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For custom integrations it might be necessary to allow the SDK to request additional scopes for the OAuth2 authorization code flow. Currently, only the MSC2967 client API and client device scopes are requested statically. Signed-off-by: fl0lli <github@fl0lli.de>
722 lines
27 KiB
Rust
722 lines
27 KiB
Rust
// Copyright 2023 Kévin Commaille.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::{
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io::{self, Write},
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net::{Ipv4Addr, Ipv6Addr},
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path::{Path, PathBuf},
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sync::Arc,
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};
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use anyhow::bail;
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use futures_util::StreamExt;
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use matrix_sdk::{
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Client, ClientBuildError, Result, RoomState,
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authentication::oauth::{
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AccountManagementActionFull, ClientId, OAuthAuthorizationData, OAuthError, OAuthSession,
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UrlOrQuery, UserSession,
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error::OAuthClientRegistrationError,
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registration::{ApplicationType, ClientMetadata, Localized, OAuthGrantType},
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},
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config::SyncSettings,
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encryption::{CrossSigningResetAuthType, recovery::RecoveryState},
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room::Room,
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ruma::{
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events::room::message::{MessageType, OriginalSyncRoomMessageEvent},
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serde::Raw,
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},
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utils::local_server::{LocalServerBuilder, LocalServerRedirectHandle, QueryString},
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};
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use matrix_sdk_ui::sync_service::SyncService;
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use rand::{Rng, distributions::Alphanumeric, thread_rng};
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use serde::{Deserialize, Serialize};
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use tokio::{fs, io::AsyncBufReadExt as _};
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use url::Url;
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/// A command-line tool to demonstrate the steps requiring an interaction with
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/// an OAuth 2.0 authorization server for a Matrix client, using the
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/// Authorization Code flow.
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///
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/// You can test this against one of the servers from the OIDC playground:
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/// <https://github.com/element-hq/oidc-playground>.
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///
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/// To use this, just run `cargo run -p example-oauth-cli`, and everything
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/// is interactive after that. You might want to set the `RUST_LOG` environment
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/// variable to `warn` to reduce the noise in the logs. The program exits
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/// whenever an unexpected error occurs.
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///
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/// To reset the login, simply use the `logout` command or delete the folder
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/// containing the session file, the location is shown in the logs. Note that
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/// the database must be deleted too as it can't be reused.
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#[tokio::main]
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async fn main() -> anyhow::Result<()> {
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tracing_subscriber::fmt::init();
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// The folder containing this example's data.
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let data_dir =
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dirs::data_dir().expect("no data_dir directory found").join("matrix_sdk/oauth_cli");
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// The file where the session is persisted.
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let session_file = data_dir.join("session.json");
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let cli = if session_file.exists() {
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OAuthCli::from_stored_session(session_file).await?
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} else {
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OAuthCli::new(&data_dir, session_file).await?
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};
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cli.run().await
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}
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/// The available commands once the client is logged in.
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fn help() {
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println!("Usage: [command] [args…]\n");
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println!("Commands:");
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println!(" whoami Get information about this session");
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println!(" account Get the URL to manage this account");
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println!(" watch [sliding?] Watch new incoming messages until an error occurs");
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println!(" refresh Refresh the access token");
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println!(" recover Recover the E2EE secrets from secret storage");
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println!(" logout Log out of this account");
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println!(" exit Exit this program");
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println!(" help Show this message\n");
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}
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/// The data needed to re-build a client.
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#[derive(Debug, Serialize, Deserialize)]
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struct ClientSession {
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/// The URL of the homeserver of the user.
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homeserver: String,
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/// The path of the database.
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db_path: PathBuf,
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/// The passphrase of the database.
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passphrase: String,
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}
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/// The full session to persist.
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#[derive(Debug, Serialize, Deserialize)]
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struct StoredSession {
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/// The data to re-build the client.
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client_session: ClientSession,
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/// The OAuth 2.0 user session.
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user_session: UserSession,
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/// The OAuth 2.0 client ID.
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client_id: ClientId,
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}
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/// An OAuth 2.0 CLI.
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#[derive(Clone, Debug)]
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struct OAuthCli {
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/// The Matrix client.
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client: Client,
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/// Whether this is a restored client.
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restored: bool,
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/// The path to the file storing the session.
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session_file: PathBuf,
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}
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impl OAuthCli {
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/// Create a new session by logging in.
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async fn new(data_dir: &Path, session_file: PathBuf) -> anyhow::Result<Self> {
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println!("No previous session found, logging in…");
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let (client, client_session) = build_client(data_dir).await?;
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let cli = Self { client, restored: false, session_file };
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if let Err(error) = cli.register_and_login().await {
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if let Some(error) = error.downcast_ref::<OAuthError>()
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&& let OAuthError::ClientRegistration(OAuthClientRegistrationError::NotSupported) =
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error
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{
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// This would require to register with the authorization server manually, which
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// we don't support here.
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bail!(
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"This server doesn't support dynamic registration.\n\
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Please select another homeserver."
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);
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} else {
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return Err(error);
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}
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}
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// Persist the session to reuse it later.
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// This is not very secure, for simplicity. If the system provides a way of
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// storing secrets securely, it should be used instead.
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let full_session =
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cli.client.oauth().full_session().expect("A logged-in client should have a session");
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let serialized_session = serde_json::to_string(&StoredSession {
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client_session,
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user_session: full_session.user,
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client_id: full_session.client_id,
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})?;
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fs::write(&cli.session_file, serialized_session).await?;
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println!("Session persisted in {}", cli.session_file.to_string_lossy());
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cli.setup_background_save();
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Ok(cli)
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}
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/// Register the client and log in the user via the OAuth 2.0 Authorization
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/// Code flow.
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async fn register_and_login(&self) -> anyhow::Result<()> {
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let oauth = self.client.oauth();
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// We create a loop here so the user can retry if an error happens.
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loop {
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// Here we spawn a server to listen on the loopback interface. Another option
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// would be to register a custom URI scheme with the system and handle
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// the redirect when the custom URI scheme is opened.
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let (redirect_uri, server_handle) = LocalServerBuilder::new().spawn().await?;
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let OAuthAuthorizationData { url, .. } = oauth
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.login(redirect_uri, None, Some(client_metadata().into()), None)
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.build()
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.await?;
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let query_string =
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use_auth_url(&url, server_handle).await.map(|query| query.0).unwrap_or_default();
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match oauth.finish_login(UrlOrQuery::Query(query_string)).await {
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Ok(()) => {
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let user_id = self.client.user_id().expect("Got a user ID");
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println!("Logged in as {user_id}");
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break;
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}
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Err(err) => {
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println!("Error: failed to login: {err}");
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println!("Please try again.\n");
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continue;
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}
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}
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}
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Ok(())
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}
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/// Restore a previous session from a file.
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async fn from_stored_session(session_file: PathBuf) -> anyhow::Result<Self> {
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println!("Previous session found in '{}'", session_file.to_string_lossy());
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// The session was serialized as JSON in a file.
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let serialized_session = fs::read_to_string(&session_file).await?;
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let StoredSession { client_session, user_session, client_id } =
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serde_json::from_str(&serialized_session)?;
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// Build the client with the previous settings from the session.
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let client = Client::builder()
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.homeserver_url(client_session.homeserver)
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.handle_refresh_tokens()
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.sqlite_store(client_session.db_path, Some(&client_session.passphrase))
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.build()
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.await?;
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println!("Restoring session for {}…", user_session.meta.user_id);
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let session = OAuthSession { client_id, user: user_session };
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// Restore the Matrix user session.
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client.restore_session(session).await?;
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let this = Self { client, restored: true, session_file };
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this.setup_background_save();
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Ok(this)
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}
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/// Run the main program.
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async fn run(&self) -> anyhow::Result<()> {
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help();
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loop {
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let mut input = String::new();
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print!("\nEnter command: ");
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io::stdout().flush().expect("Unable to write to stdout");
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io::stdin().read_line(&mut input).expect("Unable to read user input");
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let mut args = input.trim().split_ascii_whitespace();
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let cmd = args.next();
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match cmd {
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Some("whoami") => {
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self.whoami();
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}
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Some("account") => {
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self.account(None).await;
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}
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Some("profile") => {
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self.account(Some(AccountManagementActionFull::Profile)).await;
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}
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Some("sessions") => {
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self.account(Some(AccountManagementActionFull::SessionsList)).await;
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}
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Some("watch") => match args.next() {
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Some(sub) => {
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if sub == "sliding" {
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self.watch_sliding_sync().await?;
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} else {
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println!("unknown subcommand for watch: available is 'sliding'");
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}
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}
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None => self.watch().await?,
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},
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Some("refresh") => {
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self.refresh_token().await?;
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}
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Some("recover") => {
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self.recover().await?;
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}
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Some("reset-cross-signing") => {
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self.reset_cross_signing().await?;
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}
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Some("logout") => {
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self.logout().await?;
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break;
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}
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Some("exit") => {
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break;
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}
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Some("help") => {
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help();
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}
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Some(cmd) => {
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println!("Error: unknown command '{cmd}'\n");
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help();
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}
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None => {
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println!("Error: no command\n");
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help()
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}
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}
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}
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Ok(())
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}
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async fn recover(&self) -> anyhow::Result<()> {
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let recovery = self.client.encryption().recovery();
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println!("Please enter your recovery key:");
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let mut input = String::new();
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io::stdin().read_line(&mut input).expect("error: unable to read user input");
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let input = input.trim();
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recovery.recover(input).await?;
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match recovery.state() {
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RecoveryState::Enabled => println!("Successfully recovered all the E2EE secrets."),
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RecoveryState::Disabled => println!("Error recovering, recovery is disabled."),
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RecoveryState::Incomplete => println!("Couldn't recover all E2EE secrets."),
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_ => unreachable!("We should know our recovery state by now"),
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}
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Ok(())
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}
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async fn reset_cross_signing(&self) -> Result<()> {
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let encryption = self.client.encryption();
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if let Some(handle) = encryption.reset_cross_signing().await? {
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match handle.auth_type() {
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CrossSigningResetAuthType::Uiaa(_) => {
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unimplemented!(
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"This should never happen, this is after all the OAuth 2.0 example."
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)
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}
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CrossSigningResetAuthType::OAuth(o) => {
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println!(
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"To reset your end-to-end encryption cross-signing identity, \
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you first need to approve it at {}",
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o.approval_url
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);
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handle.auth(None).await?;
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}
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}
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}
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print!("Successfully reset cross-signing");
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Ok(())
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}
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/// Get information about this session.
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fn whoami(&self) {
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let client = &self.client;
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let user_id = client.user_id().expect("A logged in client has a user ID");
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let device_id = client.device_id().expect("A logged in client has a device ID");
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let homeserver = client.homeserver();
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println!("\nUser ID: {user_id}");
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println!("Device ID: {device_id}");
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println!("Homeserver URL: {homeserver}");
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}
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/// Get the account management URL.
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async fn account(&self, action: Option<AccountManagementActionFull>) {
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let Ok(Some(mut url_builder)) = self.client.oauth().fetch_account_management_url().await
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else {
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println!("\nThis homeserver does not provide the URL to manage your account");
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return;
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};
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if let Some(action) = action {
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url_builder = url_builder.action(action);
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}
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let url = url_builder.build();
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println!("\nTo manage your account, visit: {url}");
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}
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/// Watch incoming messages.
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async fn watch(&self) -> anyhow::Result<()> {
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let client = &self.client;
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// If this is a new client, ignore previous messages to not fill the logs.
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// Note that this might not work as intended, the initial sync might have failed
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// in a previous session.
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if !self.restored {
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client.sync_once(SyncSettings::default()).await.unwrap();
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}
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// Listen to room messages.
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let handle = client.add_event_handler(on_room_message);
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// Sync.
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let mut sync_stream = Box::pin(client.sync_stream(SyncSettings::default()).await);
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while let Some(res) = sync_stream.next().await {
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if let Err(err) = res {
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client.remove_event_handler(handle);
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return Err(err.into());
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}
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}
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Ok(())
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}
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/// This watches for incoming responses using the high-level sliding sync
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/// helpers (`SyncService`).
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async fn watch_sliding_sync(&self) -> anyhow::Result<()> {
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let sync_service = Arc::new(SyncService::builder(self.client.clone()).build().await?);
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sync_service.start().await;
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println!("press enter to exit the sync loop");
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let mut sync_service_state = sync_service.state();
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let sync_service_clone = sync_service.clone();
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let task = tokio::spawn(async move {
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// Only fail after getting 5 errors in a row. When we're in an always-refail
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// scenario, we move from the Error to the Running state for a bit
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// until we fail again, so we need to track both failure state and
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// running state, hence `num_errors` and `num_running`:
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// - if we failed and num_running was 1, then this is a failure following a
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// failure.
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// - otherwise, we recovered from the failure and we can plain continue.
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let mut num_errors = 0;
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let mut num_running = 0;
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let mut _unused = String::new();
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let mut stdin = tokio::io::BufReader::new(tokio::io::stdin());
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loop {
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// Concurrently wait for an update from the sync service OR for the user to
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// press enter and leave early.
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tokio::select! {
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res = sync_service_state.next() => {
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if let Some(state) = res {
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match state {
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matrix_sdk_ui::sync_service::State::Idle
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| matrix_sdk_ui::sync_service::State::Terminated => {
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num_errors = 0;
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num_running = 0;
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}
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matrix_sdk_ui::sync_service::State::Running => {
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num_running += 1;
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if num_running > 1 {
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num_errors = 0;
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}
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}
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matrix_sdk_ui::sync_service::State::Error | matrix_sdk_ui::sync_service::State::Offline => {
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num_errors += 1;
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num_running = 0;
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if num_errors == 5 {
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println!("ran into 5 errors in a row, terminating");
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break;
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}
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sync_service_clone.start().await;
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}
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}
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println!("New sync service state update: {state:?}");
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} else {
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break;
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}
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}
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_ = stdin.read_line(&mut _unused) => {
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println!("Stopping loop because of user request");
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sync_service.stop().await;
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break;
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}
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}
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}
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});
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println!("waiting for sync service to stop...");
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task.await.unwrap();
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println!("done!");
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Ok(())
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}
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/// Sets up this client so that it automatically saves the session onto disk
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/// whenever there are new tokens that have been received.
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///
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/// This should always be set up whenever automatic refresh is happening.
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fn setup_background_save(&self) {
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let this = self.clone();
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tokio::spawn(async move {
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while let Ok(update) = this.client.subscribe_to_session_changes().recv().await {
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match update {
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matrix_sdk::SessionChange::UnknownToken { soft_logout } => {
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println!("Received an unknown token error; soft logout? {soft_logout:?}");
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}
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matrix_sdk::SessionChange::TokensRefreshed => {
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// The tokens have been refreshed, persist them to disk.
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if let Err(err) = this.update_stored_session().await {
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println!("Unable to store a session in the background: {err}");
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}
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}
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}
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}
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});
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}
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/// Update the session stored on the system.
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///
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/// This should be called everytime the access token (and possibly refresh
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/// token) has changed.
|
|
async fn update_stored_session(&self) -> anyhow::Result<()> {
|
|
println!("Updating the stored session...");
|
|
|
|
let serialized_session = fs::read_to_string(&self.session_file).await?;
|
|
let mut session = serde_json::from_str::<StoredSession>(&serialized_session)?;
|
|
|
|
let user_session: UserSession =
|
|
self.client.oauth().user_session().expect("A logged in client has a session");
|
|
session.user_session = user_session;
|
|
|
|
let serialized_session = serde_json::to_string(&session)?;
|
|
fs::write(&self.session_file, serialized_session).await?;
|
|
|
|
println!("Updating the stored session: done!");
|
|
Ok(())
|
|
}
|
|
|
|
/// Refresh the access token.
|
|
async fn refresh_token(&self) -> anyhow::Result<()> {
|
|
self.client.oauth().refresh_access_token().await?;
|
|
|
|
// The session will automatically be refreshed because of the task persisting
|
|
// the full session upon refresh in `setup_background_save`.
|
|
|
|
println!("\nToken refreshed successfully");
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Log out from this session.
|
|
async fn logout(&self) -> anyhow::Result<()> {
|
|
// Log out via OAuth 2.0.
|
|
self.client.logout().await?;
|
|
|
|
// Delete the stored session and database.
|
|
let data_dir = self.session_file.parent().expect("The file has a parent directory");
|
|
fs::remove_dir_all(data_dir).await?;
|
|
|
|
println!("\nLogged out successfully");
|
|
println!("\nExiting…");
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Build a new client.
|
|
///
|
|
/// Returns the client and the data required to restore the client.
|
|
async fn build_client(data_dir: &Path) -> anyhow::Result<(Client, ClientSession)> {
|
|
let db_path = data_dir.join("db");
|
|
|
|
// Generate a random passphrase.
|
|
let mut rng = thread_rng();
|
|
let passphrase: String =
|
|
(&mut rng).sample_iter(Alphanumeric).take(32).map(char::from).collect();
|
|
|
|
// We create a loop here so the user can retry if an error happens.
|
|
loop {
|
|
let mut homeserver = String::new();
|
|
|
|
print!("\nHomeserver: ");
|
|
io::stdout().flush().expect("Unable to write to stdout");
|
|
io::stdin().read_line(&mut homeserver).expect("Unable to read user input");
|
|
|
|
let homeserver = homeserver.trim();
|
|
|
|
println!("\nChecking homeserver…");
|
|
|
|
match Client::builder()
|
|
// Try autodiscovery or test the URL.
|
|
.server_name_or_homeserver_url(homeserver)
|
|
// Make sure to automatically refresh tokens if needs be.
|
|
.handle_refresh_tokens()
|
|
// We use the sqlite store, which is available by default. This is the crucial part to
|
|
// persist the encryption setup.
|
|
// Note that other store backends are available and you can even implement your own.
|
|
.sqlite_store(&db_path, Some(&passphrase))
|
|
.build()
|
|
.await
|
|
{
|
|
Ok(client) => {
|
|
// Check if the homeserver advertises OAuth 2.0 server metadata.
|
|
match client.oauth().server_metadata().await {
|
|
Ok(server_metadata) => {
|
|
println!(
|
|
"Found OAuth 2.0 server metadata with issuer: {}",
|
|
server_metadata.issuer
|
|
);
|
|
|
|
let homeserver = client.homeserver().to_string();
|
|
return Ok((client, ClientSession { homeserver, db_path, passphrase }));
|
|
}
|
|
Err(error) => {
|
|
if error.is_not_supported() {
|
|
println!(
|
|
"This homeserver doesn't advertise OAuth 2.0 server metadata."
|
|
);
|
|
} else {
|
|
println!("Error fetching the OAuth 2.0 server metadata: {error:?}");
|
|
}
|
|
// The client already initialized the store so we need to remove it.
|
|
fs::remove_dir_all(data_dir).await?;
|
|
}
|
|
}
|
|
}
|
|
Err(error) => match &error {
|
|
ClientBuildError::AutoDiscovery(_)
|
|
| ClientBuildError::Url(_)
|
|
| ClientBuildError::Http(_) => {
|
|
println!("Error checking the homeserver: {error}");
|
|
println!("Please try again\n");
|
|
// The client already initialized the store so we need to remove it.
|
|
fs::remove_dir_all(data_dir).await?;
|
|
}
|
|
ClientBuildError::InvalidServerName => {
|
|
println!("Error: not a valid server name");
|
|
println!("Please try again\n");
|
|
}
|
|
_ => {
|
|
// Forward other errors, it's unlikely we can retry with a different outcome.
|
|
return Err(error.into());
|
|
}
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Generate the OAuth 2.0 client metadata.
|
|
fn client_metadata() -> Raw<ClientMetadata> {
|
|
// Native clients should be able to register the IPv4 and IPv6 loopback
|
|
// interfaces and then point to any port when needing a redirect URI. An
|
|
// alternative is to use a custom URI scheme registered with the OS.
|
|
let ipv4_localhost_uri = Url::parse(&format!("http://{}/", Ipv4Addr::LOCALHOST))
|
|
.expect("Couldn't parse IPv4 redirect URI");
|
|
let ipv6_localhost_uri = Url::parse(&format!("http://[{}]/", Ipv6Addr::LOCALHOST))
|
|
.expect("Couldn't parse IPv6 redirect URI");
|
|
let client_uri = Localized::new(
|
|
Url::parse("https://github.com/matrix-org/matrix-rust-sdk")
|
|
.expect("Couldn't parse client URI"),
|
|
None,
|
|
);
|
|
|
|
let metadata = ClientMetadata {
|
|
// The following fields should be displayed in the OAuth 2.0 authorization server's
|
|
// web UI as part of the process to get the user's consent. It means that these
|
|
// should contain real data so the user can make sure that they allow the proper
|
|
// application. We are cheating here because this is an example.
|
|
client_name: Some(Localized::new("matrix-rust-sdk-oauth-cli".to_owned(), [])),
|
|
policy_uri: Some(client_uri.clone()),
|
|
tos_uri: Some(client_uri.clone()),
|
|
..ClientMetadata::new(
|
|
// This is a native application (in contrast to a web application, that runs in a
|
|
// browser).
|
|
ApplicationType::Native,
|
|
// We are going to use the Authorization Code flow.
|
|
vec![OAuthGrantType::AuthorizationCode {
|
|
redirect_uris: vec![ipv4_localhost_uri, ipv6_localhost_uri],
|
|
}],
|
|
client_uri,
|
|
)
|
|
};
|
|
|
|
Raw::new(&metadata).expect("Couldn't serialize client metadata")
|
|
}
|
|
|
|
/// Open the authorization URL and wait for it to be complete.
|
|
///
|
|
/// Returns the code to obtain the access token.
|
|
async fn use_auth_url(url: &Url, server_handle: LocalServerRedirectHandle) -> Option<QueryString> {
|
|
println!("\nPlease authenticate yourself at: {url}\n");
|
|
println!("Then proceed to the authorization.\n");
|
|
|
|
server_handle.await
|
|
}
|
|
|
|
/// Handle room messages.
|
|
async fn on_room_message(event: OriginalSyncRoomMessageEvent, room: Room) {
|
|
// We only want to log text messages in joined rooms.
|
|
if room.state() != RoomState::Joined {
|
|
return;
|
|
}
|
|
let MessageType::Text(text_content) = &event.content.msgtype else { return };
|
|
|
|
let room_name = match room.display_name().await {
|
|
Ok(room_name) => room_name.to_string(),
|
|
Err(error) => {
|
|
println!("Error getting room display name: {error}");
|
|
// Let's fallback to the room ID.
|
|
room.room_id().to_string()
|
|
}
|
|
};
|
|
|
|
println!("[{room_name}] {}: {}", event.sender, text_content.body)
|
|
}
|