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Added a new button to the action bar, using step_btn_duplicate.png The new button, aswell as adding a bar to the patten, then copies the first bar to the last. fixes #457 BBEditor Duplicate Pattern. updated image, changed function name Have updated the new image step_button_duplicate.png Renamed the function from duplicateFirstBarAtEnd to duplicateSteps. BBEditor renamed function duplicateSteps renamed duplicateSteps() to cloneSteps() as requested BBEditor rechange duplicateSteps to cloneSteps BB Editor changed actionBtn text from duplicate to clone
208 lines
4.1 KiB
C++
208 lines
4.1 KiB
C++
/*
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* Pattern.h - declaration of class Pattern, which contains all information
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* about a pattern
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*
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* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - http://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef PATTERN_H
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#define PATTERN_H
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#include <QtCore/QVector>
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#include <QWidget>
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#include <QDialog>
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#include <QtCore/QThread>
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#include <QPixmap>
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#include "Note.h"
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#include "Track.h"
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class QAction;
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class QProgressBar;
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class QPushButton;
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class InstrumentTrack;
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class SampleBuffer;
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class EXPORT Pattern : public TrackContentObject
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{
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Q_OBJECT
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public:
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enum PatternTypes
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{
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BeatPattern,
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MelodyPattern
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} ;
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Pattern( InstrumentTrack* instrumentTrack );
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Pattern( const Pattern& other );
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virtual ~Pattern();
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void init();
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virtual MidiTime length() const;
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MidiTime beatPatternLength() const;
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// note management
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Note * addNote( const Note & _new_note, const bool _quant_pos = true );
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void removeNote( const Note * _note_to_del );
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Note * noteAtStep( int _step );
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Note * rearrangeNote( const Note * _note_to_proc,
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const bool _quant_pos = true );
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void rearrangeAllNotes();
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void clearNotes();
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inline const NoteVector & notes() const
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{
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return m_notes;
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}
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void setStep( int _step, bool _enabled );
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// pattern-type stuff
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inline PatternTypes type() const
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{
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return m_patternType;
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}
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void setType( PatternTypes _new_pattern_type );
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void checkType();
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// next/previous track based on position in the containing track
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Pattern * previousPattern() const;
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Pattern * nextPattern() const;
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// settings-management
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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inline virtual QString nodeName() const
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{
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return "pattern";
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}
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inline InstrumentTrack * instrumentTrack() const
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{
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return m_instrumentTrack;
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}
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bool empty();
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virtual TrackContentObjectView * createView( TrackView * _tv );
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using Model::dataChanged;
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protected:
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void ensureBeatNotes();
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void updateBBTrack();
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protected slots:
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void addSteps();
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void cloneSteps();
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void removeSteps();
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void clear();
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void changeTimeSignature();
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private:
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InstrumentTrack * m_instrumentTrack;
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PatternTypes m_patternType;
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// data-stuff
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NoteVector m_notes;
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int m_steps;
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Pattern * adjacentPatternByOffset(int offset) const;
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friend class PatternView;
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friend class BBTrackContainerView;
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signals:
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void destroyedPattern( Pattern* );
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} ;
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class PatternView : public TrackContentObjectView
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{
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Q_OBJECT
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// theming qproperties
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Q_PROPERTY( QColor fgColor READ fgColor WRITE setFgColor )
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Q_PROPERTY( QColor textColor READ textColor WRITE setTextColor )
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public:
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PatternView( Pattern* pattern, TrackView* parent );
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virtual ~PatternView();
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public slots:
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virtual void update();
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protected slots:
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void openInPianoRoll();
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void resetName();
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void changeName();
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protected:
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virtual void constructContextMenu( QMenu * );
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virtual void mousePressEvent( QMouseEvent * _me );
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virtual void mouseDoubleClickEvent( QMouseEvent * _me );
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virtual void paintEvent( QPaintEvent * _pe );
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virtual void resizeEvent( QResizeEvent * _re )
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{
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m_needsUpdate = true;
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TrackContentObjectView::resizeEvent( _re );
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}
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virtual void wheelEvent( QWheelEvent * _we );
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private:
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static QPixmap * s_stepBtnOn;
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static QPixmap * s_stepBtnOverlay;
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static QPixmap * s_stepBtnOff;
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static QPixmap * s_stepBtnOffLight;
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Pattern* m_pat;
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QPixmap m_paintPixmap;
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bool m_needsUpdate;
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} ;
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#endif
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