This patch set does two things:
1. Extracted the logic to collect the devices that should receive a room key.
2. Introduce a new CollectStrategy enum which defines which rules are
used to collect recipient devices for a room key. Currently only the
existing rules have beenmoved under this enum.
Fixes#3538
The current implementation for send_reply and edit only work with timeline items that have already been paginated.
However given the fact that by restoring drafts, we may restore a reply to an event for timeline where such event has not been paginated, sending such reply would fail (same for the edit event).
So I reworked a bit the code here to use. only the event id, and reuse the existing timeline if available, otherwise we can fetch the event and synthethise the content and still be able to successfully send the event.
This is the third part of the breakdown of the following PR: https://github.com/matrix-org/matrix-rust-sdk/pull/3439
This PR makes 2 changes:
- Updates the storage of room heroes to be a single array containing the user's complete profile.
- Exposes these to the FFI so that client apps can use these for avatar colours/clusters.
Closes#2702 (again, now with avatars 🖼️)
---
* rooms: Store heroes as a complete user profile.
* ffi: Expose room heroes on Room and RoomInfo.
* chore: Remove TODO comment.
* Update crates/matrix-sdk-base/src/rooms/normal.rs
Signed-off-by: Benjamin Bouvier <public@benj.me>
---------
Signed-off-by: Benjamin Bouvier <public@benj.me>
Co-authored-by: Benjamin Bouvier <public@benj.me>
This patch makes `RoomListService::room` synchronous. It no longer reads
a `SlidingSyncRoom` from `SlidingSync`, then it not needs to be async
anymore. This patch replaces the `RwLock` of `RoomListService::rooms`
from `tokio::sync` to `std::sync`.
The patch updates all calls to `RoomListService::room` to remove the
`.await` point.
Using the resolved homeserver URL causes problems if we need to inspect
the well-known configuration of the homeserver, for example, if the
server name is matrix.org, but the homeserver URL is server.matrix.org,
the well-known might be only available for the former.
This is why we also need to receive the former, i.e. the server name in
the QR code data.
This patch removes `RoomInfo::latest_event`. To get the latest event,
one has to use `RoomListItem::latest_event` because it supports
local events and remote events. It was supposed to be the case of
`Room::room_info` too, but only when the method was called: Once the
`RoomInfo` was created, the latest event inside `RoomInfo`
was static, not dynamic. Also, this code wasn't tested
contrary to `RoomListItem::latest_event` which uses
`matrix_sdk_ui::room_list_service::Room::latest_event` which is itself
tested.
This avoids a race condition where the caller hasn't set up the initial
items or the listener, and the listener is called *before* the initial
items have been used.
second part of the #3439 breakdown
The context for this API, is for the composer preview an reply without the need of it being actively in the timeline.
This PR is the first piece of the breakdown of the following PR: https://github.com/matrix-org/matrix-rust-sdk/pull/3439 where only the core functionalities of the feature are implemented, without addressing the issue of editing and replying to events that have not yet been paginated.
Use a Bloom filter to keep track of which events we have already reported to the parent UTD hook.
We load the data from database on startup, and flush it out immediately on every update.
Using async when not required will increase compile times, and propagate async-ness to the callers, transitively.
See also the [lint description](https://rust-lang.github.io/rust-clippy/master/#/unused_async).
Since we only had a few false positives, I've enabled it by default.
It was used after a previous local echo couldn't be sent (i.e. the
sending queue failed to send it). However, it was slightly incorrect to
mark those as cancelled, since those local echoes would still have
corresponding items in the sending queue, and would be retried as soon
as the sending queue was reenabled and could send events.
Instead, this is removed: it means that previously cancelled events
would be in the NotSentYet state, which is correct. (At the limit, we
could even get rid of the SendingFailed variant, since the sending queue
will automatically retry as soon as possible.)