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lmms/plugins/CrossoverEQ/CrossoverEQ.h

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2.0 KiB
C++

/*
* CrossoverEQ.h - A native 4-band Crossover Equalizer
* good for simulating tonestacks or simple peakless (flat-band) equalization
*
* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef CROSSOVEREQ_H
#define CROSSOVEREQ_H
#include "Effect.h"
#include "CrossoverEQControls.h"
#include "ValueBuffer.h"
#include "lmms_math.h"
#include "BasicFilters.h"
class CrossoverEQEffect : public Effect
{
public:
CrossoverEQEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key );
virtual ~CrossoverEQEffect();
virtual bool processAudioBuffer( sampleFrame* buf, const fpp_t frames );
virtual EffectControls* controls()
{
return &m_controls;
}
private:
CrossoverEQControls m_controls;
void sampleRateChanged();
float m_sampleRate;
float m_gain1;
float m_gain2;
float m_gain3;
float m_gain4;
StereoLinkwitzRiley m_lp1;
StereoLinkwitzRiley m_lp2;
StereoLinkwitzRiley m_lp3;
StereoLinkwitzRiley m_hp2;
StereoLinkwitzRiley m_hp3;
StereoLinkwitzRiley m_hp4;
sampleFrame * m_tmp1;
sampleFrame * m_tmp2;
sampleFrame * m_work;
bool m_needsUpdate;
friend class CrossoverEQControls;
};
#endif