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docs: Fix Rendering Graphics documentation
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@@ -265,8 +265,8 @@ would be used:
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uniform texture2d image;
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struct VertInOut {
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float4 my_position : POSITION;
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float2 my_texcoord : TEXCOORD0;
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float4 pos : POSITION;
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float2 uv : TEXCOORD0;
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};
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VertInOut MyVertexShaderFunc(VertInOut vert_in)
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