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Added new class ResourceAction which centralizes functionality of all actions related to ResourceItems. This includes loading projects, samples, presets, plugin-specific presets etc. Using this new class we can avoid duplicate functionality in ResourcePreviewer, ResourceBrowser, TrackContainerView, InstrumentTrack etc. Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/*
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* ResourceAction.h - header file for ResourceAction
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*
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* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _RESOURCE_ACTION_H
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#define _RESOURCE_ACTION_H
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class instrumentTrack;
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class trackContainer;
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class ResourceItem;
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class ResourceAction
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{
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public:
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enum Actions
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{
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EditProperties,
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LoadProject,
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LoadInNewTrackSongEditor,
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LoadInNewTrackBBEditor,
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LoadInActiveInstrumentTrack,
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DownloadIntoCollection,
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UploadToWWW,
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DeleteLocalResource,
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ImportFile,
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NumActions
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} ;
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typedef Actions Action;
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ResourceAction( const ResourceItem * _item,
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Action _action = NumActions ) :
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m_action( _action ),
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m_item( _item )
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{
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}
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bool loadProject();
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bool loadByPlugin( instrumentTrack * _target );
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bool loadPreset( instrumentTrack * _target );
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bool importProject( trackContainer * _target );
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private:
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Action m_action;
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const ResourceItem * m_item;
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} ;
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#endif
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