/* * This file is part of nzbget. See . * * Copyright (C) 2004 Sven Henkel * Copyright (C) 2007-2019 Andrey Prygunkov * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "nzbget.h" #include "Log.h" #include "Thread.h" int Thread::m_threadCount = 1; // take the main program thread into account std::unique_ptr Thread::m_threadMutex; void Thread::Init() { debug("Initializing global thread data"); m_threadMutex = std::make_unique(); } Thread::Thread() { debug("Creating Thread"); } Thread::~Thread() { debug("Destroying Thread"); } void Thread::Start() { debug("Starting Thread"); m_running = true; // NOTE: "m_threadMutex" ensures that "t" lives until the very end of the function Guard guard(m_threadMutex); // start the new thread std::thread t([&]{ { // trying to lock "m_threadMutex", this will wait until function "Start()" is completed // and "t" is detached. Guard guard(m_threadMutex); } thread_handler(); }); // save the native handle to be able to cancel (Kill) the thread and then detach m_threadObj = t.native_handle(); t.detach(); } void Thread::Stop() { debug("Stopping Thread"); m_stopped = true; } void Thread::Resume() { debug("Resuming Thread"); m_stopped = false; } bool Thread::Kill() { debug("Killing Thread"); Guard guard(m_threadMutex); #ifdef WIN32 bool terminated = TerminateThread(m_threadObj, 0) != 0; #else #ifdef HAVE_PTHREAD_CANCEL bool terminated = pthread_cancel(m_threadObj) == 0; #else bool terminated = false; warn("Could not kill thread: thread cancelling isn't supported on this platform"); #endif #endif if (terminated) { m_threadCount--; } return terminated; } void Thread::thread_handler() { m_threadCount++; debug("Entering Thread-func"); Run(); debug("Thread-func exited"); m_running = false; m_threadCount--; if (m_autoDestroy) { debug("Autodestroying Thread-object"); delete this; } } int Thread::GetThreadCount() { Guard guard(m_threadMutex); return m_threadCount; }