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lmms/include/ControllerConnection.h

124 lines
2.9 KiB
C++

/*
* ControllerConnection.h - declaration of a controller connect, which
* provides a definition of the link between a controller and
* model, also handles deferred creation of links while
* loading project
*
* Copyright (c) 2008 Paul Giblock <pgllama/at/gmail.com>
* Copyright (c) 2010 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef CONTROLLER_CONNECTION_H
#define CONTROLLER_CONNECTION_H
#include <QtCore/QObject>
#include <QtCore/QVector>
#include "Controller.h"
#include "JournallingObject.h"
#include "ValueBuffer.h"
class ControllerConnection;
typedef QVector<ControllerConnection *> ControllerConnectionVector;
class EXPORT ControllerConnection : public QObject, public JournallingObject
{
Q_OBJECT
public:
ControllerConnection( Controller * _controller );
ControllerConnection( int _controllerId );
virtual ~ControllerConnection();
inline Controller * getController()
{
return m_controller;
}
void setController( Controller * _controller );
inline void setController( int _controllerId );
float currentValue( int _offset )
{
return m_controller->currentValue( _offset );
}
ValueBuffer * valueBuffer()
{
return m_controller->valueBuffer();
}
inline void setTargetName( const QString & _name );
inline QString targetName() const
{
return m_targetName;
}
inline bool isFinalized()
{
return m_controllerId < 0;
}
static void finalizeConnections();
virtual void saveSettings( QDomDocument & _doc, QDomElement & _this );
virtual void loadSettings( const QDomElement & _this );
static inline const QString classNodeName()
{
return "connection";
}
virtual QString nodeName() const
{
return classNodeName();
}
public slots:
void deleteConnection();
protected:
//virtual controllerDialog * createDialog( QWidget * _parent );
Controller * m_controller;
QString m_targetName;
int m_controllerId;
bool m_ownsController;
static ControllerConnectionVector s_connections;
signals:
// The value changed while the mixer isn't running (i.e: MIDI CC)
void valueChanged();
friend class ControllerConnectionDialog;
};
#endif