mirror of
https://github.com/obsproject/obs-studio.git
synced 2026-03-27 10:52:16 -04:00
libobs: Mix audio of each source in a scene only once
This commit is contained in:
@@ -239,6 +239,7 @@ static void scene_destroy(void *data)
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pthread_mutex_destroy(&scene->video_mutex);
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pthread_mutex_destroy(&scene->audio_mutex);
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da_free(scene->mix_sources);
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bfree(scene);
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}
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@@ -1527,9 +1528,11 @@ static bool scene_audio_render(void *data, uint64_t *ts_out,
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item = scene->first_item;
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while (item) {
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uint64_t source_ts;
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size_t pos, count;
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size_t pos;
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bool apply_buf;
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struct obs_source *source;
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struct scene_source_mix *source_mix = NULL;
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if (item->visible && transition_active(item->show_transition))
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source = item->show_transition;
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else if (!item->visible &&
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@@ -1560,15 +1563,64 @@ static bool scene_audio_render(void *data, uint64_t *ts_out,
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continue;
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}
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count = AUDIO_OUTPUT_FRAMES - pos;
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if (!apply_buf && !item->visible &&
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!transition_active(item->hide_transition)) {
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item = item->next;
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continue;
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}
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obs_source_get_audio_mix(source, &child_audio);
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for (size_t i = 0; i < scene->mix_sources.num; i++) {
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struct scene_source_mix *mix =
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&scene->mix_sources.array[i];
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if (mix->source == item->source) {
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source_mix = mix;
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break;
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}
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}
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if (!source_mix) {
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source_mix = da_push_back_new(scene->mix_sources);
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source_mix->source = item->source;
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source_mix->transition = source != item->source ? source
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: NULL;
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source_mix->apply_buf = apply_buf;
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source_mix->pos = pos;
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source_mix->count = AUDIO_OUTPUT_FRAMES - pos;
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if (apply_buf) {
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memcpy(source_mix->buf, buf,
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sizeof(float) * source_mix->count);
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}
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} else {
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/* Only transition audio if there are no
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* non-transitioning scene items. */
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if (source_mix->transition && source == item->source)
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source_mix->transition = NULL;
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/* Only apply buf to mix if all scene items for this
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* source require it. */
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source_mix->apply_buf = source_mix->apply_buf &&
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apply_buf;
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/* Update buf so that only highest value across all
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* items is used. */
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if (source_mix->apply_buf &&
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memcmp(source_mix->buf, buf,
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source_mix->count * sizeof(float)) != 0) {
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for (size_t i = 0; i < source_mix->count; i++) {
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if (buf[i] > source_mix->buf[i])
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source_mix->buf[i] = buf[i];
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}
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}
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}
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item = item->next;
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}
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for (size_t i = 0; i < scene->mix_sources.num; i++) {
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struct scene_source_mix *source_mix =
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&scene->mix_sources.array[i];
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obs_source_get_audio_mix(source_mix->transition
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? source_mix->transition
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: source_mix->source,
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&child_audio);
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for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
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if ((mixers & (1 << mix)) == 0)
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@@ -1578,17 +1630,20 @@ static bool scene_audio_render(void *data, uint64_t *ts_out,
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float *out = audio_output->output[mix].data[ch];
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float *in = child_audio.output[mix].data[ch];
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if (apply_buf)
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mix_audio_with_buf(out, in, buf, pos,
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count);
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if (source_mix->apply_buf)
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mix_audio_with_buf(out, in,
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source_mix->buf,
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source_mix->pos,
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source_mix->count);
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else
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mix_audio(out, in, pos, count);
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mix_audio(out, in, source_mix->pos,
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source_mix->count);
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}
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}
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item = item->next;
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}
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da_clear(scene->mix_sources);
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*ts_out = timestamp;
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audio_unlock(scene);
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@@ -93,6 +93,15 @@ struct obs_scene_item {
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struct obs_scene_item *next;
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};
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struct scene_source_mix {
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obs_source_t *source;
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obs_source_t *transition;
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size_t pos;
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size_t count;
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bool apply_buf;
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float buf[AUDIO_OUTPUT_FRAMES];
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};
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struct obs_scene {
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struct obs_source *source;
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@@ -106,4 +115,6 @@ struct obs_scene {
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pthread_mutex_t video_mutex;
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pthread_mutex_t audio_mutex;
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struct obs_scene_item *first_item;
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DARRAY(struct scene_source_mix) mix_sources;
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};
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