Files
lmms/include/ResourceAction.h
Tobias Doerffel 722aa11563 ResourceBrowser: move implementation of default actions to ResourceAction
Again there's no need for duplicated functionality. Adding a
ResourceAction::defaultTrigger() method allows to separate all
functionality from ResourceBrowser and possibly use it in other places
as well.
2009-10-26 16:21:55 +01:00

74 lines
1.8 KiB
C++

/*
* ResourceAction.h - header file for ResourceAction
*
* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _RESOURCE_ACTION_H
#define _RESOURCE_ACTION_H
class InstrumentTrack;
class trackContainer;
class ResourceItem;
class ResourceAction
{
public:
enum Actions
{
EditProperties,
LoadProject,
LoadInNewTrackSongEditor,
LoadInNewTrackBBEditor,
LoadInActiveInstrumentTrack,
DownloadIntoCollection,
UploadToWWW,
DeleteLocalResource,
ImportFile,
NumActions
} ;
typedef Actions Action;
ResourceAction( const ResourceItem * _item,
Action _action = NumActions ) :
m_action( _action ),
m_item( _item )
{
}
bool loadProject();
bool loadByPlugin( InstrumentTrack * _target );
bool loadPreset( InstrumentTrack * _target );
bool importProject( trackContainer * _target );
// most actions can be triggered without any further information
bool defaultTrigger();
private:
Action m_action;
const ResourceItem * m_item;
} ;
#endif