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Added generic drag'n'drop support for all instrument views. All resources supported by the according instrument now can be dropped onto instrument view without any extra code in actual instrument. Additionally renamed some files and classes related to InstrumentView class to match new style. Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
270 lines
6.0 KiB
C++
270 lines
6.0 KiB
C++
/*
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* lb302.h - declaration of class lb302 which is a bass synth attempting to
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* emulate the Roland TB303 bass synth
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*
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* Copyright (c) 2006-2008 Paul Giblock <pgib/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* lb302FilterIIR2 is based on the gsyn filter code by Andy Sloane.
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*
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* lb302Filter3Pole is based on the TB303 instrument written by
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* Josep M Comajuncosas for the CSounds library
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _LB302_H_
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#define _LB302_H_
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#include "effect_lib.h"
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#include "instrument.h"
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#include "InstrumentView.h"
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#include "led_checkbox.h"
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#include "knob.h"
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#include "mixer.h"
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class lb302SynthView;
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class notePlayHandle;
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class lb302FilterKnobState
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{
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public:
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float cutoff;
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float reso;
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float envmod;
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float envdecay;
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float dist;
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};
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class lb302Filter
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{
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public:
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lb302Filter(lb302FilterKnobState* p_fs);
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virtual ~lb302Filter() {};
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virtual void recalc();
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virtual void envRecalc();
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virtual float process(const float& samp)=0;
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virtual void playNote();
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protected:
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lb302FilterKnobState *fs;
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// Filter Decay
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float vcf_c0; // c0=e1 on retrigger; c0*=ed every sample; cutoff=e0+c0
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float vcf_e0, // e0 and e1 for interpolation
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vcf_e1;
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float vcf_rescoeff; // Resonance coefficient [0.30,9.54]
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};
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class lb302FilterIIR2 : public lb302Filter
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{
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public:
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lb302FilterIIR2(lb302FilterKnobState* p_fs);
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virtual ~lb302FilterIIR2();
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virtual void recalc();
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virtual void envRecalc();
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virtual float process(const float& samp);
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protected:
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float vcf_d1, // d1 and d2 are added back into the sample with
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vcf_d2; // vcf_a and b as coefficients. IIR2 resonance
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// loop.
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// IIR2 Coefficients for mixing dry and delay.
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float vcf_a, // Mixing coefficients for the final sound.
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vcf_b, //
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vcf_c;
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effectLib::distortion * m_dist;
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};
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class lb302Filter3Pole : public lb302Filter
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{
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public:
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lb302Filter3Pole(lb302FilterKnobState* p_fs);
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//virtual void recalc();
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virtual void envRecalc();
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virtual void recalc();
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virtual float process(const float& samp);
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protected:
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float kfcn,
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kp,
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kp1,
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kp1h,
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kres;
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float ay1,
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ay2,
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aout,
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lastin,
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value;
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};
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class lb302Note
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{
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public:
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float vco_inc;
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bool dead;
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};
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class lb302Synth : public instrument
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{
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Q_OBJECT
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public:
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lb302Synth( instrumentTrack * _channel_track );
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virtual ~lb302Synth();
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virtual void play( sampleFrame * _working_buffer );
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virtual void playNote( notePlayHandle * _n,
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sampleFrame * _working_buffer );
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virtual void deleteNotePluginData( notePlayHandle * _n );
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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virtual QString nodeName( void ) const;
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virtual f_cnt_t desiredReleaseFrames( void ) const
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{
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return 0; //4048;
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}
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virtual pluginView * instantiateView( QWidget * _parent );
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private:
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void initNote(lb302Note *note);
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private:
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knobModel vcf_cut_knob;
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knobModel vcf_res_knob;
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knobModel vcf_mod_knob;
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knobModel vcf_dec_knob;
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knobModel vco_fine_detune_knob;
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knobModel dist_knob;
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intModel wave_shape;
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knobModel slide_dec_knob;
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boolModel slideToggle;
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boolModel accentToggle;
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boolModel deadToggle;
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boolModel db24Toggle;
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public slots:
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void filterChanged( void );
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void db24Toggled( void );
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private:
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// Oscillator
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float vco_inc, // Sample increment for the frequency. Creates Sawtooth.
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vco_k, // Raw oscillator sample [-0.5,0.5]
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vco_c; // Raw oscillator sample [-0.5,0.5]
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float vco_slide, //* Current value of slide exponential curve. Nonzero=sliding
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vco_slideinc, //* Slide base to use in next node. Nonzero=slide next note
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vco_slidebase; //* The base vco_inc while sliding.
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float vco_detune;
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enum vco_shape_t { SAWTOOTH, SQUARE, TRIANGLE, MOOG, ROUND_SQUARE, SINE, EXPONENTIAL, WHITE_NOISE };
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vco_shape_t vco_shape;
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// User settings
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lb302FilterKnobState fs;
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lb302Filter *vcf;
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int release_frame;
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// More States
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int vcf_envpos; // Update counter. Updates when >= ENVINC
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float vca_attack, // Amp attack
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vca_decay, // Amp decay
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vca_a0, // Initial amplifier coefficient
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vca_a; // Amplifier coefficient.
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// Envelope State
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int vca_mode; // 0: attack, 1: decay, 2: idle, 3: never played
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// My hacks
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int sample_cnt;
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int last_offset;
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int catch_frame;
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int catch_decay;
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float new_freq;
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float current_freq;
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float delete_freq;
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float true_freq;
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void recalcFilter();
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int process(sampleFrame *outbuf, const Uint32 size);
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friend class lb302SynthView;
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} ;
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class lb302SynthView : public InstrumentView
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{
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public:
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lb302SynthView( instrument * _instrument,
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QWidget * _parent );
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virtual ~lb302SynthView();
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private:
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virtual void modelChanged( void );
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knob * m_vcfCutKnob;
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knob * m_vcfResKnob;
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knob * m_vcfDecKnob;
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knob * m_vcfModKnob;
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knob * m_vcoFineDetuneKnob;
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knob * m_distKnob;
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knob * m_slideDecKnob;
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automatableButtonGroup * m_waveBtnGrp;
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ledCheckBox * m_slideToggle;
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ledCheckBox * m_accentToggle;
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ledCheckBox * m_deadToggle;
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ledCheckBox * m_db24Toggle;
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} ;
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#endif
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