Files
lmms/include/Instrument.h
Johannes Lorenz a1b355828e Allow sub plugins for instruments aswell
* Move m_key member of Effect into Plugin
* Pass key to Instrument ctors and instantiaters
* Add pluginKeys to all plugin selector widgets, and let them pass the keys
  when instantiating the instruments; or, if the keys must be passed over
  threads, pass the keys to the Engine using `Engine::setDndPluginKey()`
* As instrument plugin libraries now also need to get their key passed, their
  second argument, which was always the same as the first, is now used to pass
  the sub plugin keys. This affects *all* instrument plugins.
* Plugin.h: Add more virtuals to `SubPluginFeatures` in order to draw logos
  and images into instrument selector widgets
* LadspaSubPluginFeatures: Implement the `displayName` virtual because the
  new behaviour to resolve displayNames is to first look at the
  SubPluginFeatures, which, without override, returns the superior plugin's
  name (Plugin.cpp)

Additional:

* PluginFactory.h: Allow setting up search paths without discovering plugins
  yet
* Plugin.h: Add full documentation (should be checked)
2018-12-27 21:24:19 +01:00

147 lines
4.4 KiB
C++

/*
* Instrument.h - declaration of class Instrument, which provides a
* standard interface for all instrument plugins
*
* Copyright (c) 2005-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef INSTRUMENT_H
#define INSTRUMENT_H
#include <QString>
#include "lmms_export.h"
#include "lmms_basics.h"
#include "MemoryManager.h"
#include "MidiTime.h"
#include "Plugin.h"
// forward-declarations
class InstrumentTrack;
class MidiEvent;
class NotePlayHandle;
class Track;
class LMMS_EXPORT Instrument : public Plugin
{
MM_OPERATORS
public:
enum Flag
{
NoFlags = 0x00,
IsSingleStreamed = 0x01, /*! Instrument provides a single audio stream for all notes */
IsMidiBased = 0x02, /*! Instrument is controlled by MIDI events rather than NotePlayHandles */
IsNotBendable = 0x04, /*! Instrument can't react to pitch bend changes */
};
Q_DECLARE_FLAGS(Flags, Flag);
Instrument(InstrumentTrack * _instrument_track,
const Descriptor * _descriptor,
const Descriptor::SubPluginFeatures::Key * key = nullptr);
virtual ~Instrument() = default;
// --------------------------------------------------------------------
// functions that can/should be re-implemented:
// --------------------------------------------------------------------
// if the plugin doesn't play each note, it can create an instrument-
// play-handle and re-implement this method, so that it mixes its
// output buffer only once per mixer-period
virtual void play( sampleFrame * _working_buffer );
// to be implemented by actual plugin
virtual void playNote( NotePlayHandle * /* _note_to_play */,
sampleFrame * /* _working_buf */ )
{
}
// needed for deleting plugin-specific-data of a note - plugin has to
// cast void-ptr so that the plugin-data is deleted properly
// (call of dtor if it's a class etc.)
virtual void deleteNotePluginData( NotePlayHandle * _note_to_play );
// Get number of sample-frames that should be used when playing beat
// (note with unspecified length)
// Per default this function returns 0. In this case, channel is using
// the length of the longest envelope (if one active).
virtual f_cnt_t beatLen( NotePlayHandle * _n ) const;
// some instruments need a certain number of release-frames even
// if no envelope is active - such instruments can re-implement this
// method for returning how many frames they at least like to have for
// release
virtual f_cnt_t desiredReleaseFrames() const
{
return 0;
}
virtual Flags flags() const
{
return NoFlags;
}
// sub-classes can re-implement this for receiving all incoming
// MIDI-events
inline virtual bool handleMidiEvent( const MidiEvent&, const MidiTime& = MidiTime(), f_cnt_t offset = 0 )
{
return true;
}
virtual QString fullDisplayName() const;
// --------------------------------------------------------------------
// provided functions:
// --------------------------------------------------------------------
//! instantiate instrument-plugin with given name or return NULL
//! on failure
static Instrument * instantiate(const QString & _plugin_name,
InstrumentTrack * _instrument_track,
const Plugin::Descriptor::SubPluginFeatures::Key* key,
bool keyFromDnd = false);
virtual bool isFromTrack( const Track * _track ) const;
inline InstrumentTrack * instrumentTrack() const
{
return m_instrumentTrack;
}
protected:
// instruments may use this to apply a soft fade out at the end of
// notes - method does this only if really less or equal
// desiredReleaseFrames() frames are left
void applyRelease( sampleFrame * buf, const NotePlayHandle * _n );
private:
InstrumentTrack * m_instrumentTrack;
} ;
Q_DECLARE_OPERATORS_FOR_FLAGS(Instrument::Flags)
#endif