Files
lmms/plugins/zynaddsubfx/FAQ.txt
Tobias Doerffel 722c6b0dd1 Merge branch 'zynaddsubfx-master'
* zynaddsubfx-master: (28 commits)
  ZynAddSubFX: explicitely link RemoteZynAddSubFx.exe against Core library
  Revert "ZynAddSubFX/FLTK: updated to SVN revision 6909"
  Style: Restylized entire codebase
  SUBnote: integrated memcpy/memset
  ADnote: started to use memset/memcpy
  ADnote: Documented/added const usage
  OSS: Added failsafe based upon Jérémie Andréi patch
  Unison improvements
  Bandwidth effect on Reverb
  Started to rewrite the Reverb's Bandwidth effect (based on a better idea)
  ZynAddSubFX/FLTK: updated to SVN revision 6909
  Merge branch 'master' into newXML
  ZynAddSubFX: rebuilt UI files with non-buggy Fluid
  ZynAddSubFX: rebuilt source files from UI files
  Merge branch 'master' of ssh://zynaddsubfx.git.sourceforge.net/gitroot/zynaddsubfx/zynaddsubfx
  Started to implement Bandwidth to the Reverb effect.
  Small enhancements and bugfixes to Unison
  Made unison vibratto LFO smoother
  Other improvements and bugfixes on Unison.
  Bugfixes
  ...
(cherry picked from commit fbacebca65)
2009-10-27 10:24:29 +01:00

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Frequently Asked Questions
--------------------------
Q1) What means "ZynAddSubFX" ?
A1) The name of the program comes from 4 words:
1) Synthesizer ('S'->'Z') --> Zyn
^^^
2) Additive Synthesis ------> Add
^^^
3) Subtractive Synthesis ---> Sub
^^^
4) Effects ----------------> FX
So, ZynAddSubFX is a SYNthesizer with ADDitive, SUBtractive engines and effects.
Q2) How can I load files from older versions of ZynAddSubFX (like *.mas_zyn,etc)
A2) You need to convert them into new format. Please use 2.0.0pre1 or (recommended) 2.0.0pre2 versions of ZynAddSubFX to load old file formants and save them in the new formats
Q3) How can I change the number of parts, voices to ADSynth, effects, etc. ?
A3) Look in src/globals.h and change there these values. You don't have to change anything else, just recompile all. But most settings must be below 128. As the rule of the thumb if a setting is 128 or below 128, please don't make it bigger than 128. Anyway, I don't believe that you'll need more than 128 for these settings; for example you don't need 128(or more) effects same time? That's why I put the limit of 128 (using 7 bits of char).
Q4) How do I enable Jack support on ZynAddSubFX ?
A4) Look in "Makefile.inc" from "src/" directory for more information. It is highly recommended that the Jack samplerate to be equal to ZynAddSubFX samplerate (SAMPLE_RATE from globals.h), otherwise the resampling will be done and this will decrease the quality a bit.