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In order to provide smooth muting functionality (i.e. immediate proper sound when unmuting) always render audio buffers for MIDI-based instruments. This is more important than potentially reduced CPU usage while muted. Closes #69.
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/*
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* InstrumentPlayHandle.h - play-handle for driving an instrument
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*
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* Copyright (c) 2005-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _INSTRUMENT_PLAY_HANDLE_H
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#define _INSTRUMENT_PLAY_HANDLE_H
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#include "play_handle.h"
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#include "Instrument.h"
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class InstrumentPlayHandle : public playHandle
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{
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public:
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InstrumentPlayHandle( Instrument * _instrument ) :
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playHandle( playHandle::InstrumentPlayHandle ),
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m_instrument( _instrument )
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{
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}
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virtual ~InstrumentPlayHandle()
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{
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}
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virtual void play( sampleFrame * _working_buffer )
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{
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m_instrument->play( _working_buffer );
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}
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virtual bool done() const
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{
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return false;
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}
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virtual bool isFromTrack( const track * _track ) const
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{
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return m_instrument->isFromTrack( _track );
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}
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private:
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Instrument * m_instrument;
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} ;
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#endif
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