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The change breaks existing projects that use PeakController (i.e. they
sound completely different which is not acceptable) as there's no sane
default value for the new amount multiply model (why do we need it at all
BTW instead of just advancing the range of the existing amount model?) and
the changed math results in calculation of completely different RMS values.
This reverts commit 5e8dbb6157.
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
/*
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* peak_controller_EffectControls.h - controls for peakController effect
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*
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* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
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* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _PEAK_CONTROLLER_EFFECT_CONTROLS_H
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#define _PEAK_CONTROLLER_EFFECT_CONTROLS_H
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#include "EffectControls.h"
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#include "peak_controller_effect_control_dialog.h"
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#include "knob.h"
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class PeakControllerEffect;
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class PeakControllerEffectControls : public EffectControls
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{
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Q_OBJECT
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public:
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PeakControllerEffectControls( PeakControllerEffect * _eff );
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virtual ~PeakControllerEffectControls()
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{
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}
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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inline virtual QString nodeName() const
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{
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return "peakcontrollereffectcontrols";
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}
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virtual int controlCount()
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{
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return 1;
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}
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virtual EffectControlDialog * createView()
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{
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return new PeakControllerEffectControlDialog( this );
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}
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private:
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PeakControllerEffect * m_effect;
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FloatModel m_baseModel;
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FloatModel m_amountModel;
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FloatModel m_attackModel;
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FloatModel m_decayModel;
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BoolModel m_muteModel;
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friend class PeakControllerEffectControlDialog;
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friend class PeakControllerEffect;
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} ;
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#endif
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