateGain();
}
void sf2Instrument::loadFile( const QString & _file )
{
if( !_file.isEmpty() && QFileInfo( _file ).exists() )
{
openFile( _file, false );
updatePatch();
// for some reason we've to call that, otherwise preview of a
// soundfont for the first time fails
updateSampleRate();
}
}
AutomatableModel * sf2Instrument::childModel( const QString & _modelName )
{
if( _modelName == "bank" )
{
return &m_bankNum;
}
else if( _modelName == "patch" )
{
return &m_patchNum;
}
qCritical() << "requested unknown model " << _modelName;
return NULL;
}
QString sf2Instrument::nodeName() const
{
return sf2player_plugin_descriptor.name;
}
void sf2Instrument::freeFont()
{
m_synthMutex.lock();
if ( m_font != NULL )
{
s_fontsMutex.lock();
--(m_font->refCount);
// No more references
if( m_font->refCount <= 0 )
{
qDebug() << "Really deleting " << m_filename;
fluid_synth_sfunload( m_synth, m_fontId, true );
s_fonts.remove( m_filename );
delete m_font;
}
// Just remove our reference
else
{
qDebug() << "un-referencing " << m_filename;
fluid_synth_remove_sfont( m_synth, m_font->fluidFont );
}
s_fontsMutex.unlock();
m_font = NULL;
}
m_synthMutex.unlock();
}
void sf2Instrument::openFile( const QString & _sf2File, bool updateTrackName )
{
emit fileLoading();
// Used for loading file
char * sf2Ascii = qstrdup( qPrintable( SampleBuffer::tryToMakeAbsolute( _sf2File ) ) );
QString relativePath = SampleBuffer::tryToMakeRelative( _sf2File );
// free reference to soundfont if one is selected
freeFont();
m_synthMutex.lock();
s_fontsMutex.lock();
// Increment Reference
if( s_fonts.contains( relativePath ) )
{
qDebug() << "Using existing reference to " << relativePath;
m_font = s_fonts[ relativePath ];
m_font->refCount++;
m_fontId = fluid_synth_add_sfont( m_synth, m_font->fluidFont );
}
// Add to map, if doesn't exist.
else
{
m_fontId = fluid_synth_sfload( m_synth, sf2Ascii, true );
if( fluid_synth_sfcount( m_synth ) > 0 )
{
// Grab this sf from the top of the stack and add to list
m_font = new sf2Font( fluid_synth_get_sfont( m_synth, 0 ) );
s_fonts.insert( relativePath, m_font );
}
else
{
// TODO: Couldn't load file!
}
}
s_fontsMutex.unlock();
m_synthMutex.unlock();
if( m_fontId >= 0 )
{
// Don't reset patch/bank, so that it isn't cleared when
// someone resolves a missing file
//m_patchNum.setValue( 0 );
//m_bankNum.setValue( 0 );
m_filename = relativePath;
emit fileChanged();
}
delete[] sf2Ascii;
if( updateTrackName || instrumentTrack()->displayName() == displayName() )
{
instrumentTrack()->setName( QFileInfo( _sf2File ).baseName() );
}
}
void sf2Instrument::updatePatch()
{
if( m_bankNum.value() >= 0 && m_patchNum.value() >= 0 )
{
fluid_synth_program_select( m_synth, m_channel, m_fontId,
m_bankNum.value(), m_patchNum.value() );
}
}
QString sf2Instrument::getCurrentPatchName()
{
int iBankSelected = m_bankNum.value();
int iProgSelected = m_patchNum.value();
fluid_preset_t preset;
// For all soundfonts (in reversed stack order) fill the available programs...
int cSoundFonts = ::fluid_synth_sfcount( m_synth );
for( int i = 0; i < cSoundFonts; i++ )
{
fluid_sfont_t *pSoundFont = fluid_synth_get_sfont( m_synth, i );
if ( pSoundFont )
{
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset =
fluid_synth_get_bank_offset(
m_synth, pSoundFont->id );
#endif
pSoundFont->iteration_start( pSoundFont );
while( pSoundFont->iteration_next( pSoundFont,
&preset ) )
{
int iBank = preset.get_banknum( &preset );
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
int iProg = preset.get_num( &preset );
if( iBank == iBankSelected && iProg ==
iProgSelected )
{
return preset.get_name( &preset );
}
}
}
}
return "";
}
void sf2Instrument::updateGain()
{
fluid_synth_set_gain( m_synth, m_gain.value() );
}
void sf2Instrument::updateReverbOn()
{
fluid_synth_set_reverb_on( m_synth, m_reverbOn.value() ? 1 : 0 );
}
void sf2Instrument::updateReverb()
{
fluid_synth_set_reverb( m_synth, m_reverbRoomSize.value(),
m_reverbDamping.value(), m_reverbWidth.value(),
m_reverbLevel.value() );
}
void sf2Instrument::updateChorusOn()
{
fluid_synth_set_chorus_on( m_synth, m_chorusOn.value() ? 1 : 0 );
}
void sf2Instrument::updateChorus()
{
fluid_synth_set_chorus( m_synth, static_cast<int>( m_chorusNum.value() ),
m_chorusLevel.value(), m_chorusSpeed.value(),
m_chorusDepth.value(), 0 );
}
void sf2Instrument::updateSampleRate()
{
double tempRate;
// Set & get, returns the true sample rate
fluid_settings_setnum( m_settings, (char *) "synth.sample-rate", engine::mixer()->processingSampleRate() );
fluid_settings_getnum( m_settings, (char *) "synth.sample-rate", &tempRate );
m_internalSampleRate = static_cast<int>( tempRate );
if( m_font )
{
// Now, delete the old one and replace
m_synthMutex.lock();
fluid_synth_remove_sfont( m_synth, m_font->fluidFont );
delete_fluid_synth( m_synth );
// New synth
m_synth = new_fluid_synth( m_settings );
m_fontId = fluid_synth_add_sfont( m_synth, m_font->fluidFont );
m_synthMutex.unlock();
// synth program change (set bank and patch)
updatePatch();
updateGain();
}
else
{
// Recreate synth with no soundfonts
m_synthMutex.lock();
delete_fluid_synth( m_synth );
m_synth = new_fluid_synth( m_settings );
m_synthMutex.unlock();
}
m_synthMutex.lock();
if( engine::mixer()->currentQualitySettings().interpolation >=
Mixer::qualitySettings::Interpolation_SincFastest )
{
fluid_synth_set_interp_method( m_synth, -1, FLUID_INTERP_7THORDER );
}
else
{
fluid_synth_set_interp_method( m_synth, -1, FLUID_INTERP_DEFAULT );
}
m_synthMutex.unlock();
if( m_internalSampleRate < engine::mixer()->processingSampleRate() )
{
m_synthMutex.lock();
if( m_srcState != NULL )
{
src_delete( m_srcState );
}
int error;
m_srcState = src_new( engine::mixer()->currentQualitySettings().libsrcInterpolation(), DEFAULT_CHANNELS, &error );
if( m_srcState == NULL || error )
{
qCritical( "error while creating libsamplerate data structure in Sf2Instrument::updateSampleRate()" );
}
m_synthMutex.unlock();
}
updateReverb();
updateChorus();
}
void sf2Instrument::playNote( NotePlayHandle * _n, sampleFrame * )
{
const f_cnt_t tfp = _n->totalFramesPlayed();
if( tfp == 0 )
{
const float LOG440 = 2.643452676f;
int midiNote = (int)floor( 12.0 * ( log2( _n->unpitchedFrequency() ) - LOG440 ) - 4.0 );
// out of range?
if( midiNote <= 0 || midiNote >= 128 )
{
return;
}
const int baseVelocity = instrumentTrack()->midiPort()->baseVelocity();
SF2PluginData * pluginData = new SF2PluginData;
pluginData->midiNote = midiNote;
pluginData->lastPanning = 0;
pluginData->lastVelocity = _n->midiVelocity( baseVelocity );
pluginData->fluidVoice = NULL;
pluginData->isNew = true;
pluginData->offset = _n->offset();
pluginData->noteOffSent = false;
_n->m_pluginData = pluginData;
// insert the nph to the playing notes vector
m_playingNotesMutex.lock();
m_playingNotes.append( _n );
m_playingNotesMutex.unlock();
}
else if( _n->isReleased() ) // note is released during this period
{
SF2PluginData * pluginData = static_cast<SF2PluginData *>( _n->m_pluginData );
pluginData->offset = _n->framesBeforeRelease();
pluginData->isNew = false;
m_playingNotesMutex.lock();
m_playingNotes.append( _n );
m_playingNotesMutex.unlock();
}
}
void sf2Instrument::noteOn( SF2PluginData * n )
{
m_synthMutex.lock();
// get list of current voice IDs so we can easily spot the new
// voice after the fluid_synth_noteon() call
const int poly = fluid_synth_get_polyphony( m_synth );
fluid_voice_t * voices[poly];
unsigned int id[poly];
fluid_synth_get_voicelist( m_synth, voices, poly, -1 );
for( int i = 0; i < poly; ++i )
{
id[i] = 0;
}
for( int i = 0; i < poly && voices[i]; ++i )
{
id[i] = fluid_voice_get_id( voices[i] );
}
fluid_synth_noteon( m_synth, m_channel, n->midiNote, n->lastVelocity );
// get new voice and save it
fluid_synth_get_voicelist( m_synth, voices, poly, -1 );
for( int i = 0; i < poly && voices[i]; ++i )
{
const unsigned int newID = fluid_voice_get_id( voices[i] );
if( id[i] != newID || newID == 0 )
{
n->fluidVoice = voices[i];
break;
}
}
m_synthMutex.unlock();
m_notesRunningMutex.lock();
++m_notesRunning[ n->midiNote ];
m_notesRunningMutex.unlock();
}
void sf2Instrument::noteOff( SF2PluginData * n )
{
n->noteOffSent = true;
m_notesRunningMutex.lock();
const int notes = --m_notesRunning[n->midiNote];
m_notesRunningMutex.unlock();
if( notes <= 0 )
{
m_synthMutex.lock();
fluid_synth_noteoff( m_synth, m_channel, n->midiNote );
m_synthMutex.unlock();
}
}
void sf2Instrument::play( sampleFrame * _working_buffer )
{
const fpp_t frames = engine::mixer()->framesPerPeriod();
// set midi pitch for this period
const int currentMidiPitch = instrumentTrack()->midiPitch();
if( m_lastMidiPitch != currentMidiPitch )
{
m_lastMidiPitch = currentMidiPitch;
fluid_synth_pitch_bend( m_synth, m_channel, m_lastMidiPitch );
}
const int currentMidiPitchRange = instrumentTrack()->midiPitchRange();
if( m_lastMidiPitchRange != currentMidiPitchRange )
{
m_lastMidiPitchRange = currentMidiPitchRange;
fluid_synth_pitch_wheel_sens( m_synth, m_channel, m_lastMidiPitchRange );
}
// if we have no new noteons/noteoffs, just render a period and call it a day
if( m_playingNotes.isEmpty() )
{
renderFrames( frames, _working_buffer );
instrumentTrack()->processAudioBuffer( _working_buffer, frames, NULL );
return;
}
// processing loop
// go through noteplayhandles in processing order
f_cnt_t currentFrame = 0;
while( ! m_playingNotes.isEmpty() )
{
// find the note with lowest offset
NotePlayHandle * currentNote = m_playingNotes[0];
for( int i = 1; i < m_playingNotes.size(); ++i )
{
SF2PluginData * currentData = static_cast<SF2PluginData *>( currentNote->m_pluginData );
SF2PluginData * iData = static_cast<SF2PluginData *>( m_playingNotes[i]->m_pluginData );
if( currentData->offset > iData->offset )
{
currentNote = m_playingNotes[i];
}
}
// process the current note:
// first see if we're synced in frame count
SF2PluginData * currentData = static_cast<SF2PluginData *>( currentNote->m_pluginData );
if( currentData->offset > currentFrame )
{
renderFrames( currentData->offset - currentFrame, _working_buffer + currentFrame );
currentFrame = currentData->offset;
}
if( currentData->isNew )
{
noteOn( currentData );
if( currentNote->isReleased() ) // if the note is released during the same period, we have to process it again for noteoff
{
currentData->isNew = false;
currentData->offset = currentNote->framesBeforeRelease();
}
else // otherwise remove the handle
{
m_playingNotes.remove( m_playingNotes.indexOf( currentNote ) );
}
}
else
{
noteOff( currentData );
m_playingNotes.remove( m_playingNotes.indexOf( currentNote ) );
}
}
if( currentFrame < frames )
{
renderFrames( frames - currentFrame, _working_buffer + currentFrame );
}
instrumentTrack()->processAudioBuffer( _working_buffer, frames, NULL );
}
void sf2Instrument::renderFrames( f_cnt_t frames, sampleFrame * buf )
{
m_synthMutex.lock();
if( m_internalSampleRate < engine::mixer()->processingSampleRate() &&
m_srcState != NULL )
{
const fpp_t f = frames * m_internalSampleRate / engine::mixer()->processingSampleRate();
#ifdef __GNUC__
sampleFrame tmp[f];
#else
sampleFrame * tmp = new sampleFrame[f];
#endif
fluid_synth_write_float( m_synth, f, tmp, 0, 2, tmp, 1, 2 );
SRC_DATA src_data;
src_data.data_in = (float *)tmp;
src_data.data_out = (float *)buf;
src_data.input_frames = f;
src_data.output_frames = frames;
src_data.src_ratio = (double) frames / f;
src_data.end_of_input = 0;
int error = src_process( m_srcState, &src_data );
#ifndef __GNUC__
delete[] tmp;
#endif
if( error )
{
qCritical( "sf2Instrument: error while resampling: %s", src_strerror( error ) );
}
if( src_data.output_frames_gen > frames )
{
qCritical( "sf2Instrument: not enough frames: %ld / %d", src_data.output_frames_gen, frames );
}
}
else
{
fluid_synth_write_float( m_synth, frames, buf, 0, 2, buf, 1, 2 );
}
m_synthMutex.unlock();
}
void sf2Instrument::deleteNotePluginData( NotePlayHandle * _n )
{
SF2PluginData * pluginData = static_cast<SF2PluginData *>( _n->m_pluginData );
if( ! pluginData->noteOffSent ) // if we for some reason haven't noteoffed the note before it gets deleted,
// do it here
{
noteOff( pluginData );
}
delete pluginData;
}
PluginView * sf2Instrument::instantiateView( QWidget * _parent )
{
return new sf2InstrumentView( this, _parent );
}
class sf2Knob : public knob
{
public:
sf2Knob( QWidget * _parent ) :
knob( knobStyled, _parent )
{
setFixedSize( 31, 38 );
}
};
sf2InstrumentView::sf2InstrumentView( Instrument * _instrument, QWidget * _parent ) :
InstrumentView( _instrument, _parent )
{
// QVBoxLayout * vl = new QVBoxLayout( this );
// QHBoxLayout * hl = new QHBoxLayout();
sf2Instrument* k = castModel<sf2Instrument>();
connect( &k->m_bankNum, SIGNAL( dataChanged() ), this, SLOT( updatePatchName() ) );
connect( &k->m_patchNum, SIGNAL( dataChanged() ), this, SLOT( updatePatchName() ) );
// File Button
m_fileDialogButton = new pixmapButton( this );
m_fileDialogButton->setCursor( QCursor( Qt::PointingHandCursor ) );
m_fileDialogButton->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "fileselect_on" ) );
m_fileDialogButton->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "fileselect_off" ) );
m_fileDialogButton->move( 217, 107 );
connect( m_fileDialogButton, SIGNAL( clicked() ), this, SLOT( showFileDialog() ) );
toolTip::add( m_fileDialogButton, tr( "Open other SoundFont file" ) );
m_fileDialogButton->setWhatsThis( tr( "Click here to open another SF2 file" ) );
// Patch Button
m_patchDialogButton = new pixmapButton( this );
m_patchDialogButton->setCursor( QCursor( Qt::PointingHandCursor ) );
m_patchDialogButton->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "patches_on" ) );
m_patchDialogButton->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "patches_off" ) );
m_patchDialogButton->setEnabled( false );
m_patchDialogButton->move( 217, 125 );
connect( m_patchDialogButton, SIGNAL( clicked() ), this, SLOT( showPatchDialog() ) );
toolTip::add( m_patchDialogButton, tr( "Choose the patch" ) );
// LCDs
m_bankNumLcd = new LcdSpinBox( 3, "21pink", this );
m_bankNumLcd->move(131, 62);
// m_bankNumLcd->addTextForValue( -1, "---" );
// m_bankNumLcd->setEnabled( false );
m_patchNumLcd = new LcdSpinBox( 3, "21pink", this );
m_patchNumLcd->move(190, 62);
// m_patchNumLcd->addTextForValue( -1, "---" );
// m_patchNumLcd->setEnabled( false );
/*hl->addWidget( m_fileDialogButton );
hl->addWidget( m_bankNumLcd );
hl->addWidget( m_patchNumLcd );
hl->addWidget( m_patchDialogButton );
vl->addLayout( hl );*/
// Next row
//hl = new QHBoxLayout();
m_filenameLabel = new QLabel( this );
m_filenameLabel->setGeometry( 58, 109, 156, 11 );
m_patchLabel = new QLabel( this );
m_patchLabel->setGeometry( 58, 127, 156, 11 );
//hl->addWidget( m_filenameLabel );
// vl->addLayout( hl );
// Gain
m_gainKnob = new sf2Knob( this );
m_gainKnob->setHintText( tr("Gain") + " ", "" );
m_gainKnob->move( 86, 55 );
// vl->addWidget( m_gainKnob );
// Reverb
// hl = new QHBoxLayout();
m_reverbButton = new pixmapButton( this );
m_reverbButton->setCheckable( true );
m_reverbButton->move( 14, 180 );
m_reverbButton->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "reverb_on" ) );
m_reverbButton->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "reverb_off" ) );
toolTip::add( m_reverbButton, tr( "Apply reverb (if supported)" ) );
m_reverbButton->setWhatsThis(
tr( "This button enables the reverb effect. "
"This is useful for cool effects, but only works on "
"files that support it." ) );
m_reverbRoomSizeKnob = new sf2Knob( this );
m_reverbRoomSizeKnob->setHintText( tr("Reverb Roomsize:") + " ", "" );
m_reverbRoomSizeKnob->move( 93, 160 );
m_reverbDampingKnob = new sf2Knob( this );
m_reverbDampingKnob->setHintText( tr("Reverb Damping:") + " ", "" );
m_reverbDampingKnob->move( 130, 160 );
m_reverbWidthKnob = new sf2Knob( this );
m_reverbWidthKnob->setHintText( tr("Reverb Width:") + " ", "" );
m_reverbWidthKnob->move( 167, 160 );
m_reverbLevelKnob = new sf2Knob( this );
m_reverbLevelKnob->setHintText( tr("Reverb Level:") + " ", "" );
m_reverbLevelKnob->move( 204, 160 );
/* hl->addWidget( m_reverbOnLed );
hl->addWidget( m_reverbRoomSizeKnob );
hl->addWidget( m_reverbDampingKnob );
hl->addWidget( m_reverbWidthKnob );
hl->addWidget( m_reverbLevelKnob );
vl->addLayout( hl );
*/
// Chorus
// hl = new QHBoxLayout();
m_chorusButton = new pixmapButton( this );
m_chorusButton->setCheckable( true );
m_chorusButton->move( 14, 226 );
m_chorusButton->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "chorus_on" ) );
m_chorusButton->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "chorus_off" ) );
toolTip::add( m_reverbButton, tr( "Apply chorus (if supported)" ) );
m_chorusButton->setWhatsThis(
tr( "This button enables the chorus effect. "
"This is useful for cool echo effects, but only works on "
"files that support it." ) );
m_chorusNumKnob = new sf2Knob( this );
m_chorusNumKnob->setHintText( tr("Chorus Lines:") + " ", "" );
m_chorusNumKnob->move( 93, 206 );
m_chorusLevelKnob = new sf2Knob( this );
m_chorusLevelKnob->setHintText( tr("Chorus Level:") + " ", "" );
m_chorusLevelKnob->move( 130 , 206 );
m_chorusSpeedKnob = new sf2Knob( this );
m_chorusSpeedKnob->setHintText( tr("Chorus Speed:") + " ", "" );
m_chorusSpeedKnob->move( 167 , 206 );
m_chorusDepthKnob = new sf2Knob( this );
m_chorusDepthKnob->setHintText( tr("Chorus Depth:") + " ", "" );
m_chorusDepthKnob->move( 204 , 206 );
/*
hl->addWidget( m_chorusOnLed );
hl->addWidget( m_chorusNumKnob);
hl->addWidget( m_chorusLevelKnob);
hl->addWidget( m_chorusSpeedKnob);
hl->addWidget( m_chorusDepthKnob);
vl->addLayout( hl );
*/
setAutoFillBackground( true );
QPalette pal;
pal.setBrush( backgroundRole(), PLUGIN_NAME::getIconPixmap( "artwork" ) );
setPalette( pal );
updateFilename();
}
sf2InstrumentView::~sf2InstrumentView()
{
}
void sf2InstrumentView::modelChanged()
{
sf2Instrument * k = castModel<sf2Instrument>();
m_bankNumLcd->setModel( &k->m_bankNum );
m_patchNumLcd->setModel( &k->m_patchNum );
m_gainKnob->setModel( &k->m_gain );
m_reverbButton->setModel( &k->m_reverbOn );
m_reverbRoomSizeKnob->setModel( &k->m_reverbRoomSize );
m_reverbDampingKnob->setModel( &k->m_reverbDamping );
m_reverbWidthKnob->setModel( &k->m_reverbWidth );
m_reverbLevelKnob->setModel( &k->m_reverbLevel );
m_chorusButton->setModel( &k->m_chorusOn );
m_chorusNumKnob->setModel( &k->m_chorusNum );
m_chorusLevelKnob->setModel( &k->m_chorusLevel );
m_chorusSpeedKnob->setModel( &k->m_chorusSpeed );
m_chorusDepthKnob->setModel( &k->m_chorusDepth );
connect( k, SIGNAL( fileChanged() ), this, SLOT( updateFilename() ) );
connect( k, SIGNAL( fileLoading() ), this, SLOT( invalidateFile() ) );
updateFilename();
}
void sf2InstrumentView::updateFilename()
{
sf2Instrument * i = castModel<sf2Instrument>();
QFontMetrics fm( m_filenameLabel->font() );
QString file = i->m_filename.endsWith( ".sf2", Qt::CaseInsensitive ) ?
i->m_filename.left( i->m_filename.length() - 4 ) :
i->m_filename;
m_filenameLabel->setText( fm.elidedText( file, Qt::ElideLeft, m_filenameLabel->width() ) );
// i->m_filename + "\nPatch: TODO" );
m_patchDialogButton->setEnabled( !i->m_filename.isEmpty() );
updatePatchName();
update();
}
void sf2InstrumentView::updatePatchName()
{
sf2Instrument * i = castModel<sf2Instrument>();
QFontMetrics fm( font() );
QString patch = i->getCurrentPatchName();
m_patchLabel->setText( fm.elidedText( patch, Qt::ElideLeft, m_patchLabel->width() ) );
update();
}
void sf2InstrumentView::invalidateFile()
{
m_patchDialogButton->setEnabled( false );
}
void sf2InstrumentView::showFileDialog()
{
sf2Instrument * k = castModel<sf2Instrument>();
FileDialog ofd( NULL, tr( "Open SoundFont file" ) );
ofd.setFileMode( FileDialog::ExistingFiles );
QStringList types;
types << tr( "SoundFont2 Files (*.sf2)" );
ofd.setFilters( types );
QString dir;
if( k->m_filename != "" )
{
QString f = k->m_filename;
if( QFileInfo( f ).isRelative() )
{
f = configManager::inst()->userSamplesDir() + f;
if( QFileInfo( f ).exists() == false )
{
f = configManager::inst()->factorySamplesDir() + k->m_filename;
}
}
ofd.setDirectory( QFileInfo( f ).absolutePath() );
ofd.selectFile( QFileInfo( f ).fileName() );
}
else
{
ofd.setDirectory( configManager::inst()->userSamplesDir() );
}
m_fileDialogButton->setEnabled( false );
if( ofd.exec() == QDialog::Accepted && !ofd.selectedFiles().isEmpty() )
{
QString f = ofd.selectedFiles()[0];
if( f != "" )
{
k->openFile( f );
engine::getSong()->setModified();
}
}
m_fileDialogButton->setEnabled( true );
}
void sf2InstrumentView::showPatchDialog()
{
sf2Instrument * k = castModel<sf2Instrument>();
patchesDialog pd( this );
pd.setup( k->m_synth, 1, k->instrumentTrack()->name(), &k->m_bankNum, &k->m_patchNum, m_patchLabel );
pd.exec();
}
extern "C"
{
// necessary for getting instance out of shared lib
Plugin * PLUGIN_EXPORT lmms_plugin_main( Model *, void * _data )
{
return new sf2Instrument( static_cast<InstrumentTrack *>( _data ) );
}
}
#include "moc_sf2_player.cxx"