Files
lmms/plugins/Lb302/Lb302.cpp
Fawn 4a089a19dc Update math functions to C++ standard library (#7685)
* use c++ std::* math functions
This updates usages of sin, cos, tan, pow, exp, log, log10, sqrt, fmod, fabs, and fabsf,
excluding any usages that look like they might be part of a submodule or 3rd-party code.
There's probably some std math functions not listed here that haven't been updated yet.

* fix std::sqrt typo

lmao one always sneaks by

* Apply code review suggestions
- std::pow(2, x) -> std::exp2(x)
- std::pow(10, x) -> lmms::fastPow10f(x)
- std::pow(x, 2) -> x * x, std::pow(x, 3) -> x * x * x, etc.
- Resolve TODOs, fix typos, and so forth

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* Fix double -> float truncation, DrumSynth fix

I mistakenly introduced a bug in my recent PR regarding template
constants, in which a -1 that was supposed to appear outside of an abs()
instead was moved inside it, screwing up the generated waveform. I fixed
that and also simplified the function by factoring out the phase domain
wrapping using the new `ediv()` function from this PR. It should behave
how it's supposed to now... assuming all my parentheses are in the right
place lol

* Annotate magic numbers with TODOs for C++20

* On second thought, why wait?

What else is lmms::numbers for?

* begone inline

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* begone other inline

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* Re-inline function in lmms_math.h

For functions, constexpr implies inline so this just re-adds inline to
the one that isn't constexpr yet

* Formatting fixes, readability improvements

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Fix previously missed pow() calls, cleanup

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Just delete ediv() entirely lmao

No ediv(), no std::fmod(), no std::remainder(), just std::floor().
It should all work for negative phase inputs as well. If I end up
needing ediv() in the future, I can add it then.

* Simplify DrumSynth triangle waveform

This reuses more work and is also a lot more easy to visualize.

It's probably a meaningless micro-optimization, but it might be worth changing it back to a switch-case and just calculating ph_tau and saw01 at the beginning of the function in all code paths, even if it goes unused for the first two cases. Guess I'll see if anybody has strong opinions about it.

* Move multiplication inside abs()

* Clean up a few more pow(x, 2) -> x * x

* Remove numbers::inv_pi, numbers::inv_tau

* delete spooky leading 0

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

---------

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-02-08 23:50:02 -05:00

1052 lines
28 KiB
C++

/*
* Lb302.cpp - implementation of class Lb302 which is a bass synth attempting
* to emulate the Roland TB-303 bass synth
*
* Copyright (c) 2006-2008 Paul Giblock <pgib/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* Lb302FilterIIR2 is based on the gsyn filter code by Andy Sloane.
*
* Lb302Filter3Pole is based on the TB-303 instrument written by
* Josep M Comajuncosas for the CSounds library
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
// Need to include this first to ensure we get M_PI in MinGW with C++11
#define _USE_MATH_DEFINES
#include <cmath>
#include "Lb302.h"
#include "AutomatableButton.h"
#include "Engine.h"
#include "InstrumentPlayHandle.h"
#include "InstrumentTrack.h"
#include "Knob.h"
#include "LedCheckBox.h"
#include "NotePlayHandle.h"
#include "Oscillator.h"
#include "PixmapButton.h"
#include "BandLimitedWave.h"
#include "embed.h"
#include "plugin_export.h"
// Envelope Recalculation period
#define ENVINC 64
//
// New config
//
#define LB_24_IGNORE_ENVELOPE
#define LB_FILTERED
//#define LB_DECAY
//#define LB_24_RES_TRICK
#define LB_DIST_RATIO 4.0
#define LB_24_VOL_ADJUST 3.0
//#define LB_DECAY_NOTES
#define LB_DEBUG
//
// Old config
//
namespace lmms
{
//#define engine::audioEngine()->outputSampleRate() 44100.0f
const float sampleRateCutoff = 44100.0f;
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT lb302_plugin_descriptor =
{
LMMS_STRINGIFY( PLUGIN_NAME ),
"LB302",
QT_TRANSLATE_NOOP( "PluginBrowser",
"Incomplete monophonic imitation TB-303" ),
"Paul Giblock <pgib/at/users.sf.net>",
0x0100,
Plugin::Type::Instrument,
new PluginPixmapLoader( "logo" ),
nullptr,
nullptr,
};
}
//
// Lb302Filter
//
Lb302Filter::Lb302Filter(Lb302FilterKnobState* p_fs) :
fs(p_fs),
vcf_c0(0),
vcf_e0(0),
vcf_e1(0)
{
};
void Lb302Filter::recalc()
{
vcf_e1 = std::exp(6.109f + 1.5876f * fs->envmod + 2.1553f * fs->cutoff - 1.2f * (1.0f - fs->reso));
vcf_e0 = std::exp(5.613f - 0.8f * fs->envmod + 2.1553f * fs->cutoff - 0.7696f * (1.0f - fs->reso));
vcf_e0*=M_PI/Engine::audioEngine()->outputSampleRate();
vcf_e1*=M_PI/Engine::audioEngine()->outputSampleRate();
vcf_e1 -= vcf_e0;
vcf_rescoeff = std::exp(-1.20f + 3.455f * fs->reso);
};
void Lb302Filter::envRecalc()
{
vcf_c0 *= fs->envdecay; // Filter Decay. vcf_decay is adjusted for Hz and ENVINC
// vcf_rescoeff = std::exp(-1.20f + 3.455f * fs->reso); moved above
};
void Lb302Filter::playNote()
{
vcf_c0 = vcf_e1;
}
//
// Lb302FilterIIR2
//
Lb302FilterIIR2::Lb302FilterIIR2(Lb302FilterKnobState* p_fs) :
Lb302Filter(p_fs),
vcf_d1(0),
vcf_d2(0),
vcf_a(0),
vcf_b(0),
vcf_c(1)
{
m_dist = new DspEffectLibrary::Distortion( 1.0, 1.0f);
};
Lb302FilterIIR2::~Lb302FilterIIR2()
{
delete m_dist;
}
void Lb302FilterIIR2::recalc()
{
Lb302Filter::recalc();
//m_dist->setThreshold(0.5+(fs->dist*2.0));
m_dist->setThreshold(fs->dist*75.0);
};
void Lb302FilterIIR2::envRecalc()
{
Lb302Filter::envRecalc();
float w = vcf_e0 + vcf_c0; // e0 is adjusted for Hz and doesn't need ENVINC
float k = std::exp(-w / vcf_rescoeff); // Does this mean c0 is inheritantly?
vcf_a = 2.0 * std::cos(2.0 * w) * k;
vcf_b = -k*k;
vcf_c = 1.0 - vcf_a - vcf_b;
}
float Lb302FilterIIR2::process(const float& samp)
{
float ret = vcf_a*vcf_d1 + vcf_b*vcf_d2 + vcf_c*samp;
// Delayed samples for filter
vcf_d2 = vcf_d1;
vcf_d1 = ret;
if(fs->dist > 0)
ret=m_dist->nextSample(ret);
// output = IIR2 + dry
return ret;
}
//
// Lb302Filter3Pole
//
Lb302Filter3Pole::Lb302Filter3Pole(Lb302FilterKnobState *p_fs) :
Lb302Filter(p_fs),
ay1(0),
ay2(0),
aout(0),
lastin(0)
{
};
void Lb302Filter3Pole::recalc()
{
// DO NOT CALL BASE CLASS
vcf_e0 = 0.000001f;
vcf_e1 = 1.0;
}
// TODO: Try using k instead of vcf_reso
void Lb302Filter3Pole::envRecalc()
{
Lb302Filter::envRecalc();
// e0 is adjusted for Hz and doesn't need ENVINC
float w = vcf_e0 + vcf_c0;
float k = (fs->cutoff > 0.975)?0.975:fs->cutoff;
// sampleRateCutoff should not be changed to anything dynamic that is outside the
// scope of LB302 (like e.g. the audio engine's sample rate) as this changes the filter's cutoff
// behavior without any modification to its controls.
float kfco = 50.f + (k)*((2300.f-1600.f*(fs->envmod))+(w) *
(700.f+1500.f*(k)+(1500.f+(k)*(sampleRateCutoff/2.f-6000.f)) *
(fs->envmod)) );
//+iacc*(.3+.7*kfco*kenvmod)*kaccent*kaccurve*2000
#ifdef LB_24_IGNORE_ENVELOPE
// kfcn = fs->cutoff;
kfcn = 2.0 * kfco / Engine::audioEngine()->outputSampleRate();
#else
kfcn = w;
#endif
kp = ((-2.7528*kfcn + 3.0429)*kfcn + 1.718)*kfcn - 0.9984;
kp1 = kp+1.0;
kp1h = 0.5*kp1;
#ifdef LB_24_RES_TRICK
k = std::exp(-w / vcf_rescoeff);
kres = (((k))) * (((-2.7079*kp1 + 10.963)*kp1 - 14.934)*kp1 + 8.4974);
#else
kres = (((fs->reso))) * (((-2.7079*kp1 + 10.963)*kp1 - 14.934)*kp1 + 8.4974);
#endif
value = 1.0+( (fs->dist) *(1.5 + 2.0*kres*(1.0-kfcn))); // ENVMOD was DIST
}
float Lb302Filter3Pole::process(const float& samp)
{
float ax1 = lastin;
float ay11 = ay1;
float ay31 = ay2;
lastin = (samp) - tanh(kres*aout);
ay1 = kp1h * (lastin+ax1) - kp*ay1;
ay2 = kp1h * (ay1 + ay11) - kp*ay2;
aout = kp1h * (ay2 + ay31) - kp*aout;
return tanh(aout*value)*LB_24_VOL_ADJUST/(1.0+fs->dist);
}
//
// LBSynth
//
static float computeDecayFactor(float decayTimeInSeconds, float targetedAttenuation)
{
// This is the number of samples that correspond to the decay time in seconds
auto samplesNeededForDecay = decayTimeInSeconds * Engine::audioEngine()->outputSampleRate();
// This computes the factor that's needed to make a signal with a value of 1 decay to the
// targeted attenuation over the time in number of samples.
return std::pow(targetedAttenuation, 1. / samplesNeededForDecay);
}
Lb302Synth::Lb302Synth( InstrumentTrack * _instrumentTrack ) :
Instrument(_instrumentTrack, &lb302_plugin_descriptor, nullptr, Flag::IsSingleStreamed),
vcf_cut_knob( 0.75f, 0.0f, 1.5f, 0.005f, this, tr( "VCF Cutoff Frequency" ) ),
vcf_res_knob( 0.75f, 0.0f, 1.25f, 0.005f, this, tr( "VCF Resonance" ) ),
vcf_mod_knob( 0.1f, 0.0f, 1.0f, 0.005f, this, tr( "VCF Envelope Mod" ) ),
vcf_dec_knob( 0.1f, 0.0f, 1.0f, 0.005f, this, tr( "VCF Envelope Decay" ) ),
dist_knob( 0.0f, 0.0f, 1.0f, 0.01f, this, tr( "Distortion" ) ),
wave_shape( 8.0f, 0.0f, 11.0f, this, tr( "Waveform" ) ),
slide_dec_knob( 0.6f, 0.0f, 1.0f, 0.005f, this, tr( "Slide Decay" ) ),
slideToggle( false, this, tr( "Slide" ) ),
accentToggle( false, this, tr( "Accent" ) ),
deadToggle( false, this, tr( "Dead" ) ),
db24Toggle( false, this, tr( "24dB/oct Filter" ) ),
vca_attack(1.f - 0.96406088f),
vca_a0(0.5),
vca_a(0.),
vca_mode(VcaMode::NeverPlayed)
{
connect( Engine::audioEngine(), SIGNAL( sampleRateChanged() ),
this, SLOT ( filterChanged() ) );
connect( &vcf_cut_knob, SIGNAL( dataChanged() ),
this, SLOT ( filterChanged() ) );
connect( &vcf_res_knob, SIGNAL( dataChanged() ),
this, SLOT ( filterChanged() ) );
connect( &vcf_mod_knob, SIGNAL( dataChanged() ),
this, SLOT ( filterChanged() ) );
connect( &vcf_dec_knob, SIGNAL( dataChanged() ),
this, SLOT ( filterChanged() ) );
connect( &db24Toggle, SIGNAL( dataChanged() ),
this, SLOT ( db24Toggled() ) );
connect( &dist_knob, SIGNAL( dataChanged() ),
this, SLOT ( filterChanged()));
// SYNTH
vco_inc = 0.0;
vco_c = 0;
vco_k = 0;
vco_slide = 0; vco_slideinc = 0;
vco_slidebase = 0;
fs.cutoff = 0;
fs.envmod = 0;
fs.reso = 0;
fs.envdecay = 0;
fs.dist = 0;
vcf_envpos = ENVINC;
vco_shape = VcoShape::BLSawtooth;
vcfs[0] = new Lb302FilterIIR2(&fs);
vcfs[1] = new Lb302Filter3Pole(&fs);
db24Toggled();
sample_cnt = 0;
release_frame = 0;
catch_frame = 0;
catch_decay = 0;
last_offset = 0;
new_freq = false;
filterChanged();
auto iph = new InstrumentPlayHandle(this, _instrumentTrack);
Engine::audioEngine()->addPlayHandle( iph );
}
Lb302Synth::~Lb302Synth()
{
for (const auto& vcf : vcfs)
{
delete vcf;
}
}
void Lb302Synth::saveSettings( QDomDocument & _doc,
QDomElement & _this )
{
vcf_cut_knob.saveSettings( _doc, _this, "vcf_cut" );
vcf_res_knob.saveSettings( _doc, _this, "vcf_res" );
vcf_mod_knob.saveSettings( _doc, _this, "vcf_mod" );
vcf_dec_knob.saveSettings( _doc, _this, "vcf_dec" );
wave_shape.saveSettings( _doc, _this, "shape");
dist_knob.saveSettings( _doc, _this, "dist");
slide_dec_knob.saveSettings( _doc, _this, "slide_dec");
slideToggle.saveSettings( _doc, _this, "slide");
deadToggle.saveSettings( _doc, _this, "dead");
db24Toggle.saveSettings( _doc, _this, "db24");
}
void Lb302Synth::loadSettings( const QDomElement & _this )
{
vcf_cut_knob.loadSettings( _this, "vcf_cut" );
vcf_res_knob.loadSettings( _this, "vcf_res" );
vcf_mod_knob.loadSettings( _this, "vcf_mod" );
vcf_dec_knob.loadSettings( _this, "vcf_dec" );
dist_knob.loadSettings( _this, "dist");
slide_dec_knob.loadSettings( _this, "slide_dec");
wave_shape.loadSettings( _this, "shape");
slideToggle.loadSettings( _this, "slide");
deadToggle.loadSettings( _this, "dead");
db24Toggle.loadSettings( _this, "db24");
db24Toggled();
filterChanged();
}
// TODO: Split into one function per knob. envdecay doesn't require
// recalcFilter.
void Lb302Synth::filterChanged()
{
fs.cutoff = vcf_cut_knob.value();
fs.reso = vcf_res_knob.value();
fs.envmod = vcf_mod_knob.value();
fs.dist = LB_DIST_RATIO*dist_knob.value();
float d = 0.2 + (2.3*vcf_dec_knob.value());
d *= Engine::audioEngine()->outputSampleRate(); // d *= smpl rate
fs.envdecay = std::pow(0.1f, 1.0f / d * ENVINC); // decay is 0.1 to the 1/d * ENVINC
// vcf_envdecay is now adjusted for both
// sampling rate and ENVINC
recalcFilter();
}
void Lb302Synth::db24Toggled()
{
vcf = vcfs[db24Toggle.value()];
// These recalcFilter calls might suck
recalcFilter();
}
QString Lb302Synth::nodeName() const
{
return( lb302_plugin_descriptor.name );
}
// OBSOLETE. Break apart once we get Q_OBJECT to work. >:[
void Lb302Synth::recalcFilter()
{
#if (QT_VERSION >= QT_VERSION_CHECK(5,14,0))
vcf.loadRelaxed()->recalc();
#else
vcf.load()->recalc();
#endif
// THIS IS OLD 3pole/24dB code, I may reintegrate it. Don't need it
// right now. Should be toggled by LB_24_RES_TRICK at the moment.
/*kfcn = 2.0 * (((vcf_cutoff*3000))) / engine::audioEngine()->outputSampleRate();
kp = ((-2.7528*kfcn + 3.0429)*kfcn + 1.718)*kfcn - 0.9984;
kp1 = kp+1.0;
kp1h = 0.5*kp1;
kres = (((vcf_reso))) * (((-2.7079*kp1 + 10.963)*kp1 - 14.934)*kp1 + 8.4974);
value = 1.0+( (((0))) *(1.5 + 2.0*kres*(1.0-kfcn))); // ENVMOD was DIST*/
vcf_envpos = ENVINC; // Trigger filter update in process()
}
inline float GET_INC(float freq) {
return freq/Engine::audioEngine()->outputSampleRate(); // TODO: Use actual sampling rate.
}
int Lb302Synth::process(SampleFrame* outbuf, const std::size_t size)
{
const float sampleRatio = 44100.f / Engine::audioEngine()->outputSampleRate();
// Hold on to the current VCF, and use it throughout this period
Lb302Filter *filter = vcf.loadAcquire();
if( release_frame == 0 || ! m_playingNote )
{
vca_mode = VcaMode::Decay;
}
if( new_freq )
{
//printf(" playing new note..\n");
Lb302Note note;
note.vco_inc = GET_INC( true_freq );
note.dead = deadToggle.value();
initNote(&note);
new_freq = false;
}
// TODO: NORMAL RELEASE
// vca_mode = 1;
// Note: this has to be computed during processing and cannot be initialized
// in the constructor because it's dependent on the sample rate and that might
// change during rendering!
//
// At 44.1 kHz this will compute something very close to the previously
// hard coded value of 0.99897516.
auto decay = computeDecayFactor(0.245260770975f, 1.f / 65536.f);
for (auto i = std::size_t{0}; i < size; i++)
{
// start decay if we're past release
if (i >= release_frame) { vca_mode = VcaMode::Decay; }
// update vcf
if(vcf_envpos >= ENVINC) {
filter->envRecalc();
vcf_envpos = 0;
if (vco_slide) {
vco_inc = vco_slidebase - vco_slide;
// Calculate coeff from dec_knob on knob change.
vco_slide -= vco_slide * ( 0.1f - slide_dec_knob.value() * 0.0999f ) * sampleRatio; // TODO: Adjust for ENVINC
}
}
sample_cnt++;
vcf_envpos++;
//int decay_frames = 128;
// update vco
vco_c += vco_inc;
if(vco_c > 0.5)
vco_c -= 1.0;
switch(int(rint(wave_shape.value()))) {
case 0: vco_shape = VcoShape::Sawtooth; break;
case 1: vco_shape = VcoShape::Triangle; break;
case 2: vco_shape = VcoShape::Square; break;
case 3: vco_shape = VcoShape::RoundSquare; break;
case 4: vco_shape = VcoShape::Moog; break;
case 5: vco_shape = VcoShape::Sine; break;
case 6: vco_shape = VcoShape::Exponential; break;
case 7: vco_shape = VcoShape::WhiteNoise; break;
case 8: vco_shape = VcoShape::BLSawtooth; break;
case 9: vco_shape = VcoShape::BLSquare; break;
case 10: vco_shape = VcoShape::BLTriangle; break;
case 11: vco_shape = VcoShape::BLMoog; break;
default: vco_shape = VcoShape::Sawtooth; break;
}
// add vco_shape_param the changes the shape of each curve.
// merge sawtooths with triangle and square with round square?
switch (vco_shape) {
case VcoShape::Sawtooth: // p0: curviness of line
vco_k = vco_c; // Is this sawtooth backwards?
break;
case VcoShape::Triangle: // p0: duty rev.saw<->triangle<->saw p1: curviness
vco_k = (vco_c*2.0)+0.5;
if (vco_k>0.5)
vco_k = 1.0- vco_k;
break;
case VcoShape::Square: // p0: slope of top
vco_k = (vco_c<0)?0.5:-0.5;
break;
case VcoShape::RoundSquare: // p0: width of round
vco_k = (vco_c < 0.f) ? (std::sqrt(1.f - (vco_c * vco_c * 4.f)) - 0.5f) : -0.5f;
break;
case VcoShape::Moog: // Maybe the fall should be exponential/sinsoidal instead of quadric.
// [-0.5, 0]: Rise, [0,0.25]: Slope down, [0.25,0.5]: Low
vco_k = (vco_c*2.0)+0.5;
if (vco_k>1.0) {
vco_k = -0.5 ;
}
else if (vco_k>0.5) {
float w = 2.0 * (vco_k - 0.5) - 1.0;
vco_k = 0.5 - std::sqrt(1.0 - (w * w));
}
vco_k *= 2.0; // MOOG wave gets filtered away
break;
case VcoShape::Sine:
// [-0.5, 0.5] : [-pi, pi]
vco_k = 0.5f * Oscillator::sinSample( vco_c );
break;
case VcoShape::Exponential:
vco_k = 0.5 * Oscillator::expSample( vco_c );
break;
case VcoShape::WhiteNoise:
vco_k = 0.5 * Oscillator::noiseSample( vco_c );
break;
// The next cases all use the BandLimitedWave class which uses the oscillator increment `vco_inc` to compute samples.
// If that oscillator increment is 0 we return a 0 sample because calling BandLimitedWave::pdToLen(0) leads to a
// division by 0 which in turn leads to floating point exceptions.
case VcoShape::BLSawtooth:
vco_k = vco_inc == 0. ? 0. : BandLimitedWave::oscillate(vco_c + 0.5f, BandLimitedWave::pdToLen(vco_inc), BandLimitedWave::Waveform::BLSaw) * 0.5f;
break;
case VcoShape::BLSquare:
vco_k = vco_inc == 0. ? 0. : BandLimitedWave::oscillate(vco_c + 0.5f, BandLimitedWave::pdToLen(vco_inc), BandLimitedWave::Waveform::BLSquare) * 0.5f;
break;
case VcoShape::BLTriangle:
vco_k = vco_inc == 0. ? 0. : BandLimitedWave::oscillate(vco_c + 0.5f, BandLimitedWave::pdToLen(vco_inc), BandLimitedWave::Waveform::BLTriangle) * 0.5f;
break;
case VcoShape::BLMoog:
vco_k = vco_inc == 0. ? 0. : BandLimitedWave::oscillate(vco_c + 0.5f, BandLimitedWave::pdToLen(vco_inc), BandLimitedWave::Waveform::BLMoog);
break;
}
//vca_a = 0.5;
// Write out samples.
#ifdef LB_FILTERED
//samp = vcf->process(vco_k)*2.0*vca_a;
//samp = vcf->process(vco_k)*2.0;
float samp = filter->process(vco_k) * vca_a;
//printf("%f %d\n", vco_c, sample_cnt);
//samp = vco_k * vca_a;
if( sample_cnt <= 4 )
{
// vca_a = 0;
}
#else
//samp = vco_k*vca_a;
#endif
/*
float releaseFrames = desiredReleaseFrames();
samp *= (releaseFrames - catch_decay)/releaseFrames;
*/
//LB302 samp *= (float)(decay_frames - catch_decay)/(float)decay_frames;
for( int c = 0; c < DEFAULT_CHANNELS; c++ )
{
outbuf[i][c] = samp;
}
// Handle Envelope
if(vca_mode==VcaMode::Attack) {
vca_a+=(vca_a0-vca_a)*vca_attack;
if(sample_cnt>=0.5*Engine::audioEngine()->outputSampleRate())
vca_mode = VcaMode::Idle;
}
else if(vca_mode == VcaMode::Decay) {
vca_a *= decay;
// the following line actually speeds up processing
if(vca_a < (1/65536.0)) {
vca_a = 0;
vca_mode = VcaMode::NeverPlayed;
}
}
}
return 1;
}
/* Prepares the active LB302 note. I separated this into a function because it
* needs to be called onplayNote() when a new note is started. It also needs
* to be called from process() when a prior edge-to-edge note is done releasing.
*/
void Lb302Synth::initNote( Lb302Note *n)
{
catch_decay = 0;
vco_inc = n->vco_inc;
// Always reset vca on non-dead notes, and
// Only reset vca on decaying(decayed) and never-played
if(n->dead == 0 || (vca_mode == VcaMode::Decay || vca_mode == VcaMode::NeverPlayed)) {
//printf(" good\n");
sample_cnt = 0;
vca_mode = VcaMode::Attack;
// LB303:
//vca_a = 0;
}
else {
vca_mode = VcaMode::Idle;
}
initSlide();
// Slide-from note, save inc for next note
if (slideToggle.value()) {
vco_slideinc = vco_inc; // May need to equal vco_slidebase+vco_slide if last note slid
}
recalcFilter();
if(n->dead ==0){
// Swap next two blocks??
#if (QT_VERSION >= QT_VERSION_CHECK(5,14,0))
vcf.loadRelaxed()->playNote();
#else
vcf.load()->playNote();
#endif
// Ensure envelope is recalculated
vcf_envpos = ENVINC;
// Double Check
//vca_mode = 0;
//vca_a = 0.0;
}
}
void Lb302Synth::initSlide()
{
// Initiate Slide
if (vco_slideinc) {
//printf(" sliding\n");
vco_slide = vco_inc-vco_slideinc; // Slide amount
vco_slidebase = vco_inc; // The REAL frequency
vco_slideinc = 0; // reset from-note
}
else {
vco_slide = 0;
}
}
void Lb302Synth::playNote( NotePlayHandle * _n, SampleFrame* _working_buffer )
{
if( _n->isMasterNote() || ( _n->hasParent() && _n->isReleased() ) )
{
return;
}
// sort notes: new notes to the end
m_notesMutex.lock();
if( _n->totalFramesPlayed() == 0 )
{
m_notes.append( _n );
}
else
{
m_notes.prepend( _n );
}
m_notesMutex.unlock();
release_frame = std::max(release_frame, _n->framesLeft() + _n->offset());
}
void Lb302Synth::processNote( NotePlayHandle * _n )
{
/// Start a new note.
if (_n->m_pluginData != this)
{
m_playingNote = _n;
new_freq = true;
_n->m_pluginData = this;
}
if( ! m_playingNote && ! _n->isReleased() && release_frame > 0 )
{
m_playingNote = _n;
if ( slideToggle.value() )
{
vco_slideinc = GET_INC( _n->frequency() );
}
}
// Check for slide
if( m_playingNote == _n )
{
true_freq = _n->frequency();
if( slideToggle.value() ) {
vco_slidebase = GET_INC( true_freq ); // The REAL frequency
}
else {
vco_inc = GET_INC( true_freq );
}
}
}
void Lb302Synth::play( SampleFrame* _working_buffer )
{
m_notesMutex.lock();
while( ! m_notes.isEmpty() )
{
processNote( m_notes.takeFirst() );
};
m_notesMutex.unlock();
const fpp_t frames = Engine::audioEngine()->framesPerPeriod();
process( _working_buffer, frames );
// release_frame = 0; //removed for issue # 1432
}
void Lb302Synth::deleteNotePluginData( NotePlayHandle * _n )
{
//printf("GONE\n");
if( m_playingNote == _n )
{
m_playingNote = nullptr;
}
}
gui::PluginView * Lb302Synth::instantiateView( QWidget * _parent )
{
return( new gui::Lb302SynthView( this, _parent ) );
}
namespace gui
{
Lb302SynthView::Lb302SynthView( Instrument * _instrument, QWidget * _parent ) :
InstrumentViewFixedSize( _instrument, _parent )
{
// GUI
m_vcfCutKnob = new Knob( KnobType::Bright26, this );
m_vcfCutKnob->move( 75, 130 );
m_vcfCutKnob->setHintText( tr( "Cutoff Freq:" ), "" );
m_vcfCutKnob->setLabel( "" );
m_vcfResKnob = new Knob( KnobType::Bright26, this );
m_vcfResKnob->move( 120, 130 );
m_vcfResKnob->setHintText( tr( "Resonance:" ), "" );
m_vcfResKnob->setLabel( "" );
m_vcfModKnob = new Knob( KnobType::Bright26, this );
m_vcfModKnob->move( 165, 130 );
m_vcfModKnob->setHintText( tr( "Env Mod:" ), "" );
m_vcfModKnob->setLabel( "" );
m_vcfDecKnob = new Knob( KnobType::Bright26, this );
m_vcfDecKnob->move( 210, 130 );
m_vcfDecKnob->setHintText( tr( "Decay:" ), "" );
m_vcfDecKnob->setLabel( "" );
m_slideToggle = new LedCheckBox( "", this );
m_slideToggle->move( 10, 180 );
/* m_accentToggle = new LedCheckBox( "", this );
m_accentToggle->move( 10, 200 );
m_accentToggle->setDisabled(true);*/ // accent removed pending real implementation - no need for non-functional buttons
m_deadToggle = new LedCheckBox( "", this );
m_deadToggle->move( 10, 200 );
m_db24Toggle = new LedCheckBox( "", this );
m_db24Toggle->move( 10, 150);
m_db24Toggle->setToolTip(
tr( "303-es-que, 24dB/octave, 3 pole filter" ) );
m_slideDecKnob = new Knob( KnobType::Bright26, this );
m_slideDecKnob->move( 210, 75 );
m_slideDecKnob->setHintText( tr( "Slide Decay:" ), "" );
m_slideDecKnob->setLabel( "");
m_distKnob = new Knob( KnobType::Bright26, this );
m_distKnob->move( 210, 190 );
m_distKnob->setHintText( tr( "DIST:" ), "" );
m_distKnob->setLabel( tr( ""));
// Shapes
// move to 120,75
const int waveBtnX = 10;
const int waveBtnY = 96;
auto sawWaveBtn = new PixmapButton(this, tr("Saw wave"));
sawWaveBtn->move( waveBtnX, waveBtnY );
sawWaveBtn->setActiveGraphic( embed::getIconPixmap(
"saw_wave_active" ) );
sawWaveBtn->setInactiveGraphic( embed::getIconPixmap(
"saw_wave_inactive" ) );
sawWaveBtn->setToolTip(
tr( "Click here for a saw-wave." ) );
auto triangleWaveBtn = new PixmapButton(this, tr("Triangle wave"));
triangleWaveBtn->move( waveBtnX+(16*1), waveBtnY );
triangleWaveBtn->setActiveGraphic(
embed::getIconPixmap( "triangle_wave_active" ) );
triangleWaveBtn->setInactiveGraphic(
embed::getIconPixmap( "triangle_wave_inactive" ) );
triangleWaveBtn->setToolTip(
tr( "Click here for a triangle-wave." ) );
auto sqrWaveBtn = new PixmapButton(this, tr("Square wave"));
sqrWaveBtn->move( waveBtnX+(16*2), waveBtnY );
sqrWaveBtn->setActiveGraphic( embed::getIconPixmap(
"square_wave_active" ) );
sqrWaveBtn->setInactiveGraphic( embed::getIconPixmap(
"square_wave_inactive" ) );
sqrWaveBtn->setToolTip(
tr( "Click here for a square-wave." ) );
auto roundSqrWaveBtn = new PixmapButton(this, tr("Rounded square wave"));
roundSqrWaveBtn->move( waveBtnX+(16*3), waveBtnY );
roundSqrWaveBtn->setActiveGraphic( embed::getIconPixmap(
"round_square_wave_active" ) );
roundSqrWaveBtn->setInactiveGraphic( embed::getIconPixmap(
"round_square_wave_inactive" ) );
roundSqrWaveBtn->setToolTip(
tr( "Click here for a square-wave with a rounded end." ) );
auto moogWaveBtn = new PixmapButton(this, tr("Moog wave"));
moogWaveBtn->move( waveBtnX+(16*4), waveBtnY );
moogWaveBtn->setActiveGraphic(
embed::getIconPixmap( "moog_saw_wave_active" ) );
moogWaveBtn->setInactiveGraphic(
embed::getIconPixmap( "moog_saw_wave_inactive" ) );
moogWaveBtn->setToolTip(
tr( "Click here for a moog-like wave." ) );
auto sinWaveBtn = new PixmapButton(this, tr("Sine wave"));
sinWaveBtn->move( waveBtnX+(16*5), waveBtnY );
sinWaveBtn->setActiveGraphic( embed::getIconPixmap(
"sin_wave_active" ) );
sinWaveBtn->setInactiveGraphic( embed::getIconPixmap(
"sin_wave_inactive" ) );
sinWaveBtn->setToolTip(
tr( "Click for a sine-wave." ) );
auto exponentialWaveBtn = new PixmapButton(this, tr("White noise wave"));
exponentialWaveBtn->move( waveBtnX+(16*6), waveBtnY );
exponentialWaveBtn->setActiveGraphic(
embed::getIconPixmap( "exp_wave_active" ) );
exponentialWaveBtn->setInactiveGraphic(
embed::getIconPixmap( "exp_wave_inactive" ) );
exponentialWaveBtn->setToolTip(
tr( "Click here for an exponential wave." ) );
auto whiteNoiseWaveBtn = new PixmapButton(this, tr("White noise wave"));
whiteNoiseWaveBtn->move( waveBtnX+(16*7), waveBtnY );
whiteNoiseWaveBtn->setActiveGraphic(
embed::getIconPixmap( "white_noise_wave_active" ) );
whiteNoiseWaveBtn->setInactiveGraphic(
embed::getIconPixmap( "white_noise_wave_inactive" ) );
whiteNoiseWaveBtn->setToolTip(
tr( "Click here for white-noise." ) );
auto blSawWaveBtn = new PixmapButton(this, tr("Bandlimited saw wave"));
blSawWaveBtn->move( waveBtnX+(16*9)-8, waveBtnY );
blSawWaveBtn->setActiveGraphic(
embed::getIconPixmap( "saw_wave_active" ) );
blSawWaveBtn->setInactiveGraphic(
embed::getIconPixmap( "saw_wave_inactive" ) );
blSawWaveBtn->setToolTip(
tr( "Click here for bandlimited saw wave." ) );
auto blSquareWaveBtn = new PixmapButton(this, tr("Bandlimited square wave"));
blSquareWaveBtn->move( waveBtnX+(16*10)-8, waveBtnY );
blSquareWaveBtn->setActiveGraphic(
embed::getIconPixmap( "square_wave_active" ) );
blSquareWaveBtn->setInactiveGraphic(
embed::getIconPixmap( "square_wave_inactive" ) );
blSquareWaveBtn->setToolTip(
tr( "Click here for bandlimited square wave." ) );
auto blTriangleWaveBtn = new PixmapButton(this, tr("Bandlimited triangle wave"));
blTriangleWaveBtn->move( waveBtnX+(16*11)-8, waveBtnY );
blTriangleWaveBtn->setActiveGraphic(
embed::getIconPixmap( "triangle_wave_active" ) );
blTriangleWaveBtn->setInactiveGraphic(
embed::getIconPixmap( "triangle_wave_inactive" ) );
blTriangleWaveBtn->setToolTip(
tr( "Click here for bandlimited triangle wave." ) );
auto blMoogWaveBtn = new PixmapButton(this, tr("Bandlimited moog saw wave"));
blMoogWaveBtn->move( waveBtnX+(16*12)-8, waveBtnY );
blMoogWaveBtn->setActiveGraphic(
embed::getIconPixmap( "moog_saw_wave_active" ) );
blMoogWaveBtn->setInactiveGraphic(
embed::getIconPixmap( "moog_saw_wave_inactive" ) );
blMoogWaveBtn->setToolTip(
tr( "Click here for bandlimited moog saw wave." ) );
m_waveBtnGrp = new automatableButtonGroup( this );
m_waveBtnGrp->addButton( sawWaveBtn );
m_waveBtnGrp->addButton( triangleWaveBtn );
m_waveBtnGrp->addButton( sqrWaveBtn );
m_waveBtnGrp->addButton( roundSqrWaveBtn );
m_waveBtnGrp->addButton( moogWaveBtn );
m_waveBtnGrp->addButton( sinWaveBtn );
m_waveBtnGrp->addButton( exponentialWaveBtn );
m_waveBtnGrp->addButton( whiteNoiseWaveBtn );
m_waveBtnGrp->addButton( blSawWaveBtn );
m_waveBtnGrp->addButton( blSquareWaveBtn );
m_waveBtnGrp->addButton( blTriangleWaveBtn );
m_waveBtnGrp->addButton( blMoogWaveBtn );
setAutoFillBackground( true );
QPalette pal;
pal.setBrush( backgroundRole(), PLUGIN_NAME::getIconPixmap(
"artwork" ) );
setPalette( pal );
}
void Lb302SynthView::modelChanged()
{
auto syn = castModel<Lb302Synth>();
m_vcfCutKnob->setModel( &syn->vcf_cut_knob );
m_vcfResKnob->setModel( &syn->vcf_res_knob );
m_vcfDecKnob->setModel( &syn->vcf_dec_knob );
m_vcfModKnob->setModel( &syn->vcf_mod_knob );
m_slideDecKnob->setModel( &syn->slide_dec_knob );
m_distKnob->setModel( &syn->dist_knob );
m_waveBtnGrp->setModel( &syn->wave_shape );
m_slideToggle->setModel( &syn->slideToggle );
/*m_accentToggle->setModel( &syn->accentToggle );*/
m_deadToggle->setModel( &syn->deadToggle );
m_db24Toggle->setModel( &syn->db24Toggle );
}
} // namespace gui
extern "C"
{
// necessary for getting instance out of shared lib
PLUGIN_EXPORT Plugin * lmms_plugin_main( Model * m, void * )
{
return( new Lb302Synth(
static_cast<InstrumentTrack *>( m ) ) );
}
}
} // namespace lmms