Files
lmms/include/AudioPort.h
Tobias Doerffel 0ff1f91c1b Mixer: renamed class and file name
The mixer class is now named "Mixer" and accessible via engine::mixer().
2014-01-08 22:35:14 +01:00

144 lines
2.6 KiB
C++

/*
* AudioPort.h - base-class for objects providing sound at a port
*
* Copyright (c) 2005-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _AUDIO_PORT_H
#define _AUDIO_PORT_H
#include <QtCore/QString>
#include <QtCore/QMutex>
#include <QtCore/QMutexLocker>
#include "Mixer.h"
class EffectChain;
class AudioPort
{
public:
AudioPort( const QString & _name, bool _has_effect_chain = true );
virtual ~AudioPort();
inline sampleFrame * firstBuffer()
{
return m_firstBuffer;
}
inline sampleFrame * secondBuffer()
{
return m_secondBuffer;
}
inline void lockFirstBuffer()
{
m_firstBufferLock.lock();
}
inline void lockSecondBuffer()
{
m_secondBufferLock.lock();
}
inline void unlockFirstBuffer()
{
m_firstBufferLock.unlock();
}
inline void unlockSecondBuffer()
{
m_secondBufferLock.unlock();
}
void nextPeriod();
// indicate whether JACK & Co should provide output-buffer at ext. port
inline bool extOutputEnabled() const
{
return m_extOutputEnabled;
}
void setExtOutputEnabled( bool _enabled );
// next effect-channel after this audio-port
// (-1 = none 0 = master)
inline fx_ch_t nextFxChannel() const
{
return m_nextFxChannel;
}
inline EffectChain * effects()
{
return m_effects;
}
void setNextFxChannel( const fx_ch_t _chnl )
{
m_nextFxChannel = _chnl;
}
const QString & name() const
{
return m_name;
}
void setName( const QString & _new_name );
bool processEffects();
enum bufferUsages
{
NoUsage,
FirstBuffer,
BothBuffers
} ;
private:
volatile bufferUsages m_bufferUsage;
sampleFrame * m_firstBuffer;
sampleFrame * m_secondBuffer;
QMutex m_firstBufferLock;
QMutex m_secondBufferLock;
bool m_extOutputEnabled;
fx_ch_t m_nextFxChannel;
QString m_name;
EffectChain * m_effects;
friend class Mixer;
friend class MixerWorkerThread;
} ;
#endif