Files
nzbget/daemon/util/Thread.cpp
Andrey Prygunkov e8afb4e331 #172: use system objects directly
instead of dynamic creation, which were used to avoid system includes;
that’s become unimportant after using of precompiled headers.
2016-02-23 22:31:27 +01:00

208 lines
4.3 KiB
C++

/*
* This file is part of nzbget
*
* Copyright (C) 2004 Sven Henkel <sidddy@users.sourceforge.net>
* Copyright (C) 2007-2015 Andrey Prygunkov <hugbug@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Revision$
* $Date$
*
*/
#include "nzbget.h"
#include "Log.h"
#include "Thread.h"
int Thread::m_threadCount = 1; // take the main program thread into account
std::unique_ptr<Mutex> Thread::m_threadMutex;
Mutex::Mutex()
{
#ifdef WIN32
InitializeCriticalSection(&m_mutexObj);
#else
pthread_mutex_init(&m_mutexObj, nullptr);
#endif
}
Mutex::~Mutex()
{
#ifdef WIN32
DeleteCriticalSection(&m_mutexObj);
#else
pthread_mutex_destroy(&m_mutexObj);
#endif
}
void Mutex::Lock()
{
#ifdef WIN32
EnterCriticalSection(&m_mutexObj);
#ifdef DEBUG
// CriticalSections on Windows can be locked many times from the same thread,
// but we do not want this and must treat such situations as errors and detect them.
if (m_mutexObj.RecursionCount > 1)
{
error("Internal program error: inconsistent thread-lock detected");
}
#endif
#else
pthread_mutex_lock(&m_mutexObj);
#endif
}
void Mutex::Unlock()
{
#ifdef WIN32
LeaveCriticalSection(&m_mutexObj);
#else
pthread_mutex_unlock(&m_mutexObj);
#endif
}
void Thread::Init()
{
debug("Initializing global thread data");
m_threadMutex = std::make_unique<Mutex>();
}
Thread::Thread()
{
debug("Creating Thread");
m_threadObj = 0;
m_running = false;
m_stopped = false;
m_autoDestroy = false;
}
Thread::~Thread()
{
debug("Destroying Thread");
}
void Thread::Start()
{
debug("Starting Thread");
m_running = true;
// NOTE: we must guarantee, that in a time we set m_bRunning
// to value returned from pthread_create, the thread-object still exists.
// This is not obviously!
// pthread_create could wait long enough before returning result
// back to allow the started thread to complete its job and terminate.
// We lock mutex m_pMutexThread on calling pthread_create; the started thread
// then also try to lock the mutex (see thread_handler) and therefore
// must wait until we unlock it
m_threadMutex->Lock();
#ifdef WIN32
m_threadObj = (HANDLE)_beginthread(Thread::thread_handler, 0, (void*)this);
m_running = m_threadObj != 0;
#else
pthread_attr_t m_attr;
pthread_attr_init(&m_attr);
pthread_attr_setdetachstate(&m_attr, PTHREAD_CREATE_DETACHED);
pthread_attr_setinheritsched(&m_attr , PTHREAD_INHERIT_SCHED);
m_running = !pthread_create(&m_threadObj, &m_attr, Thread::thread_handler, (void *) this);
pthread_attr_destroy(&m_attr);
#endif
m_threadMutex->Unlock();
}
void Thread::Stop()
{
debug("Stopping Thread");
m_stopped = true;
}
void Thread::Resume()
{
debug("Resuming Thread");
m_stopped = false;
}
bool Thread::Kill()
{
debug("Killing Thread");
m_threadMutex->Lock();
#ifdef WIN32
bool terminated = TerminateThread(m_threadObj, 0) != 0;
#else
bool terminated = pthread_cancel(m_threadObj) == 0;
#endif
if (terminated)
{
m_threadCount--;
}
m_threadMutex->Unlock();
return terminated;
}
#ifdef WIN32
void __cdecl Thread::thread_handler(void* object)
#else
void* Thread::thread_handler(void* object)
#endif
{
m_threadMutex->Lock();
m_threadCount++;
m_threadMutex->Unlock();
debug("Entering Thread-func");
Thread* thread = (Thread*)object;
thread->Run();
debug("Thread-func exited");
thread->m_running = false;
if (thread->m_autoDestroy)
{
debug("Autodestroying Thread-object");
delete thread;
}
m_threadMutex->Lock();
m_threadCount--;
m_threadMutex->Unlock();
#ifndef WIN32
return nullptr;
#endif
}
int Thread::GetThreadCount()
{
m_threadMutex->Lock();
int threadCount = m_threadCount;
m_threadMutex->Unlock();
return threadCount;
}