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libobs: UI: Use graphics debug markers
Add D3D/GL debug markers to make RenderDoc captures easier to tranverse. Also add obs_source_get_name_no_null() to avoid boilerplate for safe string formatting. Closes obsproject/obs-studio#1799
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@@ -3311,6 +3311,8 @@ void OBSBasic::DrawBackdrop(float cx, float cy)
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if (!box)
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return;
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GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawBackdrop");
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gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
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gs_eparam_t *color = gs_effect_get_param_by_name(solid, "color");
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gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
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@@ -3333,10 +3335,14 @@ void OBSBasic::DrawBackdrop(float cx, float cy)
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gs_technique_end(tech);
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gs_load_vertexbuffer(nullptr);
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GS_DEBUG_MARKER_END();
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}
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void OBSBasic::RenderMain(void *data, uint32_t cx, uint32_t cy)
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{
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GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "RenderMain");
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OBSBasic *window = static_cast<OBSBasic*>(data);
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obs_video_info ovi;
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@@ -3367,7 +3373,6 @@ void OBSBasic::RenderMain(void *data, uint32_t cx, uint32_t cy)
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window->DrawBackdrop(float(ovi.base_width), float(ovi.base_height));
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if (window->IsPreviewProgramMode()) {
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OBSScene scene = window->GetCurrentScene();
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obs_source_t *source = obs_scene_get_source(scene);
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@@ -3393,6 +3398,8 @@ void OBSBasic::RenderMain(void *data, uint32_t cx, uint32_t cy)
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gs_projection_pop();
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gs_viewport_pop();
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GS_DEBUG_MARKER_END();
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UNUSED_PARAMETER(cx);
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UNUSED_PARAMETER(cy);
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}
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