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lmms/plugins/Dispersion/DispersionControls.h
2023-04-05 21:08:24 -07:00

82 lines
1.9 KiB
C++

/*
* DispersionControls.h
*
* Copyright (c) 2023 Lost Robot <r94231/at/gmail/dot/com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_DISPERSION_CONTROLS_H
#define LMMS_DISPERSION_CONTROLS_H
#include "DispersionControlDialog.h"
#include "EffectControls.h"
namespace lmms
{
class DispersionEffect;
namespace gui
{
class DispersionControlDialog;
}
class DispersionControls : public EffectControls
{
Q_OBJECT
public:
DispersionControls(DispersionEffect* effect);
~DispersionControls() override = default;
void saveSettings(QDomDocument & doc, QDomElement & parent) override;
void loadSettings(const QDomElement & parent) override;
inline QString nodeName() const override
{
return "DispersionControls";
}
int controlCount() override
{
return 5;
}
gui::EffectControlDialog* createView() override
{
return new gui::DispersionControlDialog(this);
}
private:
DispersionEffect* m_effect;
IntModel m_amountModel;
FloatModel m_freqModel;
FloatModel m_resoModel;
FloatModel m_feedbackModel;
BoolModel m_dcModel;
friend class gui::DispersionControlDialog;
friend class DispersionEffect;
};
} // namespace lmms
#endif // LMMS_DISPERSION_CONTROLS_H