Files
lmms/plugins/CrossoverEQ/CrossoverEQControls.h

87 lines
2.2 KiB
C++

/*
* CrossoverEQControls.h - A native 4-band Crossover Equalizer
* good for simulating tonestacks or simple peakless (flat-band) equalization
*
* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef CROSSOVEREQ_CONTROLS_H
#define CROSSOVEREQ_CONTROLS_H
#include "EffectControls.h"
#include "CrossoverEQControlDialog.h"
class CrossoverEQEffect;
class CrossoverEQControls : public EffectControls
{
Q_OBJECT
public:
CrossoverEQControls( CrossoverEQEffect * eff );
virtual ~CrossoverEQControls() {}
virtual void saveSettings( QDomDocument & doc, QDomElement & elem );
virtual void loadSettings( const QDomElement & elem );
inline virtual QString nodeName() const
{
return( "crossoevereqcontrols" );
}
virtual int controlCount()
{
return( 11 );
}
virtual EffectControlDialog * createView()
{
return( new CrossoverEQControlDialog( this ) );
}
private slots:
void xover12Changed();
void xover23Changed();
void xover34Changed();
void sampleRateChanged();
private:
CrossoverEQEffect * m_effect;
FloatModel m_xover12;
FloatModel m_xover23;
FloatModel m_xover34;
FloatModel m_gain1;
FloatModel m_gain2;
FloatModel m_gain3;
FloatModel m_gain4;
BoolModel m_mute1;
BoolModel m_mute2;
BoolModel m_mute3;
BoolModel m_mute4;
friend class CrossoverEQControlDialog;
friend class CrossoverEQEffect;
};
#endif