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UI: Split global config into app and user config
This introduces a split of the current single ConfigFile instance for all configuration into two separate instances. The app config instance contains system-wide settings that mainly concern the working of the app itself, whereas the user config instance contains settings actually exposed to the user for the configuration.
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@@ -192,17 +192,17 @@ vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
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vec3_zero(&clampOffset);
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const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
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const bool snap = config_get_bool(App()->GetUserConfig(), "BasicWindow",
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"SnappingEnabled");
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if (snap == false)
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return clampOffset;
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const bool screenSnap = config_get_bool(
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GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
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App()->GetUserConfig(), "BasicWindow", "ScreenSnapping");
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const bool centerSnap = config_get_bool(
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GetGlobalConfig(), "BasicWindow", "CenterSnapping");
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App()->GetUserConfig(), "BasicWindow", "CenterSnapping");
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const float clampDist = config_get_double(GetGlobalConfig(),
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const float clampDist = config_get_double(App()->GetUserConfig(),
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"BasicWindow",
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"SnapDistance") /
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main->previewScale;
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@@ -995,10 +995,10 @@ void OBSBasicPreview::SnapItemMovement(vec2 &offset)
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vec3 snapOffset = GetSnapOffset(data.tl, data.br);
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const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
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const bool snap = config_get_bool(App()->GetUserConfig(), "BasicWindow",
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"SnappingEnabled");
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const bool sourcesSnap = config_get_bool(
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GetGlobalConfig(), "BasicWindow", "SourceSnapping");
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App()->GetUserConfig(), "BasicWindow", "SourceSnapping");
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if (snap == false)
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return;
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if (sourcesSnap == false) {
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@@ -1007,7 +1007,7 @@ void OBSBasicPreview::SnapItemMovement(vec2 &offset)
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return;
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}
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const float clampDist = config_get_double(GetGlobalConfig(),
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const float clampDist = config_get_double(App()->GetUserConfig(),
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"BasicWindow",
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"SnapDistance") /
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main->previewScale;
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