Remove minimum_frame_time

This commit is contained in:
Mr-Dave
2023-01-01 21:14:04 -07:00
parent 99d240443c
commit d12e1fb29b
6 changed files with 1 additions and 66 deletions

View File

@@ -68,7 +68,6 @@ ctx_parm config_parms[] = {
{"width", PARM_TYP_INT, PARM_CAT_03, WEBUI_LEVEL_LIMITED },
{"height", PARM_TYP_INT, PARM_CAT_03, WEBUI_LEVEL_LIMITED },
{"framerate", PARM_TYP_INT, PARM_CAT_03, WEBUI_LEVEL_LIMITED },
{"minimum_frame_time", PARM_TYP_INT, PARM_CAT_03, WEBUI_LEVEL_LIMITED },
{"rotate", PARM_TYP_LIST, PARM_CAT_03, WEBUI_LEVEL_LIMITED },
{"flip_axis", PARM_TYP_LIST, PARM_CAT_03, WEBUI_LEVEL_LIMITED },
@@ -902,25 +901,6 @@ static void conf_edit_framerate(ctx_cam *cam, std::string &parm, enum PARM_ACT p
MOTION_LOG(DBG, TYPE_ALL, NO_ERRNO,"%s:%s","framerate",_("framerate"));
}
static void conf_edit_minimum_frame_time(ctx_cam *cam, std::string &parm, enum PARM_ACT pact)
{
int parm_in;
if (pact == PARM_ACT_DFLT) {
cam->conf->minimum_frame_time = 0;
} else if (pact == PARM_ACT_SET) {
parm_in = atoi(parm.c_str());
if ((parm_in < 0) || (parm_in > 2147483647)) {
MOTION_LOG(NTC, TYPE_ALL, NO_ERRNO, _("Invalid minimum_frame_time %d"),parm_in);
} else {
cam->conf->minimum_frame_time = parm_in;
}
} else if (pact == PARM_ACT_GET) {
parm = std::to_string(cam->conf->minimum_frame_time);
}
return;
MOTION_LOG(DBG, TYPE_ALL, NO_ERRNO,"%s:%s","minimum_frame_time",_("minimum_frame_time"));
}
static void conf_edit_rotate(ctx_cam *cam, std::string &parm, enum PARM_ACT pact)
{
int parm_in;
@@ -2887,7 +2867,6 @@ static void conf_edit_cat03(ctx_cam *cam, std::string parm_nm
if (parm_nm == "width") { conf_edit_width(cam, parm_val, pact);
} else if (parm_nm == "height") { conf_edit_height(cam, parm_val, pact);
} else if (parm_nm == "framerate") { conf_edit_framerate(cam, parm_val, pact);
} else if (parm_nm == "minimum_frame_time") { conf_edit_minimum_frame_time(cam, parm_val, pact);
} else if (parm_nm == "rotate") { conf_edit_rotate(cam, parm_val, pact);
} else if (parm_nm == "flip_axis") { conf_edit_flip_axis(cam, parm_val, pact);
}