Files
nzbget/RemoteServer.h

128 lines
2.6 KiB
C++

/*
* This file if part of nzbget
*
* Copyright (C) 2005 Bo Cordes Petersen <placebodk@users.sourceforge.net>
* Copyright (C) 2007 Andrei Prygounkov <hugbug@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Revision$
* $Date$
*
*/
#ifndef REMOTESERVER_H
#define REMOTESERVER_H
#include <list>
#include "Thread.h"
#include "NetAddress.h"
#include "Connection.h"
#include "MessageBase.h"
class RemoteServer : public Thread
{
private:
NetAddress* m_pNetAddress;
Connection* m_pConnection;
public:
RemoteServer();
~RemoteServer();
virtual void Run();
virtual void Stop();
};
class RequestProcessor : public Thread
{
private:
SOCKET m_iSocket;
SNZBMessageBase m_MessageBase;
void Dispatch();
public:
virtual void Run();
void SetSocket(SOCKET iSocket) { m_iSocket = iSocket; };
};
class MessageCommand
{
protected:
SOCKET m_iSocket;
SNZBMessageBase* m_pMessageBase;
bool ReceiveRequest(void* pBuffer, int iSize);
void SendResponse(char* szAnswer);
public:
virtual ~MessageCommand() {};
virtual void Execute() = 0;
void SetSocket(SOCKET iSocket) { m_iSocket = iSocket; };
void SetMessageBase(SNZBMessageBase* pMessageBase) { m_pMessageBase = pMessageBase; };
};
class DownloadCommand: public MessageCommand
{
public:
virtual void Execute();
};
class ListCommand: public MessageCommand
{
public:
virtual void Execute();
};
class LogCommand: public MessageCommand
{
public:
virtual void Execute();
};
class PauseUnpauseCommand: public MessageCommand
{
public:
virtual void Execute();
};
class EditQueueCommand: public MessageCommand
{
public:
virtual void Execute();
};
class SetDownloadRateCommand: public MessageCommand
{
public:
virtual void Execute();
};
class DumpDebugCommand: public MessageCommand
{
public:
virtual void Execute();
};
class ShutdownCommand: public MessageCommand
{
public:
virtual void Execute();
};
#endif