From 67e5f6c54e6cc3e6896768e297e881ee7f2e2797 Mon Sep 17 00:00:00 2001 From: Richard Stanway Date: Mon, 10 Apr 2017 16:53:28 +0200 Subject: [PATCH] UI: Continue to show OpenGL if already in use Otherwise the user can't actually switch back to Direct3D since the settings panel doesn't consider the renderer to be modified. --- UI/window-basic-settings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UI/window-basic-settings.cpp b/UI/window-basic-settings.cpp index ebb361abf..928c6de94 100644 --- a/UI/window-basic-settings.cpp +++ b/UI/window-basic-settings.cpp @@ -1041,7 +1041,7 @@ void OBSBasicSettings::LoadRendererList() "Renderer"); ui->renderer->addItem(QT_UTF8("Direct3D 11")); - if (opt_allow_opengl) + if (opt_allow_opengl || strcmp(renderer, "OpenGL") == 0) ui->renderer->addItem(QT_UTF8("OpenGL")); int idx = ui->renderer->findText(QT_UTF8(renderer));