Files
lmms/src/core/EffectChain.cpp
Tobias Doerffel 1d5cb23385 File and class renames part 1
Most files and most of the core classes and their methods have been
renamed to match new coding style conventions:

391 files changed, 25400 insertions(+), 25598 deletions(-)

Furthermore splitted some files where model and view classes were
declared or implemented together in the same file.

Should be tested thoroughly as I might have missed renaming some virtual
methods or SIGNAL/SLOT parameters.
(cherry picked from commit 8c9a9dd14c)
2009-08-25 01:30:41 +02:00

269 lines
5.1 KiB
C++

/*
* EffectChain.cpp - class for processing and effects chain
*
* Copyright (c) 2006-2008 Danny McRae <khjklujn/at/users.sourceforge.net>
* Copyright (c) 2008-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include <QtXml/QDomElement>
#include "EffectChain.h"
#include "Effect.h"
#include "engine.h"
#include "debug.h"
#include "DummyEffect.h"
EffectChain::EffectChain( Model * _parent ) :
Model( _parent ),
SerializingObject(),
m_enabledModel( false, NULL, tr( "Effects enabled" ) )
{
}
EffectChain::~EffectChain()
{
clear();
}
void EffectChain::saveSettings( QDomDocument & _doc, QDomElement & _this )
{
_this.setAttribute( "enabled", m_enabledModel.value() );
_this.setAttribute( "numofeffects", m_effects.count() );
for( EffectList::Iterator it = m_effects.begin();
it != m_effects.end(); it++ )
{
QDomElement ef = ( *it )->saveState( _doc, _this );
ef.setAttribute( "name", ( *it )->descriptor()->name );
ef.appendChild( ( *it )->key().saveXML( _doc ) );
}
}
void EffectChain::loadSettings( const QDomElement & _this )
{
clear();
m_enabledModel.setValue( _this.attribute( "enabled" ).toInt() );
const int plugin_cnt = _this.attribute( "numofeffects" ).toInt();
QDomNode node = _this.firstChild();
int fx_loaded = 0;
while( !node.isNull() && fx_loaded < plugin_cnt )
{
if( node.isElement() && node.nodeName() == "effect" )
{
QDomElement cn = node.toElement();
const QString name = cn.attribute( "name" );
EffectKey key( cn.elementsByTagName( "key" ).
item( 0 ).toElement() );
Effect * e = Effect::instantiate( name, this, &key );
if( e->isOkay() )
{
if( node.isElement() )
{
if( e->nodeName() == node.nodeName() )
{
e->restoreState( node.toElement() );
}
}
}
else
{
delete e;
e = new DummyEffect( parentModel() );
}
m_effects.push_back( e );
++fx_loaded;
}
node = node.nextSibling();
}
emit dataChanged();
}
void EffectChain::appendEffect( Effect * _effect )
{
engine::getMixer()->lock();
m_effects.append( _effect );
engine::getMixer()->unlock();
emit dataChanged();
}
void EffectChain::removeEffect( Effect * _effect )
{
engine::getMixer()->lock();
m_effects.erase( qFind( m_effects.begin(), m_effects.end(), _effect ) );
engine::getMixer()->unlock();
}
void EffectChain::moveDown( Effect * _effect )
{
if( _effect != m_effects.last() )
{
int i = 0;
for( EffectList::Iterator it = m_effects.begin();
it != m_effects.end(); it++, i++ )
{
if( *it == _effect )
{
break;
}
}
Effect * temp = m_effects[i + 1];
m_effects[i + 1] = _effect;
m_effects[i] = temp;
}
}
void EffectChain::moveUp( Effect * _effect )
{
if( _effect != m_effects.first() )
{
int i = 0;
for( EffectList::Iterator it = m_effects.begin();
it != m_effects.end(); it++, i++ )
{
if( *it == _effect )
{
break;
}
}
Effect * temp = m_effects[i - 1];
m_effects[i - 1] = _effect;
m_effects[i] = temp;
}
}
bool EffectChain::processAudioBuffer( sampleFrame * _buf, const fpp_t _frames )
{
if( m_enabledModel.value() == false )
{
return false;
}
bool moreEffects = false;
for( EffectList::Iterator it = m_effects.begin();
it != m_effects.end(); ++it )
{
moreEffects |= ( *it )->processAudioBuffer( _buf, _frames );
#ifdef LMMS_DEBUG
for( int f = 0; f < _frames; ++f )
{
if( fabs( _buf[f][0] ) > 5 || fabs( _buf[f][1] ) > 5 )
{
it = m_effects.end()-1;
printf( "numerical overflow after processing "
"plugin \"%s\"\n", ( *it )->
publicName().toUtf8().constData() );
break;
}
}
#endif
}
return moreEffects;
}
void EffectChain::startRunning()
{
if( m_enabledModel.value() == false )
{
return;
}
for( EffectList::Iterator it = m_effects.begin();
it != m_effects.end(); it++ )
{
( *it )->startRunning();
}
}
bool EffectChain::isRunning()
{
if( m_enabledModel.value() == false )
{
return false;
}
bool running = false;
for( EffectList::Iterator it = m_effects.begin();
it != m_effects.end() || !running; it++ )
{
running = ( *it )->isRunning() && running;
}
return running;
}
void EffectChain::clear()
{
emit aboutToClear();
m_enabledModel.setValue( false );
for( int i = 0; i < m_effects.count(); ++i )
{
delete m_effects[i];
}
m_effects.clear();
}
#include "moc_EffectChain.cxx"