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* Move m_key member of Effect into Plugin * Pass key to Instrument ctors and instantiaters * Add pluginKeys to all plugin selector widgets, and let them pass the keys when instantiating the instruments; or, if the keys must be passed over threads, pass the keys to the Engine using `Engine::setDndPluginKey()` * As instrument plugin libraries now also need to get their key passed, their second argument, which was always the same as the first, is now used to pass the sub plugin keys. This affects *all* instrument plugins. * Plugin.h: Add more virtuals to `SubPluginFeatures` in order to draw logos and images into instrument selector widgets * LadspaSubPluginFeatures: Implement the `displayName` virtual because the new behaviour to resolve displayNames is to first look at the SubPluginFeatures, which, without override, returns the superior plugin's name (Plugin.cpp) Additional: * PluginFactory.h: Allow setting up search paths without discovering plugins yet * Plugin.h: Add full documentation (should be checked)
471 lines
10 KiB
C++
471 lines
10 KiB
C++
/*
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* InstrumentTrack.h - declaration of class InstrumentTrack, a track + window
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* which holds an instrument-plugin
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*
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* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef INSTRUMENT_TRACK_H
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#define INSTRUMENT_TRACK_H
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#include "AudioPort.h"
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#include "GroupBox.h"
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#include "InstrumentFunctions.h"
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#include "InstrumentSoundShaping.h"
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#include "MidiEventProcessor.h"
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#include "MidiPort.h"
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#include "NotePlayHandle.h"
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#include "Piano.h"
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#include "PianoView.h"
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#include "Pitch.h"
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#include "Plugin.h"
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#include "Track.h"
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class QLineEdit;
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template<class T> class QQueue;
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class InstrumentFunctionArpeggioView;
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class InstrumentFunctionNoteStackingView;
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class EffectRackView;
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class InstrumentSoundShapingView;
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class FadeButton;
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class Instrument;
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class InstrumentTrackWindow;
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class InstrumentMidiIOView;
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class InstrumentMiscView;
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class Knob;
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class LcdSpinBox;
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class LeftRightNav;
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class midiPortMenu;
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class DataFile;
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class PluginView;
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class TabWidget;
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class TrackLabelButton;
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class LedCheckBox;
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class QLabel;
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class LMMS_EXPORT InstrumentTrack : public Track, public MidiEventProcessor
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{
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Q_OBJECT
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MM_OPERATORS
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mapPropertyFromModel(int,getVolume,setVolume,m_volumeModel);
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public:
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InstrumentTrack( TrackContainer* tc );
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virtual ~InstrumentTrack();
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// used by instrument
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void processAudioBuffer( sampleFrame * _buf, const fpp_t _frames,
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NotePlayHandle * _n );
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MidiEvent applyMasterKey( const MidiEvent& event );
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virtual void processInEvent( const MidiEvent& event, const MidiTime& time = MidiTime(), f_cnt_t offset = 0 );
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virtual void processOutEvent( const MidiEvent& event, const MidiTime& time = MidiTime(), f_cnt_t offset = 0 );
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// silence all running notes played by this track
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void silenceAllNotes( bool removeIPH = false );
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bool isSustainPedalPressed() const
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{
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return m_sustainPedalPressed;
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}
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f_cnt_t beatLen( NotePlayHandle * _n ) const;
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// for capturing note-play-events -> need that for arpeggio,
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// filter and so on
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void playNote( NotePlayHandle * _n, sampleFrame * _working_buffer );
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QString instrumentName() const;
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const Instrument *instrument() const
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{
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return m_instrument;
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}
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Instrument *instrument()
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{
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return m_instrument;
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}
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void deleteNotePluginData( NotePlayHandle * _n );
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// name-stuff
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virtual void setName( const QString & _new_name );
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// translate given key of a note-event to absolute key (i.e.
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// add global master-pitch and base-note of this instrument track)
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int masterKey( int _midi_key ) const;
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// translate pitch to midi-pitch [0,16383]
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int midiPitch() const
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{
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return static_cast<int>( ( ( m_pitchModel.value() + m_pitchModel.range()/2 ) * MidiMaxPitchBend ) / m_pitchModel.range() );
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}
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/*! \brief Returns current range for pitch bend in semitones */
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int midiPitchRange() const
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{
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return m_pitchRangeModel.value();
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}
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// play everything in given frame-range - creates note-play-handles
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virtual bool play( const MidiTime & _start, const fpp_t _frames,
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const f_cnt_t _frame_base, int _tco_num = -1 );
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// create new view for me
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virtual TrackView * createView( TrackContainerView* tcv );
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// create new track-content-object = pattern
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virtual TrackContentObject * createTCO( const MidiTime & _pos );
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// called by track
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virtual void saveTrackSpecificSettings( QDomDocument & _doc,
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QDomElement & _parent );
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virtual void loadTrackSpecificSettings( const QDomElement & _this );
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using Track::setJournalling;
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// load instrument whose name matches given one
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Instrument * loadInstrument(const QString & _instrument_name,
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const Plugin::Descriptor::SubPluginFeatures::Key* key = nullptr,
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bool keyFromDnd = false);
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AudioPort * audioPort()
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{
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return &m_audioPort;
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}
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MidiPort * midiPort()
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{
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return &m_midiPort;
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}
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const IntModel *baseNoteModel() const
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{
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return &m_baseNoteModel;
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}
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IntModel *baseNoteModel()
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{
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return &m_baseNoteModel;
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}
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int baseNote() const;
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Piano *pianoModel()
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{
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return &m_piano;
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}
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bool isArpeggioEnabled() const
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{
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return m_arpeggio.m_arpEnabledModel.value();
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}
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// simple helper for removing midiport-XML-node when loading presets
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static void removeMidiPortNode( DataFile& dataFile );
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FloatModel * pitchModel()
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{
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return &m_pitchModel;
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}
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FloatModel * volumeModel()
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{
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return &m_volumeModel;
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}
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FloatModel * panningModel()
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{
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return &m_panningModel;
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}
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IntModel* pitchRangeModel()
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{
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return &m_pitchRangeModel;
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}
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IntModel * effectChannelModel()
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{
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return &m_effectChannelModel;
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}
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void setPreviewMode( const bool );
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signals:
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void instrumentChanged();
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void midiNoteOn( const Note& );
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void midiNoteOff( const Note& );
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void nameChanged();
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void newNote();
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protected:
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virtual QString nodeName() const
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{
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return "instrumenttrack";
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}
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protected slots:
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void updateBaseNote();
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void updatePitch();
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void updatePitchRange();
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void updateEffectChannel();
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private:
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MidiPort m_midiPort;
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NotePlayHandle* m_notes[NumKeys];
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NotePlayHandleList m_sustainedNotes;
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int m_runningMidiNotes[NumKeys];
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QMutex m_midiNotesMutex;
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bool m_sustainPedalPressed;
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bool m_silentBuffersProcessed;
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bool m_previewMode;
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IntModel m_baseNoteModel;
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NotePlayHandleList m_processHandles;
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FloatModel m_volumeModel;
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FloatModel m_panningModel;
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AudioPort m_audioPort;
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FloatModel m_pitchModel;
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IntModel m_pitchRangeModel;
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IntModel m_effectChannelModel;
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BoolModel m_useMasterPitchModel;
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Instrument * m_instrument;
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InstrumentSoundShaping m_soundShaping;
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InstrumentFunctionArpeggio m_arpeggio;
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InstrumentFunctionNoteStacking m_noteStacking;
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Piano m_piano;
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friend class InstrumentTrackView;
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friend class InstrumentTrackWindow;
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friend class NotePlayHandle;
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friend class InstrumentMiscView;
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} ;
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class InstrumentTrackView : public TrackView
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{
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Q_OBJECT
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public:
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InstrumentTrackView( InstrumentTrack * _it, TrackContainerView* tc );
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virtual ~InstrumentTrackView();
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InstrumentTrackWindow * getInstrumentTrackWindow();
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InstrumentTrack * model()
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{
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return castModel<InstrumentTrack>();
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}
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const InstrumentTrack * model() const
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{
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return castModel<InstrumentTrack>();
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}
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static InstrumentTrackWindow * topLevelInstrumentTrackWindow();
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QMenu * midiMenu()
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{
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return m_midiMenu;
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}
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void freeInstrumentTrackWindow();
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static void cleanupWindowCache();
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// Create a menu for assigning/creating channels for this track
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QMenu * createFxMenu( QString title, QString newFxLabel );
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protected:
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virtual void dragEnterEvent( QDragEnterEvent * _dee );
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virtual void dropEvent( QDropEvent * _de );
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private slots:
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void toggleInstrumentWindow( bool _on );
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void activityIndicatorPressed();
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void activityIndicatorReleased();
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void midiInSelected();
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void midiOutSelected();
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void midiConfigChanged();
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void muteChanged();
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void assignFxLine( int channelIndex );
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void createFxLine();
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private:
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InstrumentTrackWindow * m_window;
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static QQueue<InstrumentTrackWindow *> s_windowCache;
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// widgets in track-settings-widget
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TrackLabelButton * m_tlb;
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Knob * m_volumeKnob;
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Knob * m_panningKnob;
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FadeButton * m_activityIndicator;
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QMenu * m_midiMenu;
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QAction * m_midiInputAction;
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QAction * m_midiOutputAction;
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QPoint m_lastPos;
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friend class InstrumentTrackWindow;
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} ;
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class InstrumentTrackWindow : public QWidget, public ModelView,
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public SerializingObjectHook
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{
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Q_OBJECT
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public:
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InstrumentTrackWindow( InstrumentTrackView * _tv );
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virtual ~InstrumentTrackWindow();
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// parent for all internal tab-widgets
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TabWidget * tabWidgetParent()
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{
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return m_tabWidget;
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}
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InstrumentTrack * model()
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{
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return castModel<InstrumentTrack>();
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}
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const InstrumentTrack * model() const
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{
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return castModel<InstrumentTrack>();
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}
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void setInstrumentTrackView( InstrumentTrackView * _tv );
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InstrumentTrackView *instrumentTrackView()
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{
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return m_itv;
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}
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PianoView * pianoView()
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{
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return m_pianoView;
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}
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static void dragEnterEventGeneric( QDragEnterEvent * _dee );
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virtual void dragEnterEvent( QDragEnterEvent * _dee );
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virtual void dropEvent( QDropEvent * _de );
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public slots:
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void textChanged( const QString & _new_name );
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void toggleVisibility( bool _on );
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void updateName();
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void updateInstrumentView();
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protected:
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// capture close-events for toggling instrument-track-button
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virtual void closeEvent( QCloseEvent * _ce );
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virtual void focusInEvent( QFocusEvent * _fe );
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _this );
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virtual void loadSettings( const QDomElement & _this );
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protected slots:
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void saveSettingsBtnClicked();
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void viewNextInstrument();
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void viewPrevInstrument();
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private:
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virtual void modelChanged();
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void viewInstrumentInDirection(int d);
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InstrumentTrack * m_track;
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InstrumentTrackView * m_itv;
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// widgets on the top of an instrument-track-window
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QLineEdit * m_nameLineEdit;
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LeftRightNav * m_leftRightNav;
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Knob * m_volumeKnob;
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Knob * m_panningKnob;
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Knob * m_pitchKnob;
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QLabel * m_pitchLabel;
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LcdSpinBox* m_pitchRangeSpinBox;
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QLabel * m_pitchRangeLabel;
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LcdSpinBox * m_effectChannelNumber;
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// tab-widget with all children
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TabWidget * m_tabWidget;
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PluginView * m_instrumentView;
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InstrumentSoundShapingView * m_ssView;
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InstrumentFunctionNoteStackingView* m_noteStackingView;
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InstrumentFunctionArpeggioView* m_arpeggioView;
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InstrumentMidiIOView * m_midiView;
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EffectRackView * m_effectView;
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InstrumentMiscView *m_miscView;
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// test-piano at the bottom of every instrument-settings-window
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PianoView * m_pianoView;
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friend class InstrumentView;
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} ;
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#endif
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