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libobs: UI: Use graphics debug markers
Add D3D/GL debug markers to make RenderDoc captures easier to tranverse. Also add obs_source_get_name_no_null() to avoid boilerplate for safe string formatting. Closes obsproject/obs-studio#1799
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@@ -1360,6 +1360,8 @@ bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
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if (!visible)
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return true;
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GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
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obs_transform_info info;
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obs_sceneitem_get_info(item, &info);
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@@ -1385,6 +1387,8 @@ bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
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gs_matrix_pop();
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GS_DEBUG_MARKER_END();
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UNUSED_PARAMETER(scene);
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return true;
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}
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@@ -1450,6 +1454,8 @@ bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
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if (!visible)
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return true;
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GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
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obs_transform_info info;
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obs_sceneitem_get_info(item, &info);
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@@ -1501,6 +1507,8 @@ bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
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gs_matrix_pop();
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GS_DEBUG_MARKER_END();
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UNUSED_PARAMETER(scene);
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UNUSED_PARAMETER(param);
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return true;
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@@ -1517,6 +1525,8 @@ void OBSBasicPreview::DrawOverflow()
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if (hidden)
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return;
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GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
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if (!overflow) {
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std::string path;
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GetDataFilePath("images/overflow.png", path);
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@@ -1535,6 +1545,8 @@ void OBSBasicPreview::DrawOverflow()
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}
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gs_load_vertexbuffer(nullptr);
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GS_DEBUG_MARKER_END();
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}
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void OBSBasicPreview::DrawSceneEditing()
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@@ -1542,6 +1554,8 @@ void OBSBasicPreview::DrawSceneEditing()
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if (locked)
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return;
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GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
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OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
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gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
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@@ -1567,6 +1581,8 @@ void OBSBasicPreview::DrawSceneEditing()
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gs_technique_end_pass(tech);
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gs_technique_end(tech);
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GS_DEBUG_MARKER_END();
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}
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void OBSBasicPreview::ResetScrollingOffset()
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