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Formatting rules for Motion code.
Note: To understand them you must view this document with spaces and tabs
visible.
--------------------
RULE 1
Code is generally indented using 4 spaces
Example
/* allocate some memory and check if that succeeded or not. If it failed
* do some error logging and bail out
*/
void * mymalloc(size_t nbytes)
{
void *dummy = malloc(nbytes);
if (!dummy) {
printf("Could not allocate %llu bytes of memory!\n", (unsigned long long) nbytes);
syslog(EMERG, TYPE_ALL, "%s: Could not allocate %llu bytes of memory!",
__FUNCTION__, (unsigned long long) nbytes);
exit(1);
}
return dummy;
}
RULE 1A
Preprocessor statements such as #IF, #DEFINE, etc are to be indented
similar to normal code. These statements shall not be forced to start in column 1.
RULE 1B
When entire functions are enclosed in a #IF block, the functions should continue to
start in column 1.
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RULE 2
If a line or statement is broken into two lines you will normally want the text
in the 2nd line to align with text in the first line if it enhances the readability
of the statement. The alignment is done using spaces making the code on the
following lines appear in a natural way below the corresponding code above.
Use common sense to enhance readability.
Example
/* allocate some memory and check if that succeeded or not. If it failed
* do some error logging and bail out
*/
void * mymalloc(size_t nbytes)
{
void *dummy = malloc(nbytes);
if (!dummy) {
printf("Could not allocate %llu bytes of memory!\n",
(unsigned long long) nbytes);
syslog(EMERG, TYPE_ALL,"Could not allocate %llu bytes of memory!",
__FUNCTION__, (unsigned long long) nbytes);
exit(1);
}
return dummy;
}
Example
cnt->sql_mask = cnt->conf.sql_log_image * (FTYPE_IMAGE + FTYPE_IMAGE_MOTION) +
cnt->conf.sql_log_snapshot * FTYPE_IMAGE_SNAPSHOT +
cnt->conf.sql_log_mpeg * (FTYPE_MPEG + FTYPE_MPEG_MOTION) +
cnt->conf.sql_log_timelapse * FTYPE_MPEG_TIMELAPSE;
Example
char msg[] = "This is a very long message which we would like to break"
"into two lines or more because otherwise the line gets"
"too long to read. We align them below each other for readability"
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RULE 3
Never use TABS to align anything. A tab may be 4 positions in one editor
and 8 in another. A space is always a space.
--------------------
RULE 4
Functions should be written with this syntax.
GOOD EXAMPLE
/* Comment block
* A comment block should be at least one line saying what the function does.
* It is better to make several lines explaining what it does, what it takes
* for arguments and what it returns. It is a bad idea to try to use tabs to
* align text in the comment block
*/
type function_name(parameters)
{
declarations
declarations
statements
statements
}
For function declarations that span more than one line, a triple indent is
generally used for the second and subsequent lines to avoid excessive lines.
Do not stuff everything on a single line. Keep the line length to less than
100 characters. All variable names should be seen without having to scroll.
Do not put the '{' after the function declaration. Put it on an empty line
right after. Note that this rule is only for functions.
--------------------
RULE 5
Blocks follow K&R.
GOOD EXAMPLE
if ((picture=fopen(cnt->conf.mask_file, "r"))) {
cnt->imgs.mask=get_pgm(cnt, picture, cnt->imgs.width, cnt->imgs.height);
} else {
printf("Hello world\n");
}
BAD EXAMPLE
if ((picture=fopen(cnt->conf.mask_file, "r")))
{
cnt->imgs.mask=get_pgm(cnt, picture, cnt->imgs.width, cnt->imgs.height);
fclose(picture);
}
else
{
put_fixed_mask(cnt, cnt->conf.mask_file);
printf("Hello world\n");
}
GOOD EXAMPLE
switch (expr) {
case ABC:
case DEF:
statement;
break;
case UVW:
statement;
break;
default:
/* default case */
statement;
}
BAD EXAMPLE
switch (expr) {
case ABC:
case DEF:
statement;
break;
case UVW:
statement;
break;
default:
/* default case */
statement;
}
RULE 5A
if, while and for statements shall always use braces.
--------------------
RULE 6
Whitespace.
To ensure that Motion code looks homogeneous and to enhance readability:
1. Do not use a space before a comma
2. Always leave at least one space after a comma
3. Use one space between a block start statement and a '{'
4. Do not use a space between a function name and the '('
5. Use spaces to enhance readability (a non objective rule but at least
think about it)
6. The '*' for pointers should be just before the variable name with no
space.
GOOD EXAMPLES
int function_name(int *par1, int par2, int par3)
{
if (var1==2 || var2==3) {
BAD EXAMPLES
int function_name (int * par1 , int par2,int par3){
if (var1==2||var2==3){
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RULE 7
Comment your code but do not be verbose. Do not literally describe what
the code does unless it would not be obvious to someone who knows C.
BAD EXAMPLES
while (1) { /* 'Do forever' */
/*
* Now we increment the index
*/
indx++;
Use /* This style of comment for permament comments */ or
/*
* This style of comment for comments which
* require more that one line
*/
Use // this style comments for something you add temporarily while testing and
FIXME type comments. It is much easier to spot the temporary comments this way.
--------------------
RULE 8
Use variable names that say what the variable is used for.
Avoid x,t,vt type variable names.
Use names like image, image_buffer, image_height, output_buffer
Short names like i and j for loop index variable are a known good practice.
Variable and function names are in lower case. Use '_' to separate words.
MACROS are in uppercase.
camelCase (mix of upper and lower case) is not allowed
RULE 9
Break code into many smaller functions rather than one extremely long one.
It is easier to follow the flow when functions are simple and concise.
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BEST PRACTICES
Not rules, but these suggestions make code easier to read.
Use white space and empty lines to group code.
For example, large if statements are easier to read when there is an empty
line before and after them.
Use an empty line before a comment which describes the code lines below.
Always use spaces in statements like
thisvar->thismember>thisvar->thisothermember (bad)
thisvar->thismember > thisvar->thisothermember (good)
if (cnt->event_nr==cnt->prev_event||cnt->makemovie) (bad)
if (cnt->event_nr == cnt->prev_event || cnt->makemovie) (good)
frame_delay=(1000000L/cnt->conf.low_cpu)-frame_delay-elapsedtime; (bad)
frame_delay = (1000000L / cnt->conf.low_cpu) - frame_delay - elapsedtime; (good)
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This document can probably be enhanced more as time goes by.
Hope it helps developers to understand the ideas.
Please help the developers by at least trying to follow the spirit of this document. We all have our coding preferences, but