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69 lines
1.6 KiB
Dart
69 lines
1.6 KiB
Dart
import 'package:common/util/sleep.dart';
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import 'package:flutter/material.dart';
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class RotatingWidget extends StatefulWidget {
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final Duration duration;
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final bool spinning;
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final bool reverse;
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final Widget child;
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const RotatingWidget({
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required this.duration,
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this.spinning = true,
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this.reverse = false,
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required this.child,
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super.key,
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});
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@override
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State<RotatingWidget> createState() => RotatingWidgetState();
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}
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class RotatingWidgetState extends State<RotatingWidget> {
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static const _fps = 30;
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static const _tickDuration = 1000 ~/ _fps; // in milliseconds
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static const _maxRadians = 6.28; // 360 degrees in radians
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double _angle = 0; // in radians
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double _anglePerTick = 0;
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@override
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void initState() {
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super.initState();
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WidgetsBinding.instance.addPostFrameCallback((_) {
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_updateAnglePerTick();
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_loop();
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});
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}
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void _updateAnglePerTick() {
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_anglePerTick = _maxRadians / (widget.duration.inMilliseconds / _tickDuration);
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if (widget.reverse) {
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_anglePerTick = -_anglePerTick;
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}
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}
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/// This loop has a much greater performance than using [AnimationController].
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void _loop() async {
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while (true) {
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await sleepAsync(_tickDuration);
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if (!mounted) {
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return;
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}
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if (!widget.spinning) {
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continue;
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}
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setState(() {
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_angle = (_angle + _anglePerTick) % _maxRadians;
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});
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}
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}
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@override
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Widget build(BuildContext context) {
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return Transform.rotate(
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angle: _angle,
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child: widget.child,
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);
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}
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}
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