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The MIDI event handling in InstrumentTrack was complex and buggy. It has been simplified now such that processInEvent() tries to handle note on, note off and key pressure events. The actions taken should result in equivalent calls to processOutEvent() by NotePlayHandle instances. The processOutEvent() function sends according MIDI events to the attached instruments. All unhandled MIDI events are directly forwarded to the instrument in processInEvent(). It's possible that some corner-cases are not handled yet with the new code and we have regressions now. Furthermore renamed midiTime/midiEvent to MidiTime/MidiEvent to match coding style. Closes #72.
280 lines
5.0 KiB
C++
280 lines
5.0 KiB
C++
/*
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* pattern.h - declaration of class pattern, which contains all informations
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* about a pattern
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*
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* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _PATTERN_H
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#define _PATTERN_H
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#include <QtCore/QVector>
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#include <QtGui/QWidget>
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#include <QtGui/QDialog>
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#include <QtCore/QThread>
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#include <QtGui/QPixmap>
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#include "note.h"
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#include "track.h"
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class QAction;
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class QProgressBar;
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class QPushButton;
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class InstrumentTrack;
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class patternFreezeThread;
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class SampleBuffer;
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class EXPORT pattern : public trackContentObject
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{
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Q_OBJECT
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public:
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enum PatternTypes
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{
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BeatPattern,
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MelodyPattern
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} ;
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pattern( InstrumentTrack * _instrument_track );
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pattern( const pattern & _pat_to_copy );
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virtual ~pattern();
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void init();
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virtual MidiTime length() const;
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MidiTime beatPatternLength() const;
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// note management
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note * addNote( const note & _new_note, const bool _quant_pos = true );
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void removeNote( const note * _note_to_del );
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note * rearrangeNote( const note * _note_to_proc,
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const bool _quant_pos = true );
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void rearrangeAllNotes();
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void clearNotes();
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inline const NoteVector & notes() const
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{
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return m_notes;
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}
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void setStep( int _step, bool _enabled );
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// pattern-type stuff
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inline PatternTypes type() const
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{
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return m_patternType;
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}
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void setType( PatternTypes _new_pattern_type );
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void checkType();
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// functions which are part of freezing-feature
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inline bool isFreezing() const
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{
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return m_freezing;
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}
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inline bool isFrozen() const
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{
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return m_frozenPattern != NULL;
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}
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SampleBuffer *frozenPattern()
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{
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return m_frozenPattern;
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}
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// settings-management
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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inline virtual QString nodeName() const
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{
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return "pattern";
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}
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inline InstrumentTrack * instrumentTrack() const
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{
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return m_instrumentTrack;
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}
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bool empty();
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virtual trackContentObjectView * createView( trackView * _tv );
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using Model::dataChanged;
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protected:
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void ensureBeatNotes();
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void updateBBTrack();
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protected slots:
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void addSteps();
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void removeSteps();
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void clear();
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void freeze();
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void unfreeze();
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void abortFreeze();
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void changeTimeSignature();
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private:
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InstrumentTrack * m_instrumentTrack;
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PatternTypes m_patternType;
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// data-stuff
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NoteVector m_notes;
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int m_steps;
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// pattern freezing
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SampleBuffer* m_frozenPattern;
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bool m_freezing;
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volatile bool m_freezeAborted;
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friend class patternView;
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friend class patternFreezeThread;
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friend class bbEditor;
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} ;
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class patternView : public trackContentObjectView
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{
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Q_OBJECT
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public:
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patternView( pattern * _pattern, trackView * _parent );
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virtual ~patternView();
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public slots:
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virtual void update();
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protected slots:
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void openInPianoRoll();
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void resetName();
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void changeName();
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protected:
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virtual void constructContextMenu( QMenu * );
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virtual void mouseDoubleClickEvent( QMouseEvent * _me );
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virtual void mousePressEvent( QMouseEvent * _me );
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virtual void paintEvent( QPaintEvent * _pe );
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virtual void resizeEvent( QResizeEvent * _re )
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{
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m_needsUpdate = true;
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trackContentObjectView::resizeEvent( _re );
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}
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virtual void wheelEvent( QWheelEvent * _we );
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private:
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static QPixmap * s_stepBtnOn;
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static QPixmap * s_stepBtnOverlay;
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static QPixmap * s_stepBtnOff;
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static QPixmap * s_stepBtnOffLight;
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static QPixmap * s_frozen;
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pattern * m_pat;
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QPixmap m_paintPixmap;
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bool m_needsUpdate;
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} ;
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// TODO: move to own header-files
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//
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class patternFreezeStatusDialog : public QDialog
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{
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Q_OBJECT
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public:
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patternFreezeStatusDialog( QThread * _thread );
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virtual ~patternFreezeStatusDialog();
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void setProgress( int _p );
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protected:
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void closeEvent( QCloseEvent * _ce );
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protected slots:
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void cancelBtnClicked();
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void updateProgress();
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private:
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QProgressBar * m_progressBar;
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QPushButton * m_cancelBtn;
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QThread * m_freezeThread;
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int m_progress;
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signals:
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void aborted();
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} ;
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class patternFreezeThread : public QThread
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{
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public:
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patternFreezeThread( pattern * _pattern );
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virtual ~patternFreezeThread();
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protected:
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virtual void run();
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private:
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pattern * m_pattern;
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patternFreezeStatusDialog * m_statusDlg;
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} ;
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#endif
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