mirror of
https://github.com/obsproject/obs-studio.git
synced 2026-04-14 03:27:36 -04:00
UI: Show spacing helpers in preview
This shows distance between sides of preview and edges of sources. This will allow users to more easily align sources. Co-authored-by: Palakis <contact@slepin.fr>
This commit is contained in:
@@ -12,6 +12,7 @@
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#define HANDLE_RADIUS 4.0f
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#define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
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#define HELPER_ROT_BREAKPONT 45.0f
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/* TODO: make C++ math classes and clean up code here later */
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@@ -2286,3 +2287,298 @@ OBSBasicPreview *OBSBasicPreview::Get()
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{
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return OBSBasic::Get()->ui->preview;
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}
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static obs_source_t *CreateLabel()
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{
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OBSDataAutoRelease settings = obs_data_create();
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OBSDataAutoRelease font = obs_data_create();
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#if defined(_WIN32)
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obs_data_set_string(font, "face", "Arial");
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#elif defined(__APPLE__)
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obs_data_set_string(font, "face", "Helvetica");
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#else
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obs_data_set_string(font, "face", "Monospace");
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#endif
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obs_data_set_int(font, "flags", 1); // Bold text
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obs_data_set_int(font, "size", 16);
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obs_data_set_obj(settings, "font", font);
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obs_data_set_bool(settings, "outline", true);
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#ifdef _WIN32
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obs_data_set_int(settings, "outline_color", 0x000000);
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obs_data_set_int(settings, "outline_size", 3);
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const char *text_source_id = "text_gdiplus";
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#else
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const char *text_source_id = "text_ft2_source";
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#endif
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OBSSource txtSource =
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obs_source_create_private(text_source_id, NULL, settings);
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return txtSource;
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}
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static void SetLabelText(int sourceIndex, int px)
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{
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OBSBasicPreview *prev = OBSBasicPreview::Get();
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if (px == prev->spacerPx[sourceIndex])
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return;
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std::string text = std::to_string(px) + " px";
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obs_source_t *source = prev->spacerLabel[sourceIndex];
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OBSDataAutoRelease settings = obs_source_get_settings(source);
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obs_data_set_string(settings, "text", text.c_str());
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obs_source_update(source, settings);
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prev->spacerPx[sourceIndex] = px;
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}
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static void DrawLabel(OBSSource source, vec3 &pos, vec3 &viewport)
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{
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if (!source)
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return;
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vec3_mul(&pos, &pos, &viewport);
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gs_matrix_push();
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gs_matrix_identity();
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gs_matrix_translate(&pos);
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obs_source_video_render(source);
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gs_matrix_pop();
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}
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static void DrawSpacingLine(vec3 &start, vec3 &end, vec3 &viewport)
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{
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matrix4 transform;
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matrix4_identity(&transform);
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transform.x.x = viewport.x;
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transform.y.y = viewport.y;
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gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
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gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
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vec4 color;
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vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
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gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
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gs_technique_begin(tech);
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gs_technique_begin_pass(tech, 0);
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gs_matrix_push();
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gs_matrix_mul(&transform);
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vec2 scale;
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vec2_set(&scale, viewport.x, viewport.y);
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DrawLine(start.x, start.y, end.x, end.y, HANDLE_RADIUS / 2, scale);
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gs_matrix_pop();
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gs_load_vertexbuffer(nullptr);
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gs_technique_end_pass(tech);
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gs_technique_end(tech);
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}
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static void RenderSpacingHelper(int sourceIndex, vec3 &start, vec3 &end,
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vec3 &viewport)
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{
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bool horizontal = (sourceIndex == 2 || sourceIndex == 3);
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// If outside of preview, don't render
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if (!((horizontal && (end.x >= start.x)) ||
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(!horizontal && (end.y >= start.y))))
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return;
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float length = vec3_dist(&start, &end);
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obs_video_info ovi;
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obs_get_video_info(&ovi);
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float px;
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if (horizontal) {
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px = length * ovi.base_width;
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} else {
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px = length * ovi.base_height;
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}
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if (px <= 0.0f)
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return;
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OBSBasicPreview *prev = OBSBasicPreview::Get();
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obs_source_t *source = prev->spacerLabel[sourceIndex];
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vec3 labelSize, labelPos;
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vec3_set(&labelSize, obs_source_get_width(source),
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obs_source_get_height(source), 1.0f);
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vec3_div(&labelSize, &labelSize, &viewport);
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vec3 labelMargin;
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vec3_set(&labelMargin, SPACER_LABEL_MARGIN, SPACER_LABEL_MARGIN, 1.0f);
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vec3_div(&labelMargin, &labelMargin, &viewport);
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vec3_set(&labelPos, end.x, end.y, end.z);
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if (horizontal) {
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labelPos.x -= (end.x - start.x) / 2;
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labelPos.x -= labelSize.x / 2;
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labelPos.y -= labelMargin.y + (labelSize.y / 2) +
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(HANDLE_RADIUS / viewport.y);
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} else {
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labelPos.y -= (end.y - start.y) / 2;
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labelPos.y -= labelSize.y / 2;
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labelPos.x += labelMargin.x;
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}
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DrawSpacingLine(start, end, viewport);
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SetLabelText(sourceIndex, (int)px);
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DrawLabel(source, labelPos, viewport);
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}
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void OBSBasicPreview::DrawSpacingHelpers()
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{
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if (locked)
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return;
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OBSBasic *main = OBSBasic::Get();
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if (main->ui->sources->selectionModel()->selectedIndexes().count() > 1)
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return;
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OBSSceneItem item = main->GetCurrentSceneItem();
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if (!item)
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return;
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if (obs_sceneitem_locked(item))
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return;
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vec2 itemSize = GetItemSize(item);
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if (itemSize.x == 0.0f || itemSize.y == 0.0f)
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return;
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matrix4 boxTransform;
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obs_sceneitem_get_box_transform(item, &boxTransform);
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obs_transform_info oti;
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obs_sceneitem_get_info(item, &oti);
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obs_video_info ovi;
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obs_get_video_info(&ovi);
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vec3 size;
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vec3_set(&size, ovi.base_width, ovi.base_height, 1.0f);
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// Init box transform side locations
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vec3 left, right, top, bottom;
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vec3_set(&left, 0.0f, 0.5f, 1.0f);
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vec3_set(&right, 1.0f, 0.5f, 1.0f);
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vec3_set(&top, 0.5f, 0.0f, 1.0f);
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vec3_set(&bottom, 0.5f, 1.0f, 1.0f);
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// Decide which side to use with box transform, based on rotation
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// Seems hacky, probably a better way to do it
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float rot = oti.rot;
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if (rot >= HELPER_ROT_BREAKPONT) {
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for (float i = HELPER_ROT_BREAKPONT; i <= 360.0f; i += 90.0f) {
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if (rot < i)
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break;
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vec3 l = left;
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vec3 r = right;
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vec3 t = top;
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vec3 b = bottom;
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vec3_copy(&top, &l);
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vec3_copy(&right, &t);
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vec3_copy(&bottom, &r);
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vec3_copy(&left, &b);
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}
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} else if (rot <= -HELPER_ROT_BREAKPONT) {
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for (float i = -HELPER_ROT_BREAKPONT; i >= -360.0f;
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i -= 90.0f) {
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if (rot > i)
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break;
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vec3 l = left;
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vec3 r = right;
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vec3 t = top;
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vec3 b = bottom;
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vec3_copy(&top, &r);
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vec3_copy(&right, &b);
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vec3_copy(&bottom, &l);
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vec3_copy(&left, &t);
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}
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}
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// Switch top/bottom or right/left if scale is negative
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if (oti.scale.x < 0.0f) {
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vec3 l = left;
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vec3 r = right;
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vec3_copy(&left, &r);
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vec3_copy(&right, &l);
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}
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if (oti.scale.y < 0.0f) {
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vec3 t = top;
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vec3 b = bottom;
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vec3_copy(&top, &b);
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vec3_copy(&bottom, &t);
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}
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// Get sides of box transform
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left = GetTransformedPos(left.x, left.y, boxTransform);
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right = GetTransformedPos(right.x, right.y, boxTransform);
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top = GetTransformedPos(top.x, top.y, boxTransform);
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bottom = GetTransformedPos(bottom.x, bottom.y, boxTransform);
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bottom.y = size.y - bottom.y;
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right.x = size.x - right.x;
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// Init viewport
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vec3 viewport;
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vec3_set(&viewport, main->previewCX, main->previewCY, 1.0f);
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vec3_div(&left, &left, &viewport);
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vec3_div(&right, &right, &viewport);
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vec3_div(&top, &top, &viewport);
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vec3_div(&bottom, &bottom, &viewport);
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vec3_mulf(&left, &left, main->previewScale);
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vec3_mulf(&right, &right, main->previewScale);
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vec3_mulf(&top, &top, main->previewScale);
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vec3_mulf(&bottom, &bottom, main->previewScale);
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// Draw spacer lines and labels
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vec3 start, end;
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for (int i = 0; i < 4; i++) {
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if (!spacerLabel[i])
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spacerLabel[i] = CreateLabel();
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}
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vec3_set(&start, top.x, 0.0f, 1.0f);
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vec3_set(&end, top.x, top.y, 1.0f);
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RenderSpacingHelper(0, start, end, viewport);
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vec3_set(&start, bottom.x, 1.0f - bottom.y, 1.0f);
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vec3_set(&end, bottom.x, 1.0f, 1.0f);
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RenderSpacingHelper(1, start, end, viewport);
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vec3_set(&start, 0.0f, left.y, 1.0f);
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vec3_set(&end, left.x, left.y, 1.0f);
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RenderSpacingHelper(2, start, end, viewport);
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vec3_set(&start, 1.0f - right.x, right.y, 1.0f);
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vec3_set(&end, 1.0f, right.y, 1.0f);
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RenderSpacingHelper(3, start, end, viewport);
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}
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