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Until now, Mixer not only was responsible for rendering audio buffers but also managed writing them to audio backend (through a FIFO) and handled various quality related parameters. All this functionality has been moved into the new AudioOutputContext class. It glues together AudioBackend (formerly called AudioDevice), global quality settings and the Mixer. The AudioOutputContext class creates a FifoWriter which calls Mixer::renderNextBuffer() and writes the output into the BufferFifo of the AudioOutputContext it belongs to. The BufferFifo is read by the according AudioBackend which belongs to the AudioOutputContext as well. The AudioOutputContext also handles resampling in case the AudioBackend wants the buffers in a different samplerate. During this rewrite the Mixer class and the according source files have been renamed from "mixer" to "Mixer". This results in small changes all over LMMS' code base.
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/*
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* InstrumentSoundShaping.h - declaration of class InstrumentSoundShaping
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*
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* Copyright (c) 2004-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _INSTRUMENT_SOUND_SHAPING_H
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#define _INSTRUMENT_SOUND_SHAPING_H
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#include "Mixer.h"
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#include "ComboBoxModel.h"
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class InstrumentTrack;
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class EnvelopeAndLfoParameters;
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class notePlayHandle;
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class InstrumentSoundShaping : public Model, public JournallingObject
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{
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Q_OBJECT
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public:
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InstrumentSoundShaping( InstrumentTrack * _instrument_track );
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virtual ~InstrumentSoundShaping();
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void processAudioBuffer( sampleFrame * _ab, const fpp_t _frames,
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notePlayHandle * _n );
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enum Targets
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{
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Volume,
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Cut,
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Resonance,
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NumTargets
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} ;
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f_cnt_t envFrames( const bool _only_vol = false ) const;
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f_cnt_t releaseFrames() const;
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float volumeLevel( notePlayHandle * _n, const f_cnt_t _frame );
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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inline virtual QString nodeName() const
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{
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return "eldata";
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}
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private:
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EnvelopeAndLfoParameters * m_envLfoParameters[NumTargets];
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InstrumentTrack * m_instrumentTrack;
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BoolModel m_filterEnabledModel;
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ComboBoxModel m_filterModel;
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FloatModel m_filterCutModel;
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FloatModel m_filterResModel;
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friend class InstrumentSoundShapingView;
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friend class FlpImport;
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} ;
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extern const QString __targetNames[InstrumentSoundShaping::NumTargets][3];
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#endif
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