Files
lmms/plugins/BassBooster/BassBooster.cpp
Vesa 62df768896 Autoquit improvement: On effect plugins where it's possible for the FX to silence the output, measure the levels of the input signal for autoquit
This so that the effect won't be turned off when there's input that the effect is muting (eg. when you use the Amplifier to temporarily mute a signal)
2014-12-24 19:53:05 +02:00

146 lines
3.4 KiB
C++

/*
* BassBooster.cpp - bass booster effect plugin
*
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "BassBooster.h"
#include "embed.cpp"
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT bassbooster_plugin_descriptor =
{
STRINGIFY( PLUGIN_NAME ),
"BassBooster",
QT_TRANSLATE_NOOP( "pluginBrowser", "Boost your bass the fast and simple way" ),
"Tobias Doerffel <tobydox/at/users.sf.net>",
0x0100,
Plugin::Effect,
new PluginPixmapLoader( "logo" ),
NULL,
NULL
} ;
}
BassBoosterEffect::BassBoosterEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key ) :
Effect( &bassbooster_plugin_descriptor, parent, key ),
m_frequencyChangeNeeded( false ),
m_bbFX( DspEffectLibrary::FastBassBoost( 70.0f, 1.0f, 2.8f ) ),
m_bbControls( this )
{
changeFrequency();
changeGain();
changeRatio();
}
BassBoosterEffect::~BassBoosterEffect()
{
}
bool BassBoosterEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
{
if( !isEnabled() || !isRunning () )
{
return( false );
}
// check out changed controls
if( m_frequencyChangeNeeded || m_bbControls.m_freqModel.isValueChanged() )
{
changeFrequency();
m_frequencyChangeNeeded = false;
}
if( m_bbControls.m_gainModel.isValueChanged() ) { changeGain(); }
if( m_bbControls.m_ratioModel.isValueChanged() ) { changeRatio(); }
double outSum = 0.0;
const float d = dryLevel();
const float w = wetLevel();
for( fpp_t f = 0; f < frames; ++f )
{
outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];
sample_t s[2] = { buf[f][0], buf[f][1] };
m_bbFX.nextSample( s[0], s[1] );
buf[f][0] = d * buf[f][0] + w * s[0];
buf[f][1] = d * buf[f][1] + w * s[1];
}
checkGate( outSum / frames );
return isRunning();
}
inline void BassBoosterEffect::changeFrequency()
{
const sample_t fac = engine::mixer()->processingSampleRate() / 44100.0f;
m_bbFX.leftFX().setFrequency( m_bbControls.m_freqModel.value() * fac );
m_bbFX.rightFX().setFrequency( m_bbControls.m_freqModel.value() * fac );
}
inline void BassBoosterEffect::changeGain()
{
m_bbFX.leftFX().setGain( m_bbControls.m_gainModel.value() );
m_bbFX.rightFX().setGain( m_bbControls.m_gainModel.value() );
}
inline void BassBoosterEffect::changeRatio()
{
m_bbFX.leftFX().setRatio( m_bbControls.m_ratioModel.value() );
m_bbFX.rightFX().setRatio( m_bbControls.m_ratioModel.value() );
}
extern "C"
{
// necessary for getting instance out of shared lib
Plugin * PLUGIN_EXPORT lmms_plugin_main( Model* parent, void* data )
{
return new BassBoosterEffect( parent, static_cast<const Plugin::Descriptor::SubPluginFeatures::Key *>( data ) );
}
}