mirror of
https://github.com/nzbget/nzbget.git
synced 2026-01-07 13:40:17 -05:00
302 lines
5.7 KiB
C++
302 lines
5.7 KiB
C++
/*
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* This file if part of nzbget
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*
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* Copyright (C) 2004 Sven Henkel <sidddy@users.sourceforge.net>
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* Copyright (C) 2007 Andrei Prygounkov <hugbug@users.sourceforge.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Revision$
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* $Date$
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef WIN32
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#include "win32.h"
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#ifdef WIN32
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#include <process.h>
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#endif
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#include "Log.h"
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#include "Thread.h"
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int Thread::m_iThreadCount = 1; // take the main program thread into account
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Mutex Thread::m_mutexThread;
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Mutex::Mutex()
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{
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#ifdef WIN32
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InitializeCriticalSection(&m_mutexObj);
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#else
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pthread_mutex_init(&m_mutexObj, NULL);
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#endif
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}
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Mutex::~ Mutex()
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{
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#ifdef WIN32
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DeleteCriticalSection(&m_mutexObj);
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#else
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pthread_mutex_destroy(&m_mutexObj);
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#endif
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}
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void Mutex::Lock()
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{
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#ifdef WIN32
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EnterCriticalSection(&m_mutexObj);
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#ifdef DEBUG
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// CriticalSections on Windows can be locked many times from the same thread,
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// but we do not want this and must treat such situations as errors and detect them.
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if (m_mutexObj.RecursionCount > 1)
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{
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error("Internal program error: inconsistent thread-lock detected");
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}
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#endif
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#else
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pthread_mutex_lock(&m_mutexObj);
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#endif
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}
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void Mutex::Unlock()
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{
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#ifdef WIN32
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LeaveCriticalSection(&m_mutexObj);
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#else
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pthread_mutex_unlock(&m_mutexObj);
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#endif
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}
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Semaphore::Semaphore()
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{
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#ifdef WIN32
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m_semObj = CreateSemaphore(NULL, 0, 1, NULL);
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#else
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sem_init(&m_semObj, 0, 0);
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#endif
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}
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Semaphore::Semaphore(int iValue)
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{
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#ifdef WIN32
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m_semObj = CreateSemaphore(NULL, iValue, iValue, NULL);
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#else
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sem_init(&m_semObj, 0, iValue);
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#endif
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}
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Semaphore::~ Semaphore()
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{
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#ifdef WIN32
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CloseHandle(m_semObj);
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#else
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sem_destroy(&m_semObj);
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#endif
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}
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void Semaphore::Post()
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{
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#ifdef WIN32
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ReleaseSemaphore(m_semObj, 1, NULL);
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#else
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sem_post(&m_semObj);
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#endif
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}
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bool Semaphore::Wait()
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{
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#ifdef WIN32
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return WaitForSingleObject(m_semObj, INFINITE) == WAIT_OBJECT_0;
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#else
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return sem_wait(&m_semObj) == 0;
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#endif
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}
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bool Semaphore::TryWait()
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{
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#ifdef WIN32
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return WaitForSingleObject(m_semObj, 0) == WAIT_OBJECT_0;
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#else
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return sem_trywait(&m_semObj) == 0;
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#endif
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}
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bool Semaphore::TimedWait(int iMSec)
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{
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#ifdef WIN32
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return WaitForSingleObject(m_semObj, iMSec) == WAIT_OBJECT_0;
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#else
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struct timespec alarm;
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alarm.tv_sec = ::time(NULL) + iMSec / 1000;
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alarm.tv_nsec = (iMSec % 1000) * 1000;
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return sem_timedwait(&m_semObj, &alarm) == 0;
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#endif
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}
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bool Semaphore::IsLocked()
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{
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#ifdef WIN32
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bool bCanLock = WaitForSingleObject(m_semObj, 0) == WAIT_OBJECT_0;
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if (bCanLock)
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{
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ReleaseSemaphore(m_semObj, 1, NULL);
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}
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return !bCanLock;
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#else
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int iSemValue;
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sem_getvalue(&m_semObj, &iSemValue);
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return iSemValue <= 0;
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#endif
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}
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void Thread::Init()
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{
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debug("Initializing global thread data");
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}
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void Thread::Final()
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{
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debug("Finalizing global thread data");
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}
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Thread::Thread()
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{
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debug("Creating Thread");
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m_Thread = 0;
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m_bRunning = false;
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m_bStopped = false;
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m_bAutoDestroy = false;
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}
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Thread::~Thread()
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{
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debug("Destroying Thread");
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}
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void Thread::Start()
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{
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debug("Starting Thread");
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m_bRunning = true;
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// NOTE: we must garantee, that in a time we setting m_bRunning
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// to value returned from pthread_create, the thread-object still exists.
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// This is not obviously!
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// pthread_create could wait long enough before returning result
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// back to allow the started thread to complete it job
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// and terminate.
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// We lock mutex m_mutexThread on calling pthread_create; the started thread
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// then also try to lock the mutex (see thread_handler) and therefore
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// must wait until we unlock it
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m_mutexThread.Lock();
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#ifdef WIN32
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m_Thread = (HANDLE)_beginthread(Thread::thread_handler, 0, (void *)this);
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m_bRunning = m_Thread != NULL;
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#else
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pthread_attr_t m_Attr;
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pthread_attr_init(&m_Attr);
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pthread_attr_setdetachstate(&m_Attr, PTHREAD_CREATE_DETACHED);
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pthread_attr_setinheritsched(&m_Attr , PTHREAD_INHERIT_SCHED);
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m_bRunning = !pthread_create(&m_Thread, &m_Attr, Thread::thread_handler, (void *) this);
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pthread_attr_destroy(&m_Attr);
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#endif
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m_mutexThread.Unlock();
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}
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void Thread::Stop()
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{
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debug("Stopping Thread");
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m_bStopped = true;
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}
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bool Thread::Kill()
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{
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debug("Killing Thread");
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m_mutexThread.Lock();
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#ifdef WIN32
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bool terminated = TerminateThread(m_Thread, 0) != 0;
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#else
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bool terminated = pthread_cancel(m_Thread) == 0;
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#endif
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if (terminated)
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{
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m_iThreadCount--;
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}
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m_mutexThread.Unlock();
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return terminated;
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}
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#ifdef WIN32
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void __cdecl Thread::thread_handler(void* pObject)
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#else
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void* Thread::thread_handler(void* pObject)
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#endif
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{
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m_mutexThread.Lock();
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m_iThreadCount++;
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m_mutexThread.Unlock();
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debug("Entering Thread-func");
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Thread* pThread = (Thread*)pObject;
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pThread->Run();
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debug("Thread-func exited");
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pThread->m_bRunning = false;
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if (pThread->m_bAutoDestroy)
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{
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debug("Autodestroying Thread-object");
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delete pThread;
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}
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m_mutexThread.Lock();
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m_iThreadCount--;
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m_mutexThread.Unlock();
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#ifndef WIN32
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return NULL;
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#endif
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}
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int Thread::GetThreadCount()
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{
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m_mutexThread.Lock();
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int iThreadCount = m_iThreadCount;
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m_mutexThread.Unlock();
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return iThreadCount;
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}
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