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Fix draw callback for main/properties views
Drawing position wasn't being calculated correctly, viewport/ortho should have been used instead. It would cause items to render out of position on the main viewport (though not on the actual output)
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@@ -406,11 +406,24 @@ void OBSBasic::ChannelChanged(void *data, calldata_t params)
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void OBSBasic::RenderMain(void *data, uint32_t cx, uint32_t cy)
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{
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OBSBasic *window = static_cast<OBSBasic*>(data);
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gs_matrix_push();
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gs_matrix_scale3f(window->previewScale, window->previewScale, 1.0f);
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gs_matrix_translate3f(-window->previewX, -window->previewY, 0.0f);
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obs_video_info ovi;
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int newCX, newCY;
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obs_get_video_info(&ovi);
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newCX = int(window->previewScale * float(ovi.base_width));
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newCY = int(window->previewScale * float(ovi.base_height));
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gs_viewport_push();
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gs_projection_push();
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gs_ortho(0.0f, float(ovi.base_width), 0.0f, float(ovi.base_height),
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-100.0f, 100.0f);
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gs_setviewport(window->previewX, window->previewY, newCX, newCY);
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obs_render_main_view();
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gs_matrix_pop();
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gs_projection_pop();
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gs_viewport_pop();
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UNUSED_PARAMETER(cx);
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UNUSED_PARAMETER(cy);
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