Files
lmms/plugins/sf2_player/sf2_player.h
Tobias Doerffel 8c9a9dd14c File and class renames part 1
Most files and most of the core classes and their methods have been
renamed to match new coding style conventions:

391 files changed, 25400 insertions(+), 25598 deletions(-)

Furthermore splitted some files where model and view classes were
declared or implemented together in the same file.

Should be tested thoroughly as I might have missed renaming some virtual
methods or SIGNAL/SLOT parameters.
2009-08-24 17:59:28 +02:00

229 lines
4.8 KiB
C++

/*
* sf2_player.h - a soundfont2 player using fluidSynth
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _SF2_PLAYER_H
#define _SF2_PLAYER_H
#include <QtCore/QMutex>
#include "Instrument.h"
#include "pixmap_button.h"
#include "InstrumentView.h"
#include "knob.h"
#include "lcd_spinbox.h"
#include "led_checkbox.h"
#include "fluidsynth.h"
#include "sample_buffer.h"
class sf2InstrumentView;
class sf2Font;
class notePlayHandle;
class patchesDialog;
class QLabel;
class sf2Instrument : public Instrument
{
Q_OBJECT
mapPropertyFromModel(int,getBank,setBank,m_bankNum);
mapPropertyFromModel(int,getPatch,setPatch,m_patchNum);
public:
sf2Instrument( InstrumentTrack * _instrument_track );
virtual ~sf2Instrument();
virtual void play( sampleFrame * _working_buffer );
virtual void playNote( notePlayHandle * _n,
sampleFrame * _working_buffer );
virtual void deleteNotePluginData( notePlayHandle * _n );
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
virtual void loadResource( const ResourceItem * _item );
virtual AutomatableModel * childModel( const QString & _modelName );
virtual QString nodeName() const;
virtual f_cnt_t desiredReleaseFrames() const
{
return 0;
}
virtual bool isMidiBased() const
{
return true;
}
virtual PluginView * instantiateView( QWidget * _parent );
QString getCurrentPatchName();
void setParameter( const QString & _param, const QString & _value );
public slots:
void openFile( const QString & _sf2File );
void updatePatch();
void updateSampleRate();
// We can't really support sample-exact with the way IPH and FS work.
// So, sig/slots work just fine for the synth settings right now.
void updateReverbOn();
void updateReverb();
void updateChorusOn();
void updateChorus();
void updateGain();
private:
static QMutex s_fontsMutex;
static QMap<QString, sf2Font*> s_fonts;
static int (* s_origFree)( fluid_sfont_t * );
SRC_STATE * m_srcState;
fluid_settings_t* m_settings;
fluid_synth_t* m_synth;
sf2Font* m_font;
int m_fontId;
QString m_filename;
// Protect the array of active notes
QMutex m_notesRunningMutex;
// Protect synth when we are re-creating it.
QMutex m_synthMutex;
QMutex m_loadMutex;
int m_notesRunning[128];
sample_rate_t m_internalSampleRate;
int m_lastMidiPitch;
int m_channel;
lcdSpinBoxModel m_bankNum;
lcdSpinBoxModel m_patchNum;
FloatModel m_gain;
BoolModel m_reverbOn;
FloatModel m_reverbRoomSize;
FloatModel m_reverbDamping;
FloatModel m_reverbWidth;
FloatModel m_reverbLevel;
BoolModel m_chorusOn;
FloatModel m_chorusNum;
FloatModel m_chorusLevel;
FloatModel m_chorusSpeed;
FloatModel m_chorusDepth;
private:
void freeFont();
friend class sf2InstrumentView;
signals:
void fileLoading();
void fileChanged();
void patchChanged();
} ;
// A soundfont in our font-map
class sf2Font
{
public:
sf2Font( fluid_sfont_t * f ) :
fluidFont( f ),
refCount( 1 )
{};
fluid_sfont_t * fluidFont;
int refCount;
};
class sf2InstrumentView : public InstrumentView
{
Q_OBJECT
public:
sf2InstrumentView( Instrument * _instrument,
QWidget * _parent );
virtual ~sf2InstrumentView();
private:
virtual void modelChanged();
pixmapButton * m_fileDialogButton;
pixmapButton * m_patchDialogButton;
lcdSpinBox * m_bankNumLcd;
lcdSpinBox * m_patchNumLcd;
QLabel * m_filenameLabel;
QLabel * m_patchLabel;
knob * m_gainKnob;
pixmapButton * m_reverbButton;
knob * m_reverbRoomSizeKnob;
knob * m_reverbDampingKnob;
knob * m_reverbWidthKnob;
knob * m_reverbLevelKnob;
pixmapButton * m_chorusButton;
knob * m_chorusNumKnob;
knob * m_chorusLevelKnob;
knob * m_chorusSpeedKnob;
knob * m_chorusDepthKnob;
static patchesDialog * s_patchDialog;
protected slots:
void invalidateFile();
void showFileDialog();
void showPatchDialog();
void updateFilename();
void updatePatchName();
} ;
#endif