/* * This file is part of nzbget. See . * * Copyright (C) 2004 Sven Henkel * Copyright (C) 2007-2016 Andrey Prygunkov * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "nzbget.h" #include "Log.h" #include "Thread.h" int Thread::m_threadCount = 1; // take the main program thread into account std::unique_ptr Thread::m_threadMutex; Mutex::Mutex() { #ifdef WIN32 InitializeCriticalSection(&m_mutexObj); #else pthread_mutex_init(&m_mutexObj, nullptr); #endif } Mutex::~Mutex() { #ifdef WIN32 DeleteCriticalSection(&m_mutexObj); #else pthread_mutex_destroy(&m_mutexObj); #endif } void Mutex::Lock() { #ifdef WIN32 EnterCriticalSection(&m_mutexObj); #ifdef DEBUG // CriticalSections on Windows can be locked many times from the same thread, // but we do not want this and must treat such situations as errors and detect them. if (m_mutexObj.RecursionCount > 1) { error("Internal program error: inconsistent thread-lock detected"); } #endif #else pthread_mutex_lock(&m_mutexObj); #endif } void Mutex::Unlock() { #ifdef WIN32 LeaveCriticalSection(&m_mutexObj); #else pthread_mutex_unlock(&m_mutexObj); #endif } ConditionVar::ConditionVar() { #ifdef WIN32 InitializeConditionVariable(&m_condObj); #else pthread_cond_init(&m_condObj, nullptr); #endif } ConditionVar::~ConditionVar() { #ifdef WIN32 #else pthread_cond_destroy(&m_condObj); #endif } void ConditionVar::Wait(Mutex& mutex) { #ifdef WIN32 SleepConditionVariableCS(&m_condObj, &mutex.m_mutexObj, INFINITE); #else pthread_cond_wait(&m_condObj, &mutex.m_mutexObj); #endif } void ConditionVar::Wait(Mutex& mutex, WaitFunc pred) { while (!pred()) { Wait(mutex); } } #ifndef WIN32 timespec ConditionVar::UntilTime(int msec) { timeval tm; gettimeofday(&tm, nullptr); timespec ts; ts.tv_sec = tm.tv_sec + msec / 1000; ts.tv_nsec = tm.tv_usec * 1000 + 1000 * 1000 * (msec % 1000); ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000); ts.tv_nsec %= 1000 * 1000 * 1000; return ts; } #endif void ConditionVar::WaitFor(Mutex& mutex, int msec) { #ifdef WIN32 SleepConditionVariableCS(&m_condObj, &mutex.m_mutexObj, msec); #else timespec ts = UntilTime(msec); pthread_cond_timedwait(&m_condObj, &mutex.m_mutexObj, &ts); #endif } void ConditionVar::WaitFor(Mutex& mutex, int msec, WaitFunc pred) { #ifdef WIN32 int startticks = GetTickCount(); BOOL rc = TRUE; while (rc && !pred()) { int nowticks = GetTickCount(); int remaining = msec - (nowticks - startticks); rc = remaining <= 0 ? FALSE : SleepConditionVariableCS(&m_condObj, &mutex.m_mutexObj, remaining); } #else timespec ts = UntilTime(msec); int rc = 0; while (rc == 0 && !pred()) { rc = pthread_cond_timedwait(&m_condObj, &mutex.m_mutexObj, &ts); } #endif } void ConditionVar::NotifyOne() { #ifdef WIN32 WakeConditionVariable(&m_condObj); #else pthread_cond_signal(&m_condObj); #endif } void ConditionVar::NotifyAll() { #ifdef WIN32 WakeAllConditionVariable(&m_condObj); #else pthread_cond_broadcast(&m_condObj); #endif } void Thread::Init() { debug("Initializing global thread data"); m_threadMutex = std::make_unique(); } Thread::Thread() { debug("Creating Thread"); } Thread::~Thread() { debug("Destroying Thread"); } void Thread::Start() { debug("Starting Thread"); m_running = true; // NOTE: we must guarantee, that in a time we set m_running // to value returned from pthread_create, the thread-object still exists. // This is not obvious! // pthread_create could wait long enough before returning result // back to allow the started thread to complete its job and terminate. // We lock mutex m_threadMutex on calling pthread_create; the started thread // then also try to lock the mutex (see thread_handler) and therefore // must wait until we unlock it Guard guard(m_threadMutex); #ifdef WIN32 m_threadObj = (HANDLE)_beginthread(Thread::thread_handler, 0, (void*)this); m_running = m_threadObj != 0; #else pthread_attr_t m_attr; pthread_attr_init(&m_attr); pthread_attr_setdetachstate(&m_attr, PTHREAD_CREATE_DETACHED); pthread_attr_setinheritsched(&m_attr, PTHREAD_INHERIT_SCHED); m_running = !pthread_create(&m_threadObj, &m_attr, Thread::thread_handler, (void *) this); pthread_attr_destroy(&m_attr); #endif } void Thread::Stop() { debug("Stopping Thread"); m_stopped = true; } void Thread::Resume() { debug("Resuming Thread"); m_stopped = false; } bool Thread::Kill() { debug("Killing Thread"); Guard guard(m_threadMutex); #ifdef WIN32 bool terminated = TerminateThread(m_threadObj, 0) != 0; #else #ifdef HAVE_PTHREAD_CANCEL bool terminated = pthread_cancel(m_threadObj) == 0; #else bool terminated = false; warn("Could not kill thread: thread cancelling isn't supported on this platform"); #endif #endif if (terminated) { m_threadCount--; } return terminated; } #ifdef WIN32 void __cdecl Thread::thread_handler(void* object) #else void* Thread::thread_handler(void* object) #endif { { Guard guard(m_threadMutex); m_threadCount++; } debug("Entering Thread-func"); Thread* thread = (Thread*)object; thread->Run(); debug("Thread-func exited"); if (thread->m_autoDestroy) { debug("Autodestroying Thread-object"); delete thread; } else { thread->m_running = false; } { Guard guard(m_threadMutex); m_threadCount--; } #ifndef WIN32 return nullptr; #endif } int Thread::GetThreadCount() { Guard guard(m_threadMutex); return m_threadCount; }