Files
lmms/plugins/CrossoverEQ/CrossoverEQ.cpp
Umcaruje d2a5c496ab Redesign Crossover Equalizer (#2994)
* Redesign Crossover Equalizer

* Make it all pixel perfect
2016-08-29 01:50:54 +02:00

220 lines
5.7 KiB
C++

/*
* CrossoverEQ.cpp - A native 4-band Crossover Equalizer
* good for simulating tonestacks or simple peakless (flat-band) equalization
*
* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "CrossoverEQ.h"
#include "lmms_math.h"
#include "embed.cpp"
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT crossovereq_plugin_descriptor =
{
STRINGIFY( PLUGIN_NAME ),
"Crossover Equalizer",
QT_TRANSLATE_NOOP( "pluginBrowser", "A 4-band Crossover Equalizer" ),
"Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>",
0x0100,
Plugin::Effect,
new PluginPixmapLoader( "logo" ),
NULL,
NULL
};
}
CrossoverEQEffect::CrossoverEQEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key ) :
Effect( &crossovereq_plugin_descriptor, parent, key ),
m_controls( this ),
m_sampleRate( Engine::mixer()->processingSampleRate() ),
m_lp1( m_sampleRate ),
m_lp2( m_sampleRate ),
m_lp3( m_sampleRate ),
m_hp2( m_sampleRate ),
m_hp3( m_sampleRate ),
m_hp4( m_sampleRate ),
m_needsUpdate( true )
{
m_tmp1 = MM_ALLOC( sampleFrame, Engine::mixer()->framesPerPeriod() );
m_tmp2 = MM_ALLOC( sampleFrame, Engine::mixer()->framesPerPeriod() );
m_work = MM_ALLOC( sampleFrame, Engine::mixer()->framesPerPeriod() );
}
CrossoverEQEffect::~CrossoverEQEffect()
{
MM_FREE( m_tmp1 );
MM_FREE( m_tmp2 );
MM_FREE( m_work );
}
void CrossoverEQEffect::sampleRateChanged()
{
m_sampleRate = Engine::mixer()->processingSampleRate();
m_lp1.setSampleRate( m_sampleRate );
m_lp2.setSampleRate( m_sampleRate );
m_lp3.setSampleRate( m_sampleRate );
m_hp2.setSampleRate( m_sampleRate );
m_hp3.setSampleRate( m_sampleRate );
m_hp4.setSampleRate( m_sampleRate );
m_needsUpdate = true;
}
bool CrossoverEQEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
{
if( !isEnabled() || !isRunning () )
{
return( false );
}
// filters update
if( m_needsUpdate || m_controls.m_xover12.isValueChanged() )
{
m_lp1.setLowpass( m_controls.m_xover12.value() );
m_lp1.clearHistory();
m_hp2.setHighpass( m_controls.m_xover12.value() );
m_hp2.clearHistory();
}
if( m_needsUpdate || m_controls.m_xover23.isValueChanged() )
{
m_lp2.setLowpass( m_controls.m_xover23.value() );
m_lp2.clearHistory();
m_hp3.setHighpass( m_controls.m_xover23.value() );
m_hp3.clearHistory();
}
if( m_needsUpdate || m_controls.m_xover34.isValueChanged() )
{
m_lp3.setLowpass( m_controls.m_xover34.value() );
m_lp3.clearHistory();
m_hp4.setHighpass( m_controls.m_xover34.value() );
m_hp4.clearHistory();
}
// gain values update
if( m_needsUpdate || m_controls.m_gain1.isValueChanged() )
{
m_gain1 = dbvToAmp( m_controls.m_gain1.value() );
}
if( m_needsUpdate || m_controls.m_gain2.isValueChanged() )
{
m_gain2 = dbvToAmp( m_controls.m_gain2.value() );
}
if( m_needsUpdate || m_controls.m_gain3.isValueChanged() )
{
m_gain3 = dbvToAmp( m_controls.m_gain3.value() );
}
if( m_needsUpdate || m_controls.m_gain4.isValueChanged() )
{
m_gain4 = dbvToAmp( m_controls.m_gain4.value() );
}
// mute values update
const bool mute1 = m_controls.m_mute1.value();
const bool mute2 = m_controls.m_mute2.value();
const bool mute3 = m_controls.m_mute3.value();
const bool mute4 = m_controls.m_mute4.value();
m_needsUpdate = false;
memset( m_work, 0, sizeof( sampleFrame ) * frames );
// run temp bands
for( int f = 0; f < frames; ++f )
{
m_tmp1[f][0] = m_lp2.update( buf[f][0], 0 );
m_tmp1[f][1] = m_lp2.update( buf[f][1], 1 );
m_tmp2[f][0] = m_hp3.update( buf[f][0], 0 );
m_tmp2[f][1] = m_hp3.update( buf[f][1], 1 );
}
// run band 1
if( mute1 )
{
for( int f = 0; f < frames; ++f )
{
m_work[f][0] += m_lp1.update( m_tmp1[f][0], 0 ) * m_gain1;
m_work[f][1] += m_lp1.update( m_tmp1[f][1], 1 ) * m_gain1;
}
}
// run band 2
if( mute2 )
{
for( int f = 0; f < frames; ++f )
{
m_work[f][0] += m_hp2.update( m_tmp1[f][0], 0 ) * m_gain2;
m_work[f][1] += m_hp2.update( m_tmp1[f][1], 1 ) * m_gain2;
}
}
// run band 3
if( mute3 )
{
for( int f = 0; f < frames; ++f )
{
m_work[f][0] += m_lp3.update( m_tmp2[f][0], 0 ) * m_gain3;
m_work[f][1] += m_lp3.update( m_tmp2[f][1], 1 ) * m_gain3;
}
}
// run band 4
if( mute4 )
{
for( int f = 0; f < frames; ++f )
{
m_work[f][0] += m_hp4.update( m_tmp2[f][0], 0 ) * m_gain4;
m_work[f][1] += m_hp4.update( m_tmp2[f][1], 1 ) * m_gain4;
}
}
const float d = dryLevel();
const float w = wetLevel();
double outSum = 0.0;
for( int f = 0; f < frames; ++f )
{
outSum = buf[f][0] * buf[f][0] + buf[f][1] * buf[f][1];
buf[f][0] = d * buf[f][0] + w * m_work[f][0];
buf[f][1] = d * buf[f][1] + w * m_work[f][1];
}
checkGate( outSum );
return isRunning();
}
extern "C"
{
// necessary for getting instance out of shared lib
Plugin * PLUGIN_EXPORT lmms_plugin_main( Model* parent, void* data )
{
return new CrossoverEQEffect( parent, static_cast<const Plugin::Descriptor::SubPluginFeatures::Key *>( data ) );
}
}