mirror of
https://github.com/LMMS/lmms.git
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Most files and most of the core classes and their methods have been renamed to match new coding style conventions: 391 files changed, 25400 insertions(+), 25598 deletions(-) Furthermore splitted some files where model and view classes were declared or implemented together in the same file. Should be tested thoroughly as I might have missed renaming some virtual methods or SIGNAL/SLOT parameters.
229 lines
4.8 KiB
C++
229 lines
4.8 KiB
C++
/*
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* sf2_player.h - a soundfont2 player using fluidSynth
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*
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* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
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* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _SF2_PLAYER_H
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#define _SF2_PLAYER_H
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#include <QtCore/QMutex>
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#include "Instrument.h"
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#include "pixmap_button.h"
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#include "InstrumentView.h"
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#include "knob.h"
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#include "lcd_spinbox.h"
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#include "led_checkbox.h"
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#include "fluidsynth.h"
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#include "sample_buffer.h"
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class sf2InstrumentView;
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class sf2Font;
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class notePlayHandle;
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class patchesDialog;
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class QLabel;
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class sf2Instrument : public Instrument
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{
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Q_OBJECT
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mapPropertyFromModel(int,getBank,setBank,m_bankNum);
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mapPropertyFromModel(int,getPatch,setPatch,m_patchNum);
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public:
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sf2Instrument( InstrumentTrack * _instrument_track );
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virtual ~sf2Instrument();
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virtual void play( sampleFrame * _working_buffer );
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virtual void playNote( notePlayHandle * _n,
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sampleFrame * _working_buffer );
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virtual void deleteNotePluginData( notePlayHandle * _n );
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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virtual void loadResource( const ResourceItem * _item );
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virtual AutomatableModel * childModel( const QString & _modelName );
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virtual QString nodeName() const;
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virtual f_cnt_t desiredReleaseFrames() const
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{
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return 0;
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}
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virtual bool isMidiBased() const
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{
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return true;
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}
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virtual PluginView * instantiateView( QWidget * _parent );
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QString getCurrentPatchName();
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void setParameter( const QString & _param, const QString & _value );
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public slots:
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void openFile( const QString & _sf2File );
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void updatePatch();
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void updateSampleRate();
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// We can't really support sample-exact with the way IPH and FS work.
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// So, sig/slots work just fine for the synth settings right now.
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void updateReverbOn();
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void updateReverb();
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void updateChorusOn();
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void updateChorus();
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void updateGain();
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private:
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static QMutex s_fontsMutex;
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static QMap<QString, sf2Font*> s_fonts;
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static int (* s_origFree)( fluid_sfont_t * );
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SRC_STATE * m_srcState;
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fluid_settings_t* m_settings;
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fluid_synth_t* m_synth;
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sf2Font* m_font;
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int m_fontId;
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QString m_filename;
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// Protect the array of active notes
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QMutex m_notesRunningMutex;
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// Protect synth when we are re-creating it.
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QMutex m_synthMutex;
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QMutex m_loadMutex;
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int m_notesRunning[128];
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sample_rate_t m_internalSampleRate;
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int m_lastMidiPitch;
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int m_channel;
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lcdSpinBoxModel m_bankNum;
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lcdSpinBoxModel m_patchNum;
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FloatModel m_gain;
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BoolModel m_reverbOn;
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FloatModel m_reverbRoomSize;
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FloatModel m_reverbDamping;
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FloatModel m_reverbWidth;
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FloatModel m_reverbLevel;
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BoolModel m_chorusOn;
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FloatModel m_chorusNum;
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FloatModel m_chorusLevel;
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FloatModel m_chorusSpeed;
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FloatModel m_chorusDepth;
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private:
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void freeFont();
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friend class sf2InstrumentView;
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signals:
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void fileLoading();
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void fileChanged();
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void patchChanged();
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} ;
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// A soundfont in our font-map
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class sf2Font
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{
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public:
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sf2Font( fluid_sfont_t * f ) :
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fluidFont( f ),
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refCount( 1 )
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{};
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fluid_sfont_t * fluidFont;
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int refCount;
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};
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class sf2InstrumentView : public InstrumentView
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{
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Q_OBJECT
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public:
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sf2InstrumentView( Instrument * _instrument,
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QWidget * _parent );
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virtual ~sf2InstrumentView();
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private:
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virtual void modelChanged();
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pixmapButton * m_fileDialogButton;
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pixmapButton * m_patchDialogButton;
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lcdSpinBox * m_bankNumLcd;
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lcdSpinBox * m_patchNumLcd;
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QLabel * m_filenameLabel;
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QLabel * m_patchLabel;
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knob * m_gainKnob;
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pixmapButton * m_reverbButton;
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knob * m_reverbRoomSizeKnob;
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knob * m_reverbDampingKnob;
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knob * m_reverbWidthKnob;
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knob * m_reverbLevelKnob;
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pixmapButton * m_chorusButton;
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knob * m_chorusNumKnob;
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knob * m_chorusLevelKnob;
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knob * m_chorusSpeedKnob;
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knob * m_chorusDepthKnob;
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static patchesDialog * s_patchDialog;
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protected slots:
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void invalidateFile();
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void showFileDialog();
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void showPatchDialog();
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void updateFilename();
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void updatePatchName();
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} ;
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#endif
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