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* clang-tidy: Apply cppcoreguidelines-init-variables everywhere (treating NaNs as zeros) * Initialize msec and tick outside switch * Update plugins/Vestige/Vestige.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/Vestige/Vestige.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/Vestige/Vestige.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/VstEffect/VstEffectControls.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/VstEffect/VstEffectControls.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/VstEffect/VstEffectControls.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Use initialization with = * Use tabs * Use static_cast * Update DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Do not use tabs for alignment in src/core/DrumSynth.cpp Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> * Move x variable inside loop * Use ternary operator for b variable * Revert "Use tabs" This reverts commit 07afd8a83f58b539c3673310b2aad4b63c9198a0. * Remove unnecessary variables in XpressiveView * Simplify initialization in Plugin * Combine declaration and initialization in EqCurve * Combine declaration and initialization in Song * Combine declaration and initialization in AudioAlsa * Combine declaration and initialization in EqCurve (again) * Missed some * Undo changes made to non-LMMS files * Undo indentation changes in SidInstrument.cpp * Combine declaration with assignment in IoHelper * Combine declaration with assignment using auto in Carla * Combine declaration with assignment * Combine declaration with assignment in BasicFilters * Simplify assignments in AudioFileProcessorWaveView::zoom * Simplify out sample variable in BitInvader * Remove sampleLength variable in DelayEffect * Move gain variable in DynamicsProcessor * Combine peak variable declaration with assignment in EqSpectrumView * Move left/right lfo variables in for loop in FlangerEffect * Use ternary operator for group variable in LadspaControlDialog * Combine declaration with assignment in Lb302 * Combine declaration with assignment in MidiExport * Combine declaration with assignment in MidiFile * Combine declaration with assignment in MidiImport * Use ternary operator for vel_adjusted variable in OpulenZ * Move tmpL and dcblkL variables in for loop in ReverbSC * Combine declaration with initialization in SlicerT * Combine declaration with assignment in SaSpectrumView * Combine declaration with assignment in SaWaterfallView * Combine declaration with assignment in StereoEnhancerEffect * Combine declaration with assignment in VibratingString * Combine declaration with assignment in VstEffectControls * Combine declaration with assignment in Xpressive * Combine declaration with assignment in AutomatableModel * Combine declaration with assignment in AutomationClip * Move sample variable in for loop in BandLimitedWave * Combine declaration with assignment in DataFile * Combine declaration with assignment in DrumSynth * Combine declaration with assignment in Effect * Remove redundant assignment to nphsLeft in InstrumentPlayHandle * Combine declaration with assignment in LadspaManager * Combine declaration with assignment in LinkedModelGroups * Combine declaration with assignment in MemoryHelper * Combine declaration with assignment in AudioAlsa * Combine declaration with assignment in AudioFileOgg * Combine declaration with assignment in AudioPortAudio * Combine declaration with assignment in AudioSoundIo * Combine declaration with assignment in Lv2Evbuf * Combine declaration with assignment in Lv2Proc * Combine declaration with assignment in main * Combine declaration with assignment in MidiAlsaRaw * Combine declaration with assignment in MidiAlsaSeq * Combine declaration with assignment in MidiController * Combine declaration with assignment in MidiJack * Combine declaration with assignment in MidiSndio * Combine declaration with assignment in ControlLayout * Combine declaration with assignment in MainWindow * Combine declaration with assignment in ProjectNotes * Use ternary operator for nextValue variable in AutomationClipView * Combine declaration with assignment in AutomationEditor * Move length variable in for-loop in PianoRoll * Combine declaration with assignment in ControllerConnectionDialog * Combine declaration with assignment in Graph * Combine declaration with assignment in LcdFloatSpinBox * Combine declaration with assignment in TimeDisplayWidget * Remove currentNote variable in InstrumentTrack * Combine declaration with assignment in DrumSynth (again) * Use ternary operator for factor variable in BitInvader * Use ternary operator for highestBandwich variable in EqCurve Bandwich? * Move sum variable into for loop in Graph * Fix format in MidiSndio * Fixup a few more * Cleanup error variables * Use ternary operators and combine declaration with initialization * Combine declaration with initialization * Update plugins/LadspaEffect/LadspaControlDialog.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/OpulenZ/OpulenZ.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update plugins/SpectrumAnalyzer/SaProcessor.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/midi/MidiAlsaRaw.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/MainWindow.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/clips/AutomationClipView.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/editors/AutomationEditor.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/widgets/Fader.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Move static_cast conversion into separate variable * Use real index when interpolating * Remove empty line * Make helpBtn a private member * Move controller type into separate variable * Fix format of DrumSynth::waveform function * Use tabs and static_cast * Remove redundant if branch * Refactor using static_cast/reinterpret_cast * Add std namespace prefix * Store repeated conditional into boolean variable * Cast to int before assigning to m_currentLength * Rename note_frames to noteFrames * Update src/core/Controller.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/core/DrumSynth.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Update src/gui/widgets/Graph.cpp Co-authored-by: Kevin Zander <veratil@gmail.com> * Revert changes that initialized variables redudantly For situations where the initialization is more complex or passed into a function by a pointer, we dont need to do initialization ourselves since it is already done for us, just in a different way. * Remove redundant err variable * Remove explicit check of err variable * Clean up changes and address review * Do not initialize to 0/nullptr when not needed * Wrap condition in parentheses for readability --------- Co-authored-by: Kevin Zander <veratil@gmail.com> Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
/*
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* VibratingString.cpp - model of a vibrating string lifted from pluckedSynth
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*
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* Copyright (c) 2006-2008 Danny McRae <khjklujn/at/yahoo/com>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "VibratingString.h"
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#include "interpolation.h"
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#include "AudioEngine.h"
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#include "Engine.h"
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#include <algorithm>
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#include <cstdlib>
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namespace lmms
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{
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VibratingString::VibratingString(float pitch, float pick, float pickup, const float* impulse, int len,
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sample_rate_t sampleRate, int oversample, float randomize, float stringLoss, float detune, bool state) :
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m_oversample{2 * oversample / static_cast<int>(sampleRate / Engine::audioEngine()->baseSampleRate())},
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m_randomize{randomize},
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m_stringLoss{1.0f - stringLoss},
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m_choice{static_cast<int>(m_oversample * static_cast<float>(std::rand()) / RAND_MAX)},
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m_state{0.1f},
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m_outsamp{std::make_unique<sample_t[]>(m_oversample)}
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{
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int stringLength = static_cast<int>(m_oversample * sampleRate / pitch) + 1;
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stringLength += static_cast<int>(stringLength * -detune);
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const int pickInt = static_cast<int>(std::ceil(stringLength * pick));
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if (!state)
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{
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m_impulse = std::make_unique<float[]>(stringLength);
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resample(impulse, len, stringLength);
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}
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else
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{
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m_impulse = std::make_unique<float[]>(len);
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std::copy_n(impulse, len, m_impulse.get());
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}
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m_toBridge = VibratingString::initDelayLine(stringLength);
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m_fromBridge = VibratingString::initDelayLine(stringLength);
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VibratingString::setDelayLine(m_toBridge.get(), pickInt, m_impulse.get(), len, 0.5f, state);
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VibratingString::setDelayLine(m_fromBridge.get(), pickInt, m_impulse.get(), len, 0.5f, state);
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m_pickupLoc = static_cast<int>(pickup * stringLength);
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}
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std::unique_ptr<VibratingString::DelayLine> VibratingString::initDelayLine(int len)
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{
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auto dl = std::make_unique<VibratingString::DelayLine>();
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dl->length = len;
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if (len > 0)
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{
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dl->data = std::make_unique<sample_t[]>(len);
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for (int i = 0; i < dl->length; ++i)
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{
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float r = static_cast<float>(std::rand()) / RAND_MAX;
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float offset = (m_randomize / 2.0f - m_randomize) * r;
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dl->data[i] = offset;
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}
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}
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else
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{
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dl->data = nullptr;
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}
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dl->pointer = dl->data.get();
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dl->end = dl->data.get() + len - 1;
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return dl;
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}
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void VibratingString::resample(const float* src, f_cnt_t srcFrames, f_cnt_t dstFrames)
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{
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for (f_cnt_t frame = 0; frame < dstFrames; ++frame)
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{
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const float srcFrameFloat = frame * static_cast<float>(srcFrames) / dstFrames;
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const float fracPos = srcFrameFloat - static_cast<f_cnt_t>(srcFrameFloat);
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const f_cnt_t srcFrame = std::clamp(static_cast<f_cnt_t>(srcFrameFloat), 1, srcFrames - 3);
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m_impulse[frame] = cubicInterpolate(
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src[srcFrame - 1],
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src[srcFrame + 0],
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src[srcFrame + 1],
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src[srcFrame + 2],
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fracPos);
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}
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}
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} // namespace lmms
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