frontend: Use default location for user settings as fallback

When a unique path is set up as the location for user settings,
profiles, or scene collections, migrating the files from one computer
to another will lead to confusing error messages as the original paths
might not exist on the new machine.

The default directories for configuration files are already created by
this point, so using those paths as a fallback should enable OBS Studio
to also create the corresponding fallback settings files.
This commit is contained in:
PatTheMav
2025-04-08 19:19:40 +02:00
committed by Ryan Foster
parent 5c448452cf
commit 8bfc28f851

View File

@@ -434,7 +434,7 @@ bool OBSApp::InitGlobalConfig()
uint32_t lastVersion = config_get_int(appConfig, "General", "LastVersion");
if (lastVersion < MAKE_SEMANTIC_VERSION(31, 0, 0)) {
if (lastVersion && lastVersion < MAKE_SEMANTIC_VERSION(31, 0, 0)) {
bool migratedUserSettings = config_get_bool(appConfig, "General", "Pre31Migrated");
if (!migratedUserSettings) {
@@ -448,19 +448,34 @@ bool OBSApp::InitGlobalConfig()
InitGlobalConfigDefaults();
InitGlobalLocationDefaults();
std::filesystem::path defaultUserConfigLocation =
std::filesystem::u8path(config_get_default_string(appConfig, "Locations", "Configuration"));
std::filesystem::path defaultUserScenesLocation =
std::filesystem::u8path(config_get_default_string(appConfig, "Locations", "SceneCollections"));
std::filesystem::path defaultUserProfilesLocation =
std::filesystem::u8path(config_get_default_string(appConfig, "Locations", "Profiles"));
if (IsPortableMode()) {
userConfigLocation =
std::filesystem::u8path(config_get_default_string(appConfig, "Locations", "Configuration"));
userScenesLocation =
std::filesystem::u8path(config_get_default_string(appConfig, "Locations", "SceneCollections"));
userProfilesLocation =
std::filesystem::u8path(config_get_default_string(appConfig, "Locations", "Profiles"));
userConfigLocation = std::move(defaultUserConfigLocation);
userScenesLocation = std::move(defaultUserScenesLocation);
userProfilesLocation = std::move(defaultUserProfilesLocation);
} else {
userConfigLocation =
std::filesystem::path currentUserConfigLocation =
std::filesystem::u8path(config_get_string(appConfig, "Locations", "Configuration"));
userScenesLocation =
std::filesystem::path currentUserScenesLocation =
std::filesystem::u8path(config_get_string(appConfig, "Locations", "SceneCollections"));
userProfilesLocation = std::filesystem::u8path(config_get_string(appConfig, "Locations", "Profiles"));
std::filesystem::path currentUserProfilesLocation =
std::filesystem::u8path(config_get_string(appConfig, "Locations", "Profiles"));
userConfigLocation = (std::filesystem::exists(currentUserConfigLocation))
? std::move(currentUserConfigLocation)
: std::move(defaultUserConfigLocation);
userScenesLocation = (std::filesystem::exists(currentUserScenesLocation))
? std::move(currentUserScenesLocation)
: std::move(defaultUserScenesLocation);
userProfilesLocation = (std::filesystem::exists(currentUserProfilesLocation))
? std::move(currentUserProfilesLocation)
: std::move(defaultUserProfilesLocation);
}
bool userConfigResult = InitUserConfig(userConfigLocation, lastVersion);