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https://github.com/LMMS/lmms.git
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218 lines
5.1 KiB
C++
218 lines
5.1 KiB
C++
/*
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* FxMixer.h - effect-mixer for LMMS
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*
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* Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - http://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef FX_MIXER_H
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#define FX_MIXER_H
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#include "Model.h"
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#include "Mixer.h"
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#include "EffectChain.h"
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#include "JournallingObject.h"
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#include "ThreadableJob.h"
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class FxRoute;
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typedef QVector<FxRoute *> FxRouteVector;
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class FxChannel : public ThreadableJob
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{
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public:
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FxChannel( int idx, Model * _parent );
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virtual ~FxChannel();
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EffectChain m_fxChain;
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// set to true when input fed from mixToChannel or child channel
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bool m_hasInput;
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// set to true if any effect in the channel is enabled and running
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bool m_stillRunning;
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float m_peakLeft;
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float m_peakRight;
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sampleFrame * m_buffer;
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bool m_muteBeforeSolo;
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BoolModel m_muteModel;
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BoolModel m_soloModel;
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FloatModel m_volumeModel;
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QString m_name;
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QMutex m_lock;
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int m_channelIndex; // what channel index are we
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bool m_queued; // are we queued up for rendering yet?
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bool m_muted; // are we muted? updated per period so we don't have to call m_muteModel.value() twice
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// pointers to other channels that this one sends to
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FxRouteVector m_sends;
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// pointers to other channels that send to this one
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FxRouteVector m_receives;
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virtual bool requiresProcessing() const { return true; }
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void unmuteForSolo();
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QAtomicInt m_dependenciesMet;
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void incrementDeps();
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void processed();
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private:
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virtual void doProcessing();
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};
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class FxRoute : public QObject
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{
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Q_OBJECT
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public:
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FxRoute( FxChannel * from, FxChannel * to, float amount );
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virtual ~FxRoute();
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fx_ch_t senderIndex() const
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{
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return m_from->m_channelIndex;
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}
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fx_ch_t receiverIndex() const
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{
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return m_to->m_channelIndex;
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}
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FloatModel * amount()
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{
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return &m_amount;
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}
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FxChannel * sender() const
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{
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return m_from;
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}
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FxChannel * receiver() const
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{
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return m_to;
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}
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void updateName();
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private:
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FxChannel * m_from;
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FxChannel * m_to;
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FloatModel m_amount;
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};
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class EXPORT FxMixer : public Model, public JournallingObject
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{
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Q_OBJECT
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public:
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FxMixer();
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virtual ~FxMixer();
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void mixToChannel( const sampleFrame * _buf, fx_ch_t _ch );
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void prepareMasterMix();
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void masterMix( sampleFrame * _buf );
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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virtual QString nodeName() const
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{
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return "fxmixer";
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}
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FxChannel * effectChannel( int _ch )
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{
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return m_fxChannels[_ch];
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}
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// make the output of channel fromChannel go to the input of channel toChannel
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// it is safe to call even if the send already exists
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FxRoute * createChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel,
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float amount = 1.0f);
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FxRoute * createRoute( FxChannel * from, FxChannel * to, float amount );
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// delete the connection made by createChannelSend
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void deleteChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel);
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void deleteChannelSend( FxRoute * route );
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// determine if adding a send from sendFrom to
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// sendTo would result in an infinite mixer loop.
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bool isInfiniteLoop(fx_ch_t fromChannel, fx_ch_t toChannel);
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bool checkInfiniteLoop( FxChannel * from, FxChannel * to );
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// return the FloatModel of fromChannel sending its output to the input of
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// toChannel. NULL if there is no send.
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FloatModel * channelSendModel(fx_ch_t fromChannel, fx_ch_t toChannel);
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// add a new channel to the Fx Mixer.
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// returns the index of the channel that was just added
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int createChannel();
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// delete a channel from the FX mixer.
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void deleteChannel(int index);
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// delete all the mixer channels except master and remove all effects
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void clear();
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// re-arrange channels
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void moveChannelLeft(int index);
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void moveChannelRight(int index);
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// reset a channel's name, fx, sends, etc
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void clearChannel(fx_ch_t channelIndex);
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// rename channels when moving etc. if they still have their original name
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void validateChannelName( int index, int oldIndex );
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void toggledSolo();
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void activateSolo();
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void deactivateSolo();
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inline fx_ch_t numChannels() const
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{
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return m_fxChannels.size();
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}
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inline QVector<FxChannel *> fxChannels() const
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{
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return m_fxChannels;
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}
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FxRouteVector m_fxRoutes;
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private:
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// the fx channels in the mixer. index 0 is always master.
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QVector<FxChannel *> m_fxChannels;
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// make sure we have at least num channels
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void allocateChannelsTo(int num);
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QMutex m_sendsMutex;
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int m_lastSoloed;
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} ;
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#endif
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