mirror of
https://github.com/nzbget/nzbget.git
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128 lines
2.6 KiB
C++
128 lines
2.6 KiB
C++
/*
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* This file if part of nzbget
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*
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* Copyright (C) 2005 Bo Cordes Petersen <placebodk@users.sourceforge.net>
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* Copyright (C) 2007 Andrei Prygounkov <hugbug@users.sourceforge.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Revision$
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* $Date$
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*
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*/
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#ifndef REMOTESERVER_H
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#define REMOTESERVER_H
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#include <list>
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#include "Thread.h"
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#include "NetAddress.h"
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#include "Connection.h"
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#include "MessageBase.h"
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class RemoteServer : public Thread
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{
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private:
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NetAddress* m_pNetAddress;
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Connection* m_pConnection;
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public:
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RemoteServer();
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~RemoteServer();
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virtual void Run();
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virtual void Stop();
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};
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class RequestProcessor : public Thread
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{
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private:
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SOCKET m_iSocket;
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SNZBMessageBase m_MessageBase;
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void Dispatch();
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public:
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virtual void Run();
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void SetSocket(SOCKET iSocket) { m_iSocket = iSocket; };
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};
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class MessageCommand
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{
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protected:
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SOCKET m_iSocket;
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SNZBMessageBase* m_pMessageBase;
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bool ReceiveRequest(void* pBuffer, int iSize);
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void SendResponse(char* szAnswer);
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public:
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virtual ~MessageCommand() {};
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virtual void Execute() = 0;
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void SetSocket(SOCKET iSocket) { m_iSocket = iSocket; };
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void SetMessageBase(SNZBMessageBase* pMessageBase) { m_pMessageBase = pMessageBase; };
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};
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class DownloadCommand: public MessageCommand
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{
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public:
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virtual void Execute();
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};
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class ListCommand: public MessageCommand
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{
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public:
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virtual void Execute();
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};
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class LogCommand: public MessageCommand
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{
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public:
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virtual void Execute();
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};
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class PauseUnpauseCommand: public MessageCommand
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{
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public:
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virtual void Execute();
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};
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class EditQueueCommand: public MessageCommand
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{
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public:
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virtual void Execute();
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};
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class SetDownloadRateCommand: public MessageCommand
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{
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public:
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virtual void Execute();
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};
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class DumpDebugCommand: public MessageCommand
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{
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public:
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virtual void Execute();
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};
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class ShutdownCommand: public MessageCommand
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{
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public:
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virtual void Execute();
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};
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#endif
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