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libobs: Add surround sound audio support
(This commit also modifies the following modules: UI,
deps/media-playback, coreaudio-encoder, decklink, linux-alsa,
linux-pulseaudio, mac-capture, obs-ffmpeg, obs-filters, obs-libfdk,
obs-outputs, win-dshow, and win-wasapi)
Adds surround sound audio support to the core, core plugins, and user
interface.
Compatible streaming services: Twitch, FB 360 live
Compatible protocols: rtmp / mpeg-ts tcp udp
Compatible file formats: mkv mp4 ts (others untested)
Compatible codecs: ffmpeg aac, fdk_aac, CoreAudio aac,
opus, vorbis, pcm (others untested).
Tested streaming servers: wowza, nginx
HLS, mpeg-dash : surround passthrough
Html5 players tested with live surround:
videojs, mediaelement, viblast (hls+dash), hls.js
Decklink: on win32, swap channels order for 5.1 7.1
(due to different channel mapping on wav, mpeg, ffmpeg)
Audio filters: surround working.
Monitoring: surround working (win macOs linux (pulse-audio)).
VST: stereo plugins keep in general only the first two channels.
surround plugins should work (e.g. mcfx does).
OS: win, macOs, linux (alsa, pulse-audio).
Misc: larger audio bitrates unlocked to accommodate more channels
NB: mf-aac only supports mono and stereo + 5.1 on win 10
(not implemented due to lack of usefulness)
Closes jp9000/obs-studio#968
This commit is contained in:
@@ -601,6 +601,29 @@ static void *aac_create(obs_data_t *settings, obs_encoder_t *encoder)
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kAudioConverterCurrentOutputStreamDescription,
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&size, &out));
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/*
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* Fix channel map differences between CoreAudio AAC, FFmpeg, Wav
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* New channel mappings below assume 4.1, 5.1, 7.1 resp.
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*/
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if (ca->channels == 5) {
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SInt32 channelMap5[5] = {2, 0, 1, 3, 4};
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AudioConverterSetProperty(ca->converter,
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kAudioConverterChannelMap,
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sizeof(channelMap5), channelMap5);
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} else if (ca->channels == 6) {
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SInt32 channelMap6[6] = {2, 0, 1, 4, 5, 3};
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AudioConverterSetProperty(ca->converter,
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kAudioConverterChannelMap,
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sizeof(channelMap6), channelMap6);
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} else if (ca->channels == 8) {
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SInt32 channelMap8[8] = {2, 0, 1, 6, 7, 4, 5, 3};
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AudioConverterSetProperty(ca->converter,
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kAudioConverterChannelMap,
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sizeof(channelMap8), channelMap8);
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}
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ca->in_frame_size = in.mBytesPerFrame;
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ca->in_packets = out.mFramesPerPacket / in.mFramesPerPacket;
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ca->in_bytes_required = ca->in_packets * ca->in_frame_size;
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