Files
matrix-rust-sdk/examples/oidc_cli/src/main.rs
Damir Jelić 252786d2ef refactor(ui): Make SyncService::stop infallible
The `SyncService::stop()` method could fail for the following reasons:

1. The supervisor was not properly started up, this is a programmer error.
2. The supervisor task wouldn't shut down and instead it returns a JoinError.
3. We couldn't notify the supervisor task that it should shutdown due the channel being closed.

All of those cases shouldn't ever happen and the supervisor task will be
stopped in all of them.

1. Since there is no supervisor to be stopped, we can safely just log an
   error, our tests ensure that a `SyncService::start()` does create a
   supervisor.

2. A JoinError can be returned if the task has been cancelled or if the
   supervisor task has panicked. Since we never cancel the task, nor
   have any panics in the supervisor task, we can assume that this won't
   happen.

3. The supervisor task holds on to a reference to the receiving end of
   the channel, as long as the task is alive the channel can not be
   closed.

In conclusion, it doesn't seem to be useful to forward these error cases
to the user.
2025-01-31 09:58:55 +01:00

946 lines
36 KiB
Rust

// Copyright 2023 Kévin Commaille.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::{
convert::Infallible,
future::IntoFuture,
io::{self, Write},
ops::Range,
path::{Path, PathBuf},
str::FromStr,
sync::{Arc, Mutex},
};
use anyhow::{anyhow, bail};
use axum::{
http::{Method, Request, StatusCode},
response::IntoResponse,
routing::any_service,
};
use futures_util::StreamExt;
use matrix_sdk::{
authentication::oidc::{
requests::account_management::AccountManagementActionFull,
types::{
client_credentials::ClientCredentials,
iana::oauth::OAuthClientAuthenticationMethod,
oidc::ApplicationType,
registration::{ClientMetadata, Localized, VerifiedClientMetadata},
requests::GrantType,
scope::{Scope, ScopeToken},
},
AuthorizationCode, AuthorizationResponse, OidcAuthorizationData, OidcSession, UserSession,
},
config::SyncSettings,
encryption::{recovery::RecoveryState, CrossSigningResetAuthType},
room::Room,
ruma::events::room::message::{MessageType, OriginalSyncRoomMessageEvent},
Client, ClientBuildError, Result, RoomState,
};
use matrix_sdk_ui::sync_service::SyncService;
use rand::{distributions::Alphanumeric, thread_rng, Rng};
use serde::{Deserialize, Serialize};
use tokio::{fs, io::AsyncBufReadExt as _, net::TcpListener, sync::oneshot};
use tower::service_fn;
use url::Url;
/// A command-line tool to demonstrate the steps requiring an interaction with
/// an OpenID Connect provider for a Matrix client, using the Authorization Code
/// flow.
///
/// You can test this against one of the servers from the OIDC playground:
/// <https://github.com/element-hq/oidc-playground>.
///
/// To use this, just run `cargo run -p example-oidc-cli`, and everything
/// is interactive after that. You might want to set the `RUST_LOG` environment
/// variable to `warn` to reduce the noise in the logs. The program exits
/// whenever an unexpected error occurs.
///
/// To reset the login, simply use the `logout` command or delete the folder
/// containing the session file, the location is shown in the logs. Note that
/// the database must be deleted too as it can't be reused.
#[tokio::main]
async fn main() -> anyhow::Result<()> {
tracing_subscriber::fmt::init();
// The folder containing this example's data.
let data_dir =
dirs::data_dir().expect("no data_dir directory found").join("matrix_sdk/oidc_cli");
// The file where the session is persisted.
let session_file = data_dir.join("session.json");
let cli = if session_file.exists() {
OidcCli::from_stored_session(session_file).await?
} else {
OidcCli::new(&data_dir, session_file).await?
};
cli.run().await
}
/// The available commands once the client is logged in.
fn help() {
println!("Usage: [command] [args…]\n");
println!("Commands:");
println!(" whoami Get information about this session");
println!(" account Get the URL to manage this account");
println!(" watch [sliding?] Watch new incoming messages until an error occurs");
println!(" authorize [scope…] Authorize the given scope");
println!(" refresh Refresh the access token");
println!(" recover Recover the E2EE secrets from secret storage");
println!(" logout Log out of this account");
println!(" exit Exit this program");
println!(" help Show this message\n");
}
/// The data needed to re-build a client.
#[derive(Debug, Serialize, Deserialize)]
struct ClientSession {
/// The URL of the homeserver of the user.
homeserver: String,
/// The path of the database.
db_path: PathBuf,
/// The passphrase of the database.
passphrase: String,
}
/// The data needed to restore an OpenID Connect session.
#[derive(Debug, Serialize, Deserialize)]
struct Credentials {
/// The client ID obtained after registration.
client_id: String,
}
/// The full session to persist.
#[derive(Debug, Serialize, Deserialize)]
struct StoredSession {
/// The data to re-build the client.
client_session: ClientSession,
/// The OIDC user session.
user_session: UserSession,
/// The OIDC client credentials.
client_credentials: Credentials,
}
/// An OpenID Connect CLI.
#[derive(Clone, Debug)]
struct OidcCli {
/// The Matrix client.
client: Client,
/// Whether this is a restored client.
restored: bool,
/// The path to the file storing the session.
session_file: PathBuf,
}
impl OidcCli {
/// Create a new session by logging in.
async fn new(data_dir: &Path, session_file: PathBuf) -> anyhow::Result<Self> {
println!("No previous session found, logging in…");
let (client, client_session, issuer) = build_client(data_dir).await?;
let cli = Self { client, restored: false, session_file };
let client_id = cli.register_client(issuer).await?;
cli.login().await?;
// Persist the session to reuse it later.
// This is not very secure, for simplicity. If the system provides a way of
// storing secrets securely, it should be used instead.
// Note that we could also build the user session from the login response.
let user_session =
cli.client.oidc().user_session().expect("A logged-in client should have a session");
// The client registration data should be persisted separately than the user
// session, to be reused for other sessions or user accounts with the same
// issuer.
// Also, client metadata should be persisted as it might change depending on
// the provider metadata.
let client_credentials = Credentials { client_id };
let serialized_session = serde_json::to_string(&StoredSession {
client_session,
user_session,
client_credentials,
})?;
fs::write(&cli.session_file, serialized_session).await?;
println!("Session persisted in {}", cli.session_file.to_string_lossy());
cli.setup_background_save();
Ok(cli)
}
/// Register the OIDC client with the provider.
///
/// Returns the ID of the client returned by the provider.
async fn register_client(&self, issuer: String) -> anyhow::Result<String> {
let oidc = self.client.oidc();
let provider_metadata = oidc.given_provider_metadata(&issuer).await?;
if provider_metadata.registration_endpoint.is_none() {
// This would require to register with the provider manually, which
// we don't support here.
bail!(
"This provider doesn't support dynamic registration.\n\
Please select another homeserver."
);
}
let metadata = client_metadata();
// During registration, we have the option of providing a software statement,
// which is a digitally signed version of the client metadata. That would allow
// to update the metadata later without changing the client ID, but requires to
// have a way to serve public keys online to validate the signature of
// the JWT.
let res = oidc.register_client(&issuer, metadata.clone(), None).await?;
oidc.restore_registered_client(
issuer,
metadata,
ClientCredentials::None { client_id: res.client_id.clone() },
);
println!("\nRegistered successfully");
Ok(res.client_id)
}
/// Login via the OIDC Authorization Code flow.
async fn login(&self) -> anyhow::Result<()> {
let oidc = self.client.oidc();
// We create a loop here so the user can retry if an error happens.
loop {
// Here we spawn a server to listen on the loopback interface. Another option
// would be to register a custom URI scheme with the system and handle
// the redirect when the custom URI scheme is opened.
let (redirect_uri, data_rx, signal_tx) = spawn_local_server().await?;
let OidcAuthorizationData { url, state } =
oidc.login(redirect_uri, None)?.build().await?;
let authorization_code = match use_auth_url(&url, &state, data_rx, signal_tx).await {
Ok(code) => code,
Err(err) => {
oidc.abort_authorization(&state).await;
return Err(err);
}
};
let res = oidc.finish_authorization(authorization_code).await;
if let Err(err) = res {
println!("Error: failed to login: {err}");
println!("Please try again.\n");
continue;
}
match oidc.finish_login().await {
Ok(()) => {
let user_id = self.client.user_id().expect("Got a user ID");
println!("Logged in as {user_id}");
break;
}
Err(err) => {
println!("Error: failed to finish login: {err}");
println!("Please try again.\n");
continue;
}
}
}
Ok(())
}
/// Restore a previous session from a file.
async fn from_stored_session(session_file: PathBuf) -> anyhow::Result<Self> {
println!("Previous session found in '{}'", session_file.to_string_lossy());
// The session was serialized as JSON in a file.
let serialized_session = fs::read_to_string(&session_file).await?;
let StoredSession { client_session, user_session, client_credentials } =
serde_json::from_str(&serialized_session)?;
// Build the client with the previous settings from the session.
let client = Client::builder()
.homeserver_url(client_session.homeserver)
.handle_refresh_tokens()
.sqlite_store(client_session.db_path, Some(&client_session.passphrase))
.build()
.await?;
println!("Restoring session for {}", user_session.meta.user_id);
let session = OidcSession {
credentials: ClientCredentials::None { client_id: client_credentials.client_id },
metadata: client_metadata(),
user: user_session,
};
// Restore the Matrix user session.
client.restore_session(session).await?;
let this = Self { client, restored: true, session_file };
this.setup_background_save();
Ok(this)
}
/// Run the main program.
async fn run(&self) -> anyhow::Result<()> {
help();
loop {
let mut input = String::new();
print!("\nEnter command: ");
io::stdout().flush().expect("Unable to write to stdout");
io::stdin().read_line(&mut input).expect("Unable to read user input");
let mut args = input.trim().split_ascii_whitespace();
let cmd = args.next();
match cmd {
Some("whoami") => {
self.whoami();
}
Some("account") => {
self.account(None).await;
}
Some("profile") => {
self.account(Some(AccountManagementActionFull::Profile)).await;
}
Some("sessions") => {
self.account(Some(AccountManagementActionFull::SessionsList)).await;
}
Some("watch") => match args.next() {
Some(sub) => {
if sub == "sliding" {
self.watch_sliding_sync().await?;
} else {
println!("unknown subcommand for watch: available is 'sliding'");
}
}
None => self.watch().await?,
},
Some("authorize") => {
let mut scopes = args.peekable();
if scopes.peek().is_some() {
self.authorize(scopes).await?;
} else {
println!("Error: missing arguments, expected at least 1 scope\n");
}
}
Some("refresh") => {
self.refresh_token().await?;
}
Some("recover") => {
self.recover().await?;
}
Some("reset-cross-signing") => {
self.reset_cross_signing().await?;
}
Some("logout") => {
self.logout().await?;
break;
}
Some("exit") => {
break;
}
Some("help") => {
help();
}
Some(cmd) => {
println!("Error: unknown command '{cmd}'\n");
help();
}
None => {
println!("Error: no command\n");
help()
}
};
}
Ok(())
}
async fn recover(&self) -> anyhow::Result<()> {
let recovery = self.client.encryption().recovery();
println!("Please enter your recovery key:");
let mut input = String::new();
io::stdin().read_line(&mut input).expect("error: unable to read user input");
let input = input.trim();
recovery.recover(input).await?;
match recovery.state() {
RecoveryState::Enabled => println!("Successfully recovered all the E2EE secrets."),
RecoveryState::Disabled => println!("Error recovering, recovery is disabled."),
RecoveryState::Incomplete => println!("Couldn't recover all E2EE secrets."),
_ => unreachable!("We should know our recovery state by now"),
}
Ok(())
}
async fn reset_cross_signing(&self) -> Result<()> {
let encryption = self.client.encryption();
if let Some(handle) = encryption.reset_cross_signing().await? {
match handle.auth_type() {
CrossSigningResetAuthType::Uiaa(_) => {
unimplemented!("This should never happen, this is after all the OIDC example.")
}
CrossSigningResetAuthType::Oidc(o) => {
println!(
"To reset your end-to-end encryption cross-signing identity, \
you first need to approve it at {}",
o.approval_url
);
handle.auth(None).await?;
}
}
}
print!("Successfully reset cross-signing");
Ok(())
}
/// Get information about this session.
fn whoami(&self) {
let client = &self.client;
let oidc = client.oidc();
let user_id = client.user_id().expect("A logged in client has a user ID");
let device_id = client.device_id().expect("A logged in client has a device ID");
let homeserver = client.homeserver();
let issuer = oidc.issuer().expect("A logged in OIDC client has an issuer");
println!("\nUser ID: {user_id}");
println!("Device ID: {device_id}");
println!("Homeserver URL: {homeserver}");
println!("OpenID Connect provider: {issuer}");
}
/// Get the account management URL.
async fn account(&self, action: Option<AccountManagementActionFull>) {
match self.client.oidc().account_management_url(action).await {
Ok(Some(url)) => {
println!("\nTo manage your account, visit: {url}");
}
_ => {
println!("\nThis homeserver does not provide the URL to manage your account")
}
}
}
/// Watch incoming messages.
async fn watch(&self) -> anyhow::Result<()> {
let client = &self.client;
// If this is a new client, ignore previous messages to not fill the logs.
// Note that this might not work as intended, the initial sync might have failed
// in a previous session.
if !self.restored {
client.sync_once(SyncSettings::default()).await.unwrap();
}
// Listen to room messages.
let handle = client.add_event_handler(on_room_message);
// Sync.
let mut sync_stream = Box::pin(client.sync_stream(SyncSettings::default()).await);
while let Some(res) = sync_stream.next().await {
if let Err(err) = res {
client.remove_event_handler(handle);
return Err(err.into());
}
}
Ok(())
}
/// This watches for incoming responses using the high-level sliding sync
/// helpers (`SyncService`).
async fn watch_sliding_sync(&self) -> anyhow::Result<()> {
let sync_service = Arc::new(SyncService::builder(self.client.clone()).build().await?);
sync_service.start().await;
println!("press enter to exit the sync loop");
let mut sync_service_state = sync_service.state();
let sync_service_clone = sync_service.clone();
let task = tokio::spawn(async move {
// Only fail after getting 5 errors in a row. When we're in an always-refail
// scenario, we move from the Error to the Running state for a bit
// until we fail again, so we need to track both failure state and
// running state, hence `num_errors` and `num_running`:
// - if we failed and num_running was 1, then this is a failure following a
// failure.
// - otherwise, we recovered from the failure and we can plain continue.
let mut num_errors = 0;
let mut num_running = 0;
let mut _unused = String::new();
let mut stdin = tokio::io::BufReader::new(tokio::io::stdin());
loop {
// Concurrently wait for an update from the sync service OR for the user to
// press enter and leave early.
tokio::select! {
res = sync_service_state.next() => {
if let Some(state) = res {
match state {
matrix_sdk_ui::sync_service::State::Idle
| matrix_sdk_ui::sync_service::State::Terminated => {
num_errors = 0;
num_running = 0;
}
matrix_sdk_ui::sync_service::State::Running => {
num_running += 1;
if num_running > 1 {
num_errors = 0;
}
}
matrix_sdk_ui::sync_service::State::Error | matrix_sdk_ui::sync_service::State::Offline => {
num_errors += 1;
num_running = 0;
if num_errors == 5 {
println!("ran into 5 errors in a row, terminating");
break;
}
sync_service_clone.start().await;
}
}
println!("New sync service state update: {state:?}");
} else {
break;
}
}
_ = stdin.read_line(&mut _unused) => {
println!("Stopping loop because of user request");
sync_service.stop().await;
break;
}
}
}
});
println!("waiting for sync service to stop...");
task.await.unwrap();
println!("done!");
Ok(())
}
/// Sets up this client so that it automatically saves the session onto disk
/// whenever there are new tokens that have been received.
///
/// This should always be set up whenever automatic refresh is happening.
fn setup_background_save(&self) {
let this = self.clone();
tokio::spawn(async move {
while let Ok(update) = this.client.subscribe_to_session_changes().recv().await {
match update {
matrix_sdk::SessionChange::UnknownToken { soft_logout } => {
println!("Received an unknown token error; soft logout? {soft_logout:?}");
}
matrix_sdk::SessionChange::TokensRefreshed => {
// The tokens have been refreshed, persist them to disk.
if let Err(err) = this.update_stored_session().await {
println!("Unable to store a session in the background: {err}");
}
}
}
}
});
}
/// Update the session stored on the system.
///
/// This should be called everytime the access token (and possibly refresh
/// token) has changed.
async fn update_stored_session(&self) -> anyhow::Result<()> {
println!("Updating the stored session...");
let serialized_session = fs::read_to_string(&self.session_file).await?;
let mut session = serde_json::from_str::<StoredSession>(&serialized_session)?;
let user_session =
self.client.oidc().user_session().expect("A logged in client has a session");
session.user_session = user_session;
let serialized_session = serde_json::to_string(&session)?;
fs::write(&self.session_file, serialized_session).await?;
println!("Updating the stored session: done!");
Ok(())
}
/// Authorize the given scopes using the OIDC Authorization Code flow.
async fn authorize(&self, scopes: impl IntoIterator<Item = &str>) -> anyhow::Result<()> {
// Here we spawn a server to listen on the loopback interface. Another option
// would be to register a custom URI scheme with the system and handle the
// redirect when the custom URI scheme is opened.
let (redirect_uri, data_rx, signal_tx) = spawn_local_server().await?;
let oidc = self.client.oidc();
let scope = scopes
.into_iter()
.map(|s| ScopeToken::from_str(s).map_err(|_| anyhow!("invalid scope {s}")))
.collect::<Result<Scope, _>>()?;
let OidcAuthorizationData { url, state } =
oidc.authorize_scope(scope, redirect_uri).build().await?;
let authorization_code = match use_auth_url(&url, &state, data_rx, signal_tx).await {
Ok(code) => code,
Err(err) => {
oidc.abort_authorization(&state).await;
return Err(err);
}
};
oidc.finish_authorization(authorization_code).await?;
// Now we store the latest session to always have the latest tokens.
self.update_stored_session().await?;
println!("\nAuthorized successfully");
Ok(())
}
/// Refresh the access token.
async fn refresh_token(&self) -> anyhow::Result<()> {
self.client.oidc().refresh_access_token().await?;
// The session will automatically be refreshed because of the task persisting
// the full session upon refresh in `setup_background_save`.
println!("\nToken refreshed successfully");
Ok(())
}
/// Log out from this session.
async fn logout(&self) -> anyhow::Result<()> {
// Log out via OIDC.
let url_builder = self.client.oidc().logout().await?;
// Delete the stored session and database.
let data_dir = self.session_file.parent().expect("The file has a parent directory");
fs::remove_dir_all(data_dir).await?;
println!("\nLogged out successfully");
if let Some(url_builder) = url_builder {
let data = url_builder.build()?;
println!(
"\nTo log out from your account in the provider's interface, visit: {}",
data.url
);
}
println!("\nExiting…");
Ok(())
}
}
/// Build a new client.
///
/// Returns the client, the data required to restore the client, and the OIDC
/// issuer advertised by the homeserver.
async fn build_client(data_dir: &Path) -> anyhow::Result<(Client, ClientSession, String)> {
let db_path = data_dir.join("db");
// Generate a random passphrase.
let mut rng = thread_rng();
let passphrase: String =
(&mut rng).sample_iter(Alphanumeric).take(32).map(char::from).collect();
// We create a loop here so the user can retry if an error happens.
loop {
let mut homeserver = String::new();
print!("\nHomeserver: ");
io::stdout().flush().expect("Unable to write to stdout");
io::stdin().read_line(&mut homeserver).expect("Unable to read user input");
let homeserver = homeserver.trim();
println!("\nChecking homeserver…");
match Client::builder()
// Try autodiscovery or test the URL.
.server_name_or_homeserver_url(homeserver)
// Make sure to automatically refresh tokens if needs be.
.handle_refresh_tokens()
// We use the sqlite store, which is available by default. This is the crucial part to
// persist the encryption setup.
// Note that other store backends are available and you can even implement your own.
.sqlite_store(&db_path, Some(&passphrase))
.build()
.await
{
Ok(client) => {
// Check if the homeserver advertises an OIDC Provider.
// This can be bypassed by providing the issuer manually, but it should be the
// most common case for public homeservers.
match client.oidc().fetch_authentication_issuer().await {
Ok(issuer) => {
println!("Found issuer: {issuer}");
let homeserver = client.homeserver().to_string();
return Ok((
client,
ClientSession { homeserver, db_path, passphrase },
issuer,
));
}
Err(error) => {
if error
.as_client_api_error()
.is_some_and(|err| err.status_code == StatusCode::NOT_FOUND)
{
println!("This homeserver doesn't advertise an authentication issuer.");
} else {
println!("Error fetching the authentication issuer: {error:?}");
}
// The client already initialized the store so we need to remove it.
fs::remove_dir_all(data_dir).await?;
}
}
}
Err(error) => match &error {
ClientBuildError::AutoDiscovery(_)
| ClientBuildError::Url(_)
| ClientBuildError::Http(_) => {
println!("Error checking the homeserver: {error}");
println!("Please try again\n");
// The client already initialized the store so we need to remove it.
fs::remove_dir_all(data_dir).await?;
}
ClientBuildError::InvalidServerName => {
println!("Error: not a valid server name");
println!("Please try again\n");
}
_ => {
// Forward other errors, it's unlikely we can retry with a different outcome.
return Err(error.into());
}
},
}
}
}
/// Generate the OIDC client metadata.
///
/// For simplicity, we use most of the default values here, but usually this
/// should be adapted to the provider metadata to make interactions as secure as
/// possible, for example by using the most secure signing algorithms supported
/// by the provider.
fn client_metadata() -> VerifiedClientMetadata {
let redirect_uri = Url::parse("http://127.0.0.1").expect("Couldn't parse redirect URI");
let client_uri = Url::parse("https://github.com/matrix-org/matrix-rust-sdk")
.expect("Couldn't parse client URI");
ClientMetadata {
// This is a native application (in contrast to a web application, that runs in a browser).
application_type: Some(ApplicationType::Native),
// Native clients should be able to register the loopback interface and then point to any
// port when needing a redirect URI. An alternative is to use a custom URI scheme registered
// with the OS.
redirect_uris: Some(vec![redirect_uri]),
// We are going to use the Authorization Code flow, and of course we want to be able to
// refresh our access token.
grant_types: Some(vec![GrantType::RefreshToken, GrantType::AuthorizationCode]),
// A native client shouldn't use authentication as the credentials could be intercepted.
// Other protections are in place for the different requests.
token_endpoint_auth_method: Some(OAuthClientAuthenticationMethod::None),
// The following fields should be displayed in the OIDC provider interface as part of the
// process to get the user's consent. It means that these should contain real data so the
// user can make sure that they allow the proper application.
// We are cheating here because this is an example.
client_name: Some(Localized::new("matrix-rust-sdk-oidc-cli".to_owned(), [])),
contacts: Some(vec!["root@127.0.0.1".to_owned()]),
client_uri: Some(Localized::new(client_uri.clone(), [])),
policy_uri: Some(Localized::new(client_uri.clone(), [])),
tos_uri: Some(Localized::new(client_uri, [])),
..Default::default()
}
.validate()
.unwrap()
}
/// Open the authorization URL and wait for it to be complete.
///
/// Returns the code to obtain the access token.
async fn use_auth_url(
url: &Url,
state: &str,
data_rx: oneshot::Receiver<String>,
signal_tx: oneshot::Sender<()>,
) -> anyhow::Result<AuthorizationCode> {
println!("\nPlease authenticate yourself at: {url}\n");
println!("Then proceed to the authorization.\n");
let response_query = data_rx.await?;
signal_tx.send(()).expect("Receiver is still alive");
let code = match AuthorizationResponse::parse_query(&response_query)? {
AuthorizationResponse::Success(code) => code,
AuthorizationResponse::Error(err) => {
let err = err.error;
return Err(anyhow!("{}: {:?}", err.error, err.error_description));
}
};
// Here we only manage one authorization at a time so, if the state string is
// wrong, it is an error. Some clients might want to allow several
// authorizations at once, in which case the state string can be used to
// identify the session that was authorized.
if code.state != state {
bail!("State strings don't match")
}
Ok(code)
}
/// Spawn a local server to listen on redirects at the end of the authorization
/// process.
///
/// Returns the URL the server listens to, the receiver that will receive the
/// data returned by the provider and a sender to shutdown the server.
async fn spawn_local_server(
) -> anyhow::Result<(Url, oneshot::Receiver<String>, oneshot::Sender<()>)> {
/// The range of ports the SSO server will try to bind to randomly.
///
/// This is used to avoid binding to a port blocked by browsers.
/// See <https://fetch.spec.whatwg.org/#port-blocking>.
const SSO_SERVER_BIND_RANGE: Range<u16> = 20000..30000;
/// The number of times the SSO server will try to bind to a random port
const SSO_SERVER_BIND_TRIES: u8 = 10;
// The channel used to shutdown the server when we are done with it.
let (signal_tx, signal_rx) = oneshot::channel::<()>();
// The channel used to transmit the data received a the redirect URL.
let (data_tx, data_rx) = oneshot::channel::<String>();
let data_tx_mutex = Arc::new(Mutex::new(Some(data_tx)));
// We bind to the IPv4 loopback interface.
let mut redirect_url = Url::parse("http://127.0.0.1:0/")
.expect("Couldn't parse good known loopback interface URL");
// Bind a TCP listener to a random port.
let listener = {
let host = redirect_url.host_str().expect("The redirect URL doesn't have a host");
let mut n = 0u8;
loop {
let port = thread_rng().gen_range(SSO_SERVER_BIND_RANGE);
match TcpListener::bind((host, port)).await {
Ok(l) => {
redirect_url
.set_port(Some(port))
.expect("Could not set new port on redirect URL");
break l;
}
Err(_) if n < SSO_SERVER_BIND_TRIES => {
n += 1;
}
Err(e) => {
return Err(e.into());
}
}
}
};
// Set up the server.
let router = any_service(service_fn(move |request: Request<_>| {
let data_tx_mutex = data_tx_mutex.clone();
async move {
// Reject methods others than HEAD or GET.
if request.method() != Method::HEAD && request.method() != Method::GET {
return Ok::<_, Infallible>(StatusCode::METHOD_NOT_ALLOWED.into_response());
}
// We only need to get the first response so we consume the transmitter the
// first time.
if let Some(data_tx) = data_tx_mutex.lock().unwrap().take() {
let query_string = request.uri().query().unwrap_or_default();
data_tx.send(query_string.to_owned()).expect("The receiver is still alive");
}
Ok("The authorization step is complete. You can close this page and go back to the oidc-cli.".into_response())
}
}));
let server = axum::serve(listener, router)
.with_graceful_shutdown(async {
signal_rx.await.ok();
})
.into_future();
tokio::spawn(server);
Ok((redirect_url, data_rx, signal_tx))
}
/// Handle room messages.
async fn on_room_message(event: OriginalSyncRoomMessageEvent, room: Room) {
// We only want to log text messages in joined rooms.
if room.state() != RoomState::Joined {
return;
}
let MessageType::Text(text_content) = &event.content.msgtype else { return };
let room_name = match room.display_name().await {
Ok(room_name) => room_name.to_string(),
Err(error) => {
println!("Error getting room display name: {error}");
// Let's fallback to the room ID.
room.room_id().to_string()
}
};
println!("[{room_name}] {}: {}", event.sender, text_content.body)
}