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# Conflicts: # .travis.yml # .travis/linux..script.sh # .travis/linux.win32.script.sh # .travis/linux.win64.script.sh # .travis/osx..install.sh # .travis/osx..script.sh # data/locale/en.ts # data/locale/id.ts # include/Graph.h # include/VstSyncController.h # include/lmms_math.h # plugins/vst_base/RemoteVstPlugin.cpp # src/core/RemotePlugin.cpp # src/core/Song.cpp # src/core/Track.cpp # src/gui/SubWindow.cpp # src/gui/widgets/Graph.cpp
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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* InstrumentPlayHandle.h - play-handle for driving an instrument
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*
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* Copyright (c) 2005-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef INSTRUMENT_PLAY_HANDLE_H
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#define INSTRUMENT_PLAY_HANDLE_H
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#include "PlayHandle.h"
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#include "Instrument.h"
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#include "NotePlayHandle.h"
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#include "lmms_export.h"
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class LMMS_EXPORT InstrumentPlayHandle : public PlayHandle
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{
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public:
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InstrumentPlayHandle( Instrument * instrument, InstrumentTrack* instrumentTrack );
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virtual ~InstrumentPlayHandle()
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{
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}
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virtual void play( sampleFrame * _working_buffer )
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{
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// ensure that all our nph's have been processed first
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ConstNotePlayHandleList nphv = NotePlayHandle::nphsOfInstrumentTrack( m_instrument->instrumentTrack(), true );
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bool nphsLeft;
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do
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{
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nphsLeft = false;
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for( const NotePlayHandle * constNotePlayHandle : nphv )
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{
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NotePlayHandle * notePlayHandle = const_cast<NotePlayHandle *>( constNotePlayHandle );
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if( notePlayHandle->state() != ThreadableJob::ProcessingState::Done &&
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!notePlayHandle->isFinished())
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{
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nphsLeft = true;
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notePlayHandle->process();
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}
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}
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}
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while( nphsLeft );
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m_instrument->play( _working_buffer );
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}
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virtual bool isFinished() const
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{
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return false;
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}
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virtual bool isFromTrack( const Track* _track ) const
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{
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return m_instrument->isFromTrack( _track );
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}
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private:
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Instrument* m_instrument;
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} ;
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#endif
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