This patch rewrites the `test_delayed_decryption_latest_event` test a
little bit. It does exactly the same things, but in a simpler way: it
removes multiple `sleep` and remove 2 sliding sync loops.
First off, the `SyncService` already starts the `RoomListService and the
`EncryptionSync` service. Both of them have their own sliding sync
loop. The test doesn't need other sliding sync loops in their own tasks,
this is not necessary at all: it's just pretty confusing and doesn't
reflect the reality, i.e. how these API are supposed to be used.
Second, it also tests the room for Bob is seen as encrypted.
Third, the `VectorDiff::Reset` is tested before the event from Bob
is sent. It's not only for clarity: it makes the test more robust for
future modifications.
Fourth, instead of waiting with a `sleep` for the event from Bob to be
received by Alice, we instead wait on the room list's stream of Alice to
receive an update. It's more robust this way and reflects the real usage
of this API. It also helps to remove an intermediate `assert_pending!`
that is no longer necessary because we are waiting on the stream just
after.
Finally, just like for the previous modification, this patch removes
another `sleep` for the to-device event from Bob to be received by
Alice, and instead wait on the room list's stream to receive an update.
It's again more robust and reflects the real usage of this API. Plus, it
makes the last `assert_pending!` macro to not be flaky.
This patch removes the `test_room_info_notable_update_deduplication`
test. First off, it's flaky because sometimes Synapse lags, or sends
another events, which makes the test to fail. Second, the same feature
is tested inside the `matrix_sdk_ui::room_list_service` test suite,
with `test_room_sorting` and `test_room_latest_event`, and inside the
`matrix_sdk_base::sliding_sync` test suite, with a better granularity.
And lastly, this test doesn't test what it says: there is no room info
notable update deduplication whatsoever. I personally don't believe it
has ever existed. This test isn't necessary.
The test database was created using a slightly modified `oidc-cli`
example, to turn of the database encryption, on commit
d6dca91df86413b0cbf193a4be191835dd81862e
This is needed to prevent the race condition where the invite request finished, the `/sync` one didn't fetch the new membership event yet and we send a message in the room. This message won't be encrypted for the newly invited user and will result in an UTD.
I added a new integration test and I can confirm this [complement-crypto test](https://github.com/matrix-org/complement-crypto/pull/98) now passes instead of being skipped.
Fixes#3622.
---
* fix(sdk): force room member reload after inviting a user
This is needed to prevent the race condition where the invite request finished, the `/sync` one didn't fetch the new membership event yet and we send a message in the room. This message won't be encrypted for the newly invited user and will result in an UTD.
* Use `room.mark_members_missing()` instead, add integration test
* Abort syncing before the test ends
* Resolve nit: else after a return
* Fix race condition where bob may try to join the room before the invite is received
* Remove double sync
This patch removes everything related to the computation of `ops`
from a sliding sync response. With the recent `RoomList`'s client-side
sorting project, we no longer need to handle these `ops`. Moreover, the
simplified sliding sync specification that is coming removes the `ops`.
A `SlidingSyncList` was containing a `rooms` field. It's removed by
this patch. Consequently, all the `SlidingSyncList::room_list` and
`::room_list_stream` methods are also removed.
A `FrozenSlidingSyncList` was containing the `FrozenSlidingSyncRoom`.
This patch moves the `FrozenSlidingSyncRoom`s inside
`FrozenSlidingSync`. Why is it still correct? We only want to keep the
`SlidingSyncRoom::timeline_queue` in the cache for the moment (until
the `EventCache` has a persistent storage). Since a `SlidingSyncList`
no longer holds any information about the rooms, and since `SlidingSync`
itself has all the `SlidingSyncRoom`, this move is natural and still
valid.
Bye bye all this code :'-).
This patch avoids to emit a
`RoomInfoNotableUpdateReasons::RECENCY_TIMESTAMP` for rooms that are new.
Otherwise the entries in `matrix_sdk_ui::room_list_service::RoomList`
receive a `VectorDiff` because a new room is inserted, and then a
`VectorDiff` because the recency timestamp is updated. The second
`VectorDiff` is useless in this case.
The patch renames `RoomInfoUpdate` to `RoomInfoNotableUpdate`.
The functions, methods or variables whose names start with
`roominfo_update(.*)`` are renamed `room_info_notable_update$1`.
This patch revisits the need to trigger a room list update for
all changes of `RoomInfo`. For the moment, it reduces the scope to
`recency_timestamp` update.
This patch comes with a test to ensure things work as expected.
Most tests would randomize the username when creating a
`TestClientBuilder`; make it the default, since it's a sensible choice,
and avoids interference between different tests / test runs.
A single test required an actual non-randomized username, so a specific
way to opt out from this new default behavior has been introduced.
This patch is quite big… `RoomList::entries*` now returns `Room`s
instead of `RoomListEntry`s. This patch consequently updates all the
filters to manipulate `Room` instead of `RoomListEntry`. No more
`Client` is needed in the filters.
This patch also disables the `RoomList` integration test suite in order
to keep this patch “small”.
This patch set does two things:
1. Extracted the logic to collect the devices that should receive a room key.
2. Introduce a new CollectStrategy enum which defines which rules are
used to collect recipient devices for a room key. Currently only the
existing rules have beenmoved under this enum.
Fixes#3538
The current implementation for send_reply and edit only work with timeline items that have already been paginated.
However given the fact that by restoring drafts, we may restore a reply to an event for timeline where such event has not been paginated, sending such reply would fail (same for the edit event).
So I reworked a bit the code here to use. only the event id, and reuse the existing timeline if available, otherwise we can fetch the event and synthethise the content and still be able to successfully send the event.
This is the third part of the breakdown of the following PR: https://github.com/matrix-org/matrix-rust-sdk/pull/3439
The test looks at updates of `RoomInfo`s, but these depends on external
factors like the server sending them in one part or multiple ones.
Instead of trying to figure out which partial updates the server sent,
wait for the stream of `RoomInfo`s to stabilize by trying to get the
latest item from the stream, then wait up to N seconds for another item
to show up, and continue as long as items come in.
This should allow us to get rid of some code that was required to
prevent flakey updates.
The test relied on the fact that sending an event from a given timeline
is not observable from another timeline. Indeed, it sent a message using
a first timeline object, then constructed a second timeline object and
expected only the remote event to be in there.
Now, the sending queue is shared across all instances of a Room, thus
all instances of a Timeline, and the second timeline can see the local
echo for the message sent by the first timeline.
The "fix" is thus in the test structure itself: when waiting for the
remote echo to be there, check that the timeline item doesn't pertain to
a local echo, i.e. is a remote echo.
It turns out that the failure came when using the known room path in the
room preview: Alice knows about the room, but for some reason the client
didn't retrieve all the state events from the sliding sync proxy yet.
Before, the sync would be considered stable after 2 seconds. This is too
little, considering that events come from the proxy that listens to
events from synapse. Raising this threshold to 15 seconds should help
getting all the room information from the proxy, and thus get all the
information we expected in the client.
To differentiate the SAS state between the party
that sent the verification start and the party that received it.
Signed-off-by: Kévin Commaille <zecakeh@tedomum.fr>
If we want to be able to note the absence of a room name, we shouldn't
take the name returned by the server (which may be computed, and thus
always be non-null). This way, we can expose both the name contained in
the m.room.name event as well as the computed name everywhere.
A consequence of this is that the room list service must now ask for the
m.room.name event as part of the required state for every room.