Files
nzbget/Thread.cpp
2008-02-12 20:08:57 +00:00

302 lines
5.7 KiB
C++

/*
* This file if part of nzbget
*
* Copyright (C) 2004 Sven Henkel <sidddy@users.sourceforge.net>
* Copyright (C) 2007 Andrei Prygounkov <hugbug@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Revision$
* $Date$
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef WIN32
#include "win32.h"
#endif
#include <stdlib.h>
#include <stdio.h>
#ifdef WIN32
#include <process.h>
#endif
#include "Log.h"
#include "Thread.h"
int Thread::m_iThreadCount = 1; // take the main program thread into account
Mutex Thread::m_mutexThread;
Mutex::Mutex()
{
#ifdef WIN32
InitializeCriticalSection(&m_mutexObj);
#else
pthread_mutex_init(&m_mutexObj, NULL);
#endif
}
Mutex::~ Mutex()
{
#ifdef WIN32
DeleteCriticalSection(&m_mutexObj);
#else
pthread_mutex_destroy(&m_mutexObj);
#endif
}
void Mutex::Lock()
{
#ifdef WIN32
EnterCriticalSection(&m_mutexObj);
#ifdef DEBUG
// CriticalSections on Windows can be locked many times from the same thread,
// but we do not want this and must treat such situations as errors and detect them.
if (m_mutexObj.RecursionCount > 1)
{
error("Internal program error: inconsistent thread-lock detected");
}
#endif
#else
pthread_mutex_lock(&m_mutexObj);
#endif
}
void Mutex::Unlock()
{
#ifdef WIN32
LeaveCriticalSection(&m_mutexObj);
#else
pthread_mutex_unlock(&m_mutexObj);
#endif
}
Semaphore::Semaphore()
{
#ifdef WIN32
m_semObj = CreateSemaphore(NULL, 0, 1, NULL);
#else
sem_init(&m_semObj, 0, 0);
#endif
}
Semaphore::Semaphore(int iValue)
{
#ifdef WIN32
m_semObj = CreateSemaphore(NULL, iValue, iValue, NULL);
#else
sem_init(&m_semObj, 0, iValue);
#endif
}
Semaphore::~ Semaphore()
{
#ifdef WIN32
CloseHandle(m_semObj);
#else
sem_destroy(&m_semObj);
#endif
}
void Semaphore::Post()
{
#ifdef WIN32
ReleaseSemaphore(m_semObj, 1, NULL);
#else
sem_post(&m_semObj);
#endif
}
bool Semaphore::Wait()
{
#ifdef WIN32
return WaitForSingleObject(m_semObj, INFINITE) == WAIT_OBJECT_0;
#else
return sem_wait(&m_semObj) == 0;
#endif
}
bool Semaphore::TryWait()
{
#ifdef WIN32
return WaitForSingleObject(m_semObj, 0) == WAIT_OBJECT_0;
#else
return sem_trywait(&m_semObj) == 0;
#endif
}
bool Semaphore::TimedWait(int iMSec)
{
#ifdef WIN32
return WaitForSingleObject(m_semObj, iMSec) == WAIT_OBJECT_0;
#else
struct timespec alarm;
alarm.tv_sec = ::time(NULL) + iMSec / 1000;
alarm.tv_nsec = (iMSec % 1000) * 1000;
return sem_timedwait(&m_semObj, &alarm) == 0;
#endif
}
bool Semaphore::IsLocked()
{
#ifdef WIN32
bool bCanLock = WaitForSingleObject(m_semObj, 0) == WAIT_OBJECT_0;
if (bCanLock)
{
ReleaseSemaphore(m_semObj, 1, NULL);
}
return !bCanLock;
#else
int iSemValue;
sem_getvalue(&m_semObj, &iSemValue);
return iSemValue <= 0;
#endif
}
void Thread::Init()
{
debug("Initializing global thread data");
}
void Thread::Final()
{
debug("Finalizing global thread data");
}
Thread::Thread()
{
debug("Creating Thread");
m_Thread = 0;
m_bRunning = false;
m_bStopped = false;
m_bAutoDestroy = false;
}
Thread::~Thread()
{
debug("Destroying Thread");
}
void Thread::Start()
{
debug("Starting Thread");
m_bRunning = true;
// NOTE: we must garantee, that in a time we setting m_bRunning
// to value returned from pthread_create, the thread-object still exists.
// This is not obviously!
// pthread_create could wait long enough before returning result
// back to allow the started thread to complete it job
// and terminate.
// We lock mutex m_mutexThread on calling pthread_create; the started thread
// then also try to lock the mutex (see thread_handler) and therefore
// must wait until we unlock it
m_mutexThread.Lock();
#ifdef WIN32
m_Thread = (HANDLE)_beginthread(Thread::thread_handler, 0, (void *)this);
m_bRunning = m_Thread != NULL;
#else
pthread_attr_t m_Attr;
pthread_attr_init(&m_Attr);
pthread_attr_setdetachstate(&m_Attr, PTHREAD_CREATE_DETACHED);
pthread_attr_setinheritsched(&m_Attr , PTHREAD_INHERIT_SCHED);
m_bRunning = !pthread_create(&m_Thread, &m_Attr, Thread::thread_handler, (void *) this);
pthread_attr_destroy(&m_Attr);
#endif
m_mutexThread.Unlock();
}
void Thread::Stop()
{
debug("Stopping Thread");
m_bStopped = true;
}
bool Thread::Kill()
{
debug("Killing Thread");
m_mutexThread.Lock();
#ifdef WIN32
bool terminated = TerminateThread(m_Thread, 0) != 0;
#else
bool terminated = pthread_cancel(m_Thread) == 0;
#endif
if (terminated)
{
m_iThreadCount--;
}
m_mutexThread.Unlock();
return terminated;
}
#ifdef WIN32
void __cdecl Thread::thread_handler(void* pObject)
#else
void* Thread::thread_handler(void* pObject)
#endif
{
m_mutexThread.Lock();
m_iThreadCount++;
m_mutexThread.Unlock();
debug("Entering Thread-func");
Thread* pThread = (Thread*)pObject;
pThread->Run();
debug("Thread-func exited");
pThread->m_bRunning = false;
if (pThread->m_bAutoDestroy)
{
debug("Autodestroying Thread-object");
delete pThread;
}
m_mutexThread.Lock();
m_iThreadCount--;
m_mutexThread.Unlock();
#ifndef WIN32
return NULL;
#endif
}
int Thread::GetThreadCount()
{
m_mutexThread.Lock();
int iThreadCount = m_iThreadCount;
m_mutexThread.Unlock();
return iThreadCount;
}