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87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
/*
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* CrossoverEQControls.h - A native 4-band Crossover Equalizer
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* good for simulating tonestacks or simple peakless (flat-band) equalization
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*
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* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
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* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - http://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef CROSSOVEREQ_CONTROLS_H
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#define CROSSOVEREQ_CONTROLS_H
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#include "EffectControls.h"
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#include "CrossoverEQControlDialog.h"
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class CrossoverEQEffect;
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class CrossoverEQControls : public EffectControls
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{
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Q_OBJECT
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public:
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CrossoverEQControls( CrossoverEQEffect * eff );
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virtual ~CrossoverEQControls() {}
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virtual void saveSettings( QDomDocument & doc, QDomElement & elem );
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virtual void loadSettings( const QDomElement & elem );
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inline virtual QString nodeName() const
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{
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return( "crossoevereqcontrols" );
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}
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virtual int controlCount()
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{
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return( 11 );
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}
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virtual EffectControlDialog * createView()
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{
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return( new CrossoverEQControlDialog( this ) );
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}
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private slots:
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void xover12Changed();
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void xover23Changed();
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void xover34Changed();
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void sampleRateChanged();
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private:
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CrossoverEQEffect * m_effect;
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FloatModel m_xover12;
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FloatModel m_xover23;
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FloatModel m_xover34;
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FloatModel m_gain1;
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FloatModel m_gain2;
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FloatModel m_gain3;
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FloatModel m_gain4;
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BoolModel m_mute1;
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BoolModel m_mute2;
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BoolModel m_mute3;
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BoolModel m_mute4;
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friend class CrossoverEQControlDialog;
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friend class CrossoverEQEffect;
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};
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#endif
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