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UI: Process Qt events once after destroy queue finishes
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@@ -4895,6 +4895,11 @@ void OBSBasic::ClearSceneData()
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QApplication::sendPostedEvents(nullptr);
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} while (obs_wait_for_destroy_queue());
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/* Pump Qt events one final time to give remaining signals time to be
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* processed (since this happens after the destroy thread finishes and
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* the audio/video threads have processed their tasks). */
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QApplication::sendPostedEvents(nullptr);
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unsetCursor();
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/* If scene data wasn't actually cleared, e.g. faulty plugin holding a
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