Files
lmms/include/ResourceAction.h
Tobias Doerffel 7821dd210e ResourceAction: new class for centralized functionality
Added new class ResourceAction which centralizes functionality of all
actions related to ResourceItems. This includes loading projects,
samples, presets, plugin-specific presets etc.

Using this new class we can avoid duplicate functionality in
ResourcePreviewer, ResourceBrowser, TrackContainerView, InstrumentTrack
etc.

Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
2009-06-29 12:48:45 +02:00

72 lines
1.7 KiB
C++

/*
* ResourceAction.h - header file for ResourceAction
*
* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _RESOURCE_ACTION_H
#define _RESOURCE_ACTION_H
class instrumentTrack;
class trackContainer;
class ResourceItem;
class ResourceAction
{
public:
enum Actions
{
EditProperties,
LoadProject,
LoadInNewTrackSongEditor,
LoadInNewTrackBBEditor,
LoadInActiveInstrumentTrack,
DownloadIntoCollection,
UploadToWWW,
DeleteLocalResource,
ImportFile,
NumActions
} ;
typedef Actions Action;
ResourceAction( const ResourceItem * _item,
Action _action = NumActions ) :
m_action( _action ),
m_item( _item )
{
}
bool loadProject();
bool loadByPlugin( instrumentTrack * _target );
bool loadPreset( instrumentTrack * _target );
bool importProject( trackContainer * _target );
private:
Action m_action;
const ResourceItem * m_item;
} ;
#endif